Template:SpecialAbilities: Difference between revisions

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'''Revolvers''' will attack with quick shots at a medium range, '''Muskets''' can fire strong shots at large range, in exchange for a low firing rate, '''Auto-Guns''' utilize multiple shots at a very quick rate with a smaller range and '''Hand Cannons''' use the strongest shots but have a short range and a firing slow firing rate.
'''Revolvers''' will attack with quick shots at a medium range, '''Muskets''' can fire strong shots at large range, in exchange for a low firing rate, '''Auto-Guns''' utilize multiple shots at a very quick rate with a smaller range and '''Hand Cannons''' use the strongest shots but have a short range and a firing slow firing rate.


Instead of MP, all of Rose's actives will consume ECP, a resource that will recover itself naturally over time, indicate by the yellow gauge below your MP. When the ECP gauge is depleted, Rose will enter '''Overstrike Mode''', allowing her combos and skills to do additional damage, but preventing you from using Active skills until the ECP gauge recovers itself completely, during which it will flash in a bright red.
Instead of MP, all of Rose's actives will consume ECP, a resource that will recover itself naturally over time, indicate by the yellow gauge below your MP. When the ECP gauge is depleted, Rose will enter '''Overstrike Mode''', allowing her combos and skills to do additional damage, but preventing you from using Active skills until the ECP gauge recovers itself completely (but it can be negated by passives like [[Frenzy]] and [[Musket Master]]), during which it will flash in a bright red.
|tab12=Ain|contents12=[[File:AuthorityPoster.png|link=Power System|left]]
|tab12=Ain|contents12=[[File:AuthorityPoster.png|link=Power System|left]]
'''[[Power System]]'''
'''[[Power System]]'''

Revision as of 19:07, 23 February 2019

Character Systems

Way of the Sword


When playing as Elsword, you will have access to a special gauge known as Way of the Sword. This gauge will enable you to activate Aura of Vitality or Aura of Destruction for a period of time. Depending on the type of commands (/) or skills you use, the gauge will lean towards either vitality or destruction.

While the Aura of Vitality is active, you will gain more MP from vitality-based attacks, while the MP cost for vitality-based skills will be reduced. Your speed will also be increased. While the Aura of Destruction is active, all destruction-based attacks and skill will deal vastly more damage.

Note that the system they use is not what what it may appear to be at first; vitality-based attacks take away vitality from the gauge, leaning the gauge towards destruction; destruction-based attacks take away destruction from the gauge, leaning the gauge towards vitality; this is why only attacks that use the gauge will receive benefits while in their respective aura.