Tenebrous Equipment

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Equipment Details

The equipment in general functions much the same way as Amethystine Prophecy Equipment, with notable differences including the new Shadow effects.

Enhance Effects

Each armor piece will gain additional effects based on their enhancement level, starting from +10.

Enhancement Lv. Effects
+10
  • Increased Damage to Bosses +5%
+11
  • Adaptation +1%


Individual Effects

Set Name Effects
Top
  • Adaptation +2%
  • Buff - Physical Attack Power Increase by [Enhancement Lv. +2]%
  • Buff - Magical Attack Attack Power Increase by [Enhancement Lv. +2]%
Bottom
  • Adaptation +2%
  • Buff - Critical Increase by [Enhancement Lv. +2]%
Gloves
  • Adaptation +2%
  • All Skill Damage [Enhancement Lv. *5]%
Shoes
  • Adaptation +2%
  • Buff - Maximize Increase by [Enhancement Lv. +2]%


Set Effects

There are a total of 3 available set effects. The set effects activate differently depending on the effect bestowed on the 3rd line of the Shadow Effect on each Armor.

Set Category Socket Effect Set Effect
Attack Damage Increase by n% when attacking enemies with HP n% or lower (When same socket is applied, HP condition and Damage Increase stat stacks) -4 ea
  • +5% Physical Attack Power
  • +5% Magical Attack Power
  • Adaptation +2%
Apply +n% All Skill Damage Buff that lasts n sec. every 30 sec. (When same socket is applied, buff duration and increase stat stacks)
All Skill Damage +n% when all resistance combined is more than 1000
Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by n sec. (When same socket is applied, duration and damage stacks)
Cooldown Upon using Force Active Skill, n% chance to reset cooldown for the Force Active Skill used (When same socket is applied, chance stacks) -4 ea
  • Upon using skill, 8% chance to reset cooldown for the skill used [Bond Skill, Hyperactive, Common Force Excluded] (When same socket is applied, chance stacks)
  • Adaptation +2%
Upon using Skill, n% chance to reset cooldown for the Skill used [Exclude Bond Skill, Hyperactives, Active Force Skill] (When same socket is applied, chance stacks)
Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. (When same socket is applied, buff duration and skill acceleration stat stacks)
Protect Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.) (When same socket is applied, barrier HP and recovery stat stacks) -4 ea
  • All Skill Damage +7%
  • Adaptation +2%
Upon using Force Active Skill, create an area that reduces damage received by n% for a very short duration (Cooldown: 5 sec.) (When same socket is applied, damage reduction stat stacks)
Upon using Master Skill, Allies’ specific resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Obsidian) is recovered by n% (Cooldown: 30 sec.) (When same socket is applied, recovery stat stacks)



Reforging


Using either Tasma Aura or Tenebrous Aura, some Magic Crystals and ED, you are able to reforge each equipment piece for additional effects, including various stats, specific skill damage (see below) and adaptation, for a total of up to 21 times. Only specific stages will grant special benefits, while other stages merely raise the equipment piece's base stats slightly, similar to regular enhancement.

The reforge success rate naturally goes down after every stage reached. However, unlike regular equipment enhancing, reforging cannot downgrade nor reset from your current stage, and every time you fail to reforge, a progress bar will fill up that guarantees success once it is filled to 100%, should you not yet have succeeded by that point.

Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.

(Expand the table below to see the required Items)

