Template:SpecialAbilities: Difference between revisions

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| Title0=[[Character_Systems|'''Character Systems''']]
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| Title0=[[Character Systems]]
|tab1=Elsword|contents1=[[File:Wotsposter2.png|link=Way of the Sword|left]]
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'''[[Way of the Sword]]'''
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When playing [[Elsword]], you will have access to a special gauge known as '''Way of the Sword'''. This gauge will enable you to activate '''Aura of Vitality''' or '''Aura of Destruction''' for a period of time.
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Depending on the type of commands ({{CZ}}/{{CX}}) or skills you use, the gauge will lean towards either vitality or destruction. While in either '''Aura of Vitality''' or '''Aura of Destruction''', you will receive special benefits.
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Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge will receive benefits while in their respective aura.
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|tab2=Aisha|contents2=[[File:Aishposter2.png|link=Memorize|left]]
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'''[[Memorize]]'''
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While regenerating MP as [[Aisha]], you will able to '''memorize''' a skill from your skill slots into a memorized skill slot. A memo will appear above you after charging MP for 1.5 seconds, and skills that are able to be memorized will be highlighted.
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When the memo appears and you activate an eligible skill, the skill will go on '''cooldown''' and the required '''MP''' will be consumed, but it will not be activated. Instead, it will be '''stored''' in her memorized skill slots. Successfully memorizing a skill will cause the memo above you to flash. You are able to memorize a maximum 3 skills, but you cannot memorize the same skill more than once.
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Pressing V will activate the first skill you memorized for '''no additional cost''', but at a small '''damage penalty'''. This allows you to activate the same skill twice in a row if you memorize the skill once beforehand.
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|tab3=Rena|contents3=[[File:Renposter2.png|link=Nature's Force System|left]]
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'''[[Nature's Force System|Nature's Force]]'''
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'''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.''' [[Rena]] is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using '''3''' kick or arrow commands, '''1''' orb will float around Rena. Using skills will also increase Rena's command count. If the skill uses nature orbs, it will increase the command count before using them. When Rena has at least 1 bar in her nature orb gauge, she gains a passive buff that increases '''all speed, passive MP recovery, arrow MP gain''' and decreases her '''arrow MP usage'''.
    | Title0={{Gap}}[[File:Icon - Elsword.png|54px|link=Elsword]]
 
    | Title1=[[Way of the Sword]]
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks. The orb deals splash damage, ignores defense, and the does not knock down. For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used.
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|tab4=Raven|contents4=[[File:Ravposter2.png|link=Anger of Raven|left]]
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'''[[Anger of Raven]]'''
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When [[Awakening Mode]] is activated as [[Raven]], a Nasod core will appear behind him. It assists Raven in battle offensively and defensively. The core has five levels (it is level 2 upon awakening); the bigger it is, the stronger it becomes. It grows as Raven deals damage, takes damage (slower rate than doing damage), or uses special actives.
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Offensively, when Raven hits a foe with an active like [[Breaking Fist]] or a special active like [[Power Assault]] and the foe survives, the core will rush at foe (it turns into dagger-like shape at level 2 and higher) at a linear angle after the skill hits. If no foes are hit, it will return behind you at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance and does not knock down.
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Defensively, when Raven is hit by an attack in front of him while standing, the core transforms into shield that reduces damage. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends Raven, it will disappear afterward and requires the usual conditions to reappear. Raven cannot move during the guarding animation, but he can [[Shadow Step]] out of it. In the TW version, Raven can cancel the guarding animation by moving or using other skills.
    | Color0={{ColorSel|Character|Aisha}}
|tab5=Eve|contents5=[[File:Eveposter2.png|link=Core Release|left]]
    | Color1={{ColorSel|Character|Aisha}}
'''[[Core Release]]'''
    | Title0={{Gap}}[[File:Icon - Aisha.png|54px|link=Aisha]]
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    | Title1=[[Memorize]]
When [[Eve]] enters any level of awakening, Eve goes into Core Release mode and materializes the Queen's Core. The Queen's Core will follow Eve and react to help Eve by changing during offensive and defensive situations.
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In Queen's Core mode, every hit Eve does will level up the Core. A Core level up is indicated when the core lights up for 1 second. The higher the level of the core, the more damage will be dealt and number of times it is able to defend increases.
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When Eve is attacked on the ground while in Core Release mode, the Queen's Core will switch to defense mode and cover Eve in a damage reducing shield and absorb the damage. While the Core covers Eve in the Shield, pressing Z or X will allow Eve to phase to the back of the target. The Core however disappears after defending and will appear again after Eve does some hits.
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|tab6=Chung|contents6=[[File:Chungposter2.png|link=Freiturnier|left]]
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'''[[Freiturnier]]'''
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[[Chung]]'s '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation]] and [[Lunatic Blow]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot]] or [[Steel Edge]] use only one. Many of Chung's X attacks use ammo too.
    | Color0={{ColorSel|Character|Rena}}
 