Stage (to reach) Refinement Cost Effects Guaranteed Success Gauge Increase
(per failed attempt)
Success Rate
Material Cost (EITHER) Magic Crystals ED
Tasma Aura Tenebrous Aura
Stage 1 2,000 15 100 300,000 - 20% 12%
Stage 2 2,000 15 100 300,000 - 10% 10%
Stage 3 2,000 15 100 300,000 Critical Damage +3% 6.667% 6%
Stage 4 2,000 15 100 300,000 - 20% 10%
Stage 5 2,000 15 100 300,000 - 10% 8%
Stage 6 2,000 15 100 300,000 Specific Skill Damage +5% 6.667% 4%
Stage 7 2,000 15 100 300,000 - 20% 8%
Stage 8 2,000 15 100 300,000 - 6.667% 5%
Stage 9 4,000 15 100 300,000 Critical Damage +3% 5% 2%
Stage 10 4,000 30 200 900,000 - 10% 6%
Stage 11 4,000 30 200 900,000 - 6.667% 3%
Stage 12 4,000 30 200 900,000 Specific Skill Damage +5% 5% 1%
Stage 13 4,000 30 200 900,000 - 5% 5%
Stage 14 4,000 30 200 900,000 - 3.333% 2%
Stage 15 4,000 30 200 900,000 +2% Physical Attack Power, +2% Magical Attack Power 2.5% 1%
Stage 16 6,000 45 300 1,800,000 - 2.5% 3%
Stage 17 6,000 45 300 1,800,000 - 1.25% 0.5%
Stage 18 6,000 45 300 1,800,000 Specific Skill Damage +5% 0.625% 0.25%
Stage 19 6,000 45 300 1,800,000 - 2.5% 3%
Stage 20 6,000 45 300 1,800,000 - 0.833% 0.5%
Stage 21 6,000 45 300 1,800,000 Adaptation +2% 0.416% 0.25%
  • Tasma and Tenebrous Aura materials are exclusive from each other and only one is required.


Applying Specific Skill Damage


Once you reach reforging stage 6, 12 and 18, you are able to grant a specific skill damage increase effect to that armor piece for the same cost as you would have needed to reforge to the next stage. You can choose the skill you want to strengthen, and if you change your mind you can change the skill for the same cost.

Reforge Transfer System

Reforge Transfer System

It is a system to transfer Amethystine Prophecy Equipment reforge progress to Tenebrous Equipment. Amethystine Prophecy Equipment is required to be at least reforge 18 stage or higher to be eligible for transfer and can only be done on the same equipment pieces.

Reforge
Stage
Requirement
ED Magic
Crystal
Normal Transfer Special Transfer
Tenebrous
Aura
Tasma
Aura
Refinement Level
Transfer Coupon
18 10,000,000 1250 1000 8000 1
19 12,500,000 1250 16000 2
20 12,500,000 1250 16000 3
21 30,000,000 3000 20000 4
  • Reforge progress can only be transfered by using either Normal or Special transfer.
  • Reforge progress will be reset on the Amethystine Prophecy Equipment piece used for the transfer.
  • Enhancement Level of Amethystine Prophecy Equipment piece used for transfer will not reset.
  • After using the transfer, Tenebrous Equipment piece will become unsealable and reforge stage will decrease by 6 stages.
    • For example stage 18 will become stage 12 after the transfer.


Shadow Effects

Tenebrous Armor can be identified using the Shadow Effect Identification Scroll to grant special Shadow effects. There are 3 lines that can be identified, and once identified, that piece can no longer be identified. Identified Shadow effects can be extracted and stored for later use, allowing you to apply them to the corresponding piece and identification line when desired.

Identifiable Effects

(Expand the table below to see all possible effects)

Type Part Stat Possible Values
◆◇◇
[1 Star]
Shared
  • All Skill Damage Increase +n%
0.15% / 0.3% / 0.45% / 0.6% / 0.75% / 0.9% / 1.05% / 1.2% / 1.35% / 1.5%
  • Critical Damage Increase +n%
0.15% / 0.3% / 0.45% / 0.6% / 0.75% / 0.9% / 1.05% / 1.2% / 1.35% / 1.5%
  • Critical Chance Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Maximize Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • All Resistances Increase +n
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
  • Damage Reduction Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Movement Speed Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Jump Speed Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Action Speed Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Max MP Increase +n
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
◆◆◇
[2 Stars]
Top Piece
  • Ignore Enemy Physical Defense Increase +n% (Max +20%) (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Ignore Enemy Magical Defense Increase +n% (Max +20%) (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Polarize: Attack/Attacked Increase +n% (Max 55%) (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage Increase to Boss Monsters +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Deals continuous damage by n% of damage dealt for 3 sec. (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage increase in proportion to HP lost +n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Adaptation +n% (Max 55%) (Dungeon)
0.5% / 1% / 1.5% / 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5%
  • Buff - Party Critical Damage Increase +n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Buff - Party Physical Attack Power Increased by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
  • Buff - Party Magical Attack Power Increased by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
Bottom Piece
  • Physical Defense Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Magical Defense Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage Reduction Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • HP Increased +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage Decrease from Boss Monsters -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage received when 30% HP or less -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Buff - Party HP Increased by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
  • Buff - Party Physical/Magical Defense Increased by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
  • Buff - Party Damage Reduction Increase +n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
Gloves
  • Command Attack Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Active Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Tenacity Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Strength Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Bravery Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Hyperactive Skill Damage Increase +n%
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%
  • All Master Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage upon attacking an enemy with 50% HP or higher +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage upon attacking an enemy with 50% HP or less +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Buff - Party All Skill Damage Increased by n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
Shoes
  • Skill MP Cost Decrease -n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Awakening Charge Speed Increase / DP Gain +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Action Speed Increased +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Recovery Item Cooldown Decrease -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Debuff Effect Duration Decrease -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • All Master Skill Cooldown Decrease -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Critical Chance Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Maximize Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Buff - Party Action Speed Increased by n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Buff - Party Movement Speed Increased by n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
◆◆◆
[3 Stars]
Shared
  • Damage Increased by n% when attacking enemies with HP n% or lower
    (When same socket is applied, HP condition and Damage Increase stat stacks)
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2%
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%
  • When using force skills n% chance of resetting the force skill's cooldown
    (Chance increases when applying the same effects)
0.3% / 0.6% / 0.9% / 1.2% / 1.5% / 1.8% / 2.1% / 2.4% / 2.7% / 3%
  • Upon using Skill, n% chance to reset cooldown for the Skill used [Excluding Extreme Heavenly Love, Hyperactives, Active Force Skill]
    (When same socket is applied, chance stacks)
0.3% / 0.6% / 0.9% / 1.2% / 1.5% / 1.8% / 2.1% / 2.4% / 2.7% / 3%
  • Apply n% All Skill Damage Buff that lasts n sec. every 30 sec.
    (When same socket is applied, buff duration and increase stat stacks)
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2%
1 / 1 / 2 / 2 / 3 / 3 / 4 / 4 / 5 / 5
  • All Skill Damage n% when all resistance combined is more than 1000
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2%
  • Upon using Master Skill, Allies' specific resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Obsidian) is recovered by n% (Cooldown: 30 sec.)
    (When same socket is applied, recovery stat stacks)
2.5% / 5% / 7.5% / 10% / 12.5% / 15% / 17.5% / 20% / 22.5% / 25%
  • Upon using Force Active Skill, create an Area that reduces damage received by n% for a very short duration (Cooldown: 5 sec.)
    (When same socket is applied, damage reduction stat stacks)
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%
  • Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.)
    (When same socket is applied, barrier HP and recovery stat stacks)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by n sec.
    (When same socket is applied, duration and damage stacks)
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2%
0.3 / 0.6 / 0.9 / 1.2 / 1.5 / 1.8 / 2.1 / 2.4 / 2.7 / 3
  • Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. (When same socket is applied, buff duration and skill acceleration stat stacks)
1.5 / 3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12 / 13.5 / 15
1.005 / 1.01 / 1.015 / 1.02 / 1.025 / 1.03 / 1.035 / 1.04 / 1.045 / 1.05


Storage

Shadow Effect Storage

It is a system that allows storing Shadow Effects, that can be extracted from or applied to Tenebrous Equipment pieces. The effect storage allows you to store up to 3 slots for every equipment piece and can be expanded up to 6 slots for 2,000,000 ED each.


Extraction

Shadow Effect Extraction

While extracting Tenebrous Equipment effects, you may use additional materials to modify the chance of the desired effects being extracted.

  • You cannot extract Tenebrous Equipment effects, if the equipment is +9 or higher enhancement level or has a reforge stage 12 or higher.
  • The equipment piece after extraction is deleted and cannot be restored.
  • When selecting the chance of your desired effect, it cannot exceed 50% and the total sum must be 100% before you are able to extract anything.
  • Only the extracted effect without its value will be stored.


Operation Operation Cost
ED Magic Crystal Tenebrous Aura Tasma Aura
Base 200,000 100 10 200
-1% or +1% 20,000 100 1 20


Application

The stored Shadow Effects can be applied to Tenebrous Equipment pieces. Once the effect is applied to the equipment piece, the effect from the storage will be deleted. When applying the same Shadow Effect, the value will be overwritten by new one.

Equipment Modification

  • Uses Harconium Tuning Reactor to imbue additional effects to Tenebrous equipment.
  • Harconium Steel can be obtained by dismantling Harconium Tuning Reactor Items
  • Harconium Tuning Reactor items can be obtained from Palace of Gold Medovine, Hunter's Hideout, and Torta Arena dungeons.
  • Modification effect is activated when equipping 4 kinds of Tenebrous Armor with modification effect open.
    • Even if they are not identical effects, as long as 4 Tenebrous Armor that have their modification effects open are equipped, the modification effect will be activated.


Identifiable Effects (Expand the table below to see all possible effects)

  • The effect values from effect 1 and effect 2 roll independently
  • (as for now only the worst and Best effects are listed)
  • For the Hyperactive Skill Damage effect to work, it needs to be shown in the Stat window, the Hyperskill damage increase from the "One who Yearns" Synergy won't count towards it.
Effect 1 Worst / Best Effect 2 Worst / Best
If the sum of Physical and Magical Defense exceeds "n" 40.000 / 24.000
  • Increase Attack/Magical Attack by +n%
1% / 3%
  • Increase All Skill Damage by +n%
1% / 3%
  • Increase EXP gain by +n%
1% / 5%
  • Increase Critical Damage by +n%
1% / 3%
  • Critical Chance by +n%
1% / 3%
If Hyperactive Skill damage exceeds n% 80% / 20%
  • Increase Attack/Magical Attack by +n%
1% / 3%
  • Increase All Skill Damage by +n%
1% / 3%
  • Increase EXP gain by +n%
1% / 5%
  • Increase Critical Damage by +n%
1% / 3%
  • Critical Chance by +n%
1% / 3%
If the Additional Damage stat exceeds n% 20% / 4%
  • Increase Attack/Magical Attack by +n%
1% / 3%
  • Increase All Skill Damage by +n%
1% / 3%
  • Increase EXP gain by +n%
1% / 5%
  • Increase Critical Damage by +n%
1% / 3%
  • Critical Chance by +n%
1% / 3%
If the sum of All Resistences exceeds "n" 3000 / 1000
  • Increase Attack/Magical Attack by +n%
1% / 3%
  • Increase All Skill Damage by +n%
1% / 3%
  • Increase EXP gain by +n%
1% / 5%
  • Increase Critical Damage by +n%
1% / 3%
  • Critical Chance by +n%
1% / 3%
If the EXP gain stat exceeds n% 100% / 10%
  • Increase Attack/Magical Attack by +n%
1% / 3%
  • Increase All Skill Damage by +n%
1% / 3%
  • Increase Critical Damage by +n%
1% / 3%
  • Critical Chance by +n%
1% / 3%
HP Decreased n% -5% / -1%
  • Tenacity Skill Damage Increase +n%
1% / 5%
  • Strength Skill Damage Increase +n%
1% / 5%
  • Bravery Skill Damage Increase +n%
1% / 5%
  • Tenacity Skill Cooldown Decrease -n%
1% / 5%
  • Strength Skill Cooldown Decrease -n%
1% / 5%
  • Bravery Skill