    | Color1={{ColorSel|Character|Rena}}
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode|awakening]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability.
    | Title0={{Gap}}[[File:Icon - Rena.png|54px|link=Rena]]
 
    | Title1=[[Nature's Force System|Nature's Force]]
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that  [[Status Effects|stuns or flattens]].
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|tab7=Ara|contents7=[[File:Araposter2.png|link=Power of Eun|left]]
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'''[[Power of Eun]]'''
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By using the hairpin of Eun (design varies on her class), [[Ara]] is able to go into a 3rd awakening bead transformation called the Celestial Fox Mode. While in this mode, her appearance changes, in which her hairstyle will change(hairstyle varies on her class) and become fully white, 9 spectral tails will also appear on her back, giving her the looks of the Gumiho. Equipped accessory will not be shown in this mode.
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Ara has a unique combo system which involves using Spirit Energy. Spirit Energy is shown as beads below your HP bar. New players start with a 4 bead gauge, but can expand by 1 bead every 10th level (e.g. level 20 will give you 6 beads, level 30 will give you 7 beads) up to 10 beads.
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Ara is able to cancel active skills by using another skill/active skill right before the previous skill used ends. This will cancel the active skill's final hit which prevents KD, but also gains extra Spirit Energy depending on the skill. For example, if you used [[Exorcism Stance 3 : Shadoweave]] (which usually gains 1 spirit energy when used) and cancel with [[Tiger Stance 2 : Tiger Claw]], you will gain 5 Spirit Energy instead (1 from using Shadow Knot + 4 from cancel bonus as stated in description).
    | Color0={{ColorSel|Character|Raven}}
|tab8=Elesis|contents8=[[File:Elesisposter2.png|link=Chivalry System|left]]
    | Color1={{ColorSel|Character|Raven}}
'''[[Chivalry System|Chivalry]]'''
    | Title0={{Gap}}[[File:Icon - Raven.png|54px|link=Raven]]
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    | Title1=[[Anger of Raven]]
When playing [[Elesis]], there will be an additional gauge below the MP bar. This '''Chivalry''' gauge will enable you to activate "Knight of Gale" or "Knight of Annihilation" for a period of time.
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Depending on the type of combo attack (e.g. Z and X key moves) or skill you use, the gauge will lean towards Gale or Annihilation. While in either "Knight of Gale" or "Knight of Annihilation", you will receive special benefits.
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Note that the system they use is not what what it may appear to be at first; gale-based attacks take away gale from the gauge, leaning the gauge towards annihilation; annihilation-based attacks take away annihilation from the gauge, leaning the gauge towards gale; this is why only attacks that use the gauge area affected in the respective aura.
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|tab9=Add|contents9=[[File:Addposter2.png|link=Dynamo Point System|left]]
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'''[[Dynamo Point System|Dynamo Point]]'''
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Unlike other characters' awakening, [[Add]]'s awakening is called the '''Dynamo Configuration Mode''' (DC Mode). When he is not in DC Mode, every hit he does will charge up the DP gauge. When you have at least 100 DP, Add is able to awaken like any other character at the cost of 50 DP and all surrounding targets will be damaged. While in DC mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate DC mode. Like awakening, Add will gain a damage boost when in DC Mode. Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze. Add is able to execute Nasod Armor combo extensions depending on the job advancement. Some skills will no longer use DP in DC mode.
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When Add goes into DC mode, 1 Dynamo Mutation Point will be added to the counters below his portrait. Mutation Points are used to power up his skills. Skills will only be boosted if Add is in DC mode.
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|tab10=Lu/Ciel|contents10=[[File:LuCielposter2.png|link=Combination|left]]
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'''[[Combination]]'''
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Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as '''Combination'''. When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1.5 MP in PvP). To compensate for this, Lu and Ciel's skills are low in damage and have high mana costs. This is to encourage players to keep switching between the two in order to maximize damage.
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Lu and Ciel have a fourth resource known as the '''Combination Gauge'''. The combination gauge can be filled with '''Combination Points'''. This resource is used exclusively for Combination Skills. Combination skills cost no mana, but can only be used when the combination gauge is ready. A point is gained every time the player switches through a normal combo attack or a skill.
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|tab11=Rose|contents11=[[File:ECPPoster.png|link=ECP System|left]]
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'''[[ECP System]]'''
    | Color0={{ColorSel|Character|Eve}}
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The "ECP System" ability enables [[Rose]] to wield 4 different firearms: '''Revolvers, Musket, Auto-Guns, and Hand Cannons.''' '''Revolvers''' will attack with quick shots at a medium range. '''Musket''' can fire strong shots at large range, in exchange for a low firing rate. '''Auto-Guns''' utilizes multi-shots at a quick rate with a smaller range. '''Hand Cannons''' uses the strongest shots but its range and firing rate is very low.  
    | Title0={{Gap}}[[File:Icon - Eve.png|54px|link=Eve]]  
 
    | Title1=[[Core Release]]<br>[[Code: Recovery]]
This system also utilizes ECP points, which acts as a substitute for MP when using ECP skills. When the ECP gauge is depleted, Rose  will enter '''Overstrike Mode''', allowing her combos and skills to do additional damage.
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    | Color0={{ColorSel|Character|Chung}}
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    | Title0={{Gap}}[[File:Icon - Chung.png|54px|link=Chung]]
    | Title1=[[Freiturnier]]
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    | Color0={{ColorSel|Character|Ara}}
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    | Title0={{Gap}}[[File:Icon - Ara.png|54px|link=Ara]]
    | Title1=[[Power of Eun]]
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    | Color0={{ColorSel|Character|Elesis}}
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    | Title0={{Gap}}[[File:Icon - Elesis.png|54px|link=Elesis]]
    | Title1=[[Chivalry System|Chivalry]]
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    | Color0={{ColorSel|Character|Add}}
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    | Title0={{Gap}}[[File:Icon - Add.png|54px|link=Add]]
    | Title1=[[Dynamo Point System|Dynamo Point]]
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    | Color0={{ColorSel|Character|Lu/Ciel}}
    | Color1={{ColorSel|Character|Lu/Ciel}}
    | Title0={{Gap}}[[File:Icon - LuCiel (Lu).png|54px|link=Lu/Ciel]]
    | Title1=[[Combination]]
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    | Color0={{ColorSel|Character|Rose}}
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    | Title0={{Gap}}[[File:Icon - Rose.png|54px|link=Rose]]
    | Title1=[[ECP System]]
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    | Color0={{ColorSel|Character|Ain}}
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    | Title0={{Gap}}[[File:Icon - Ain.png|54px|link=Ain]]
    | Title1=[[Power System]]
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    | Color0={{ColorSel|Character|Laby}}
    | Color1={{ColorSel|Character|Laby}}
    | Title0={{Gap}}[[File:LabyNEW.png|54px|link=Laby]]
    | Title1=[[Sentimental Point System|Sentimental Point]]
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    | Color0={{ColorSel|Character|Noah}}
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    | Title0={{Gap}}[[File:Icon - Noah.png|54px|link=Noah]]
    | Title1=[[Moonlight System]]
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Revision as of 23:11, 21 December 2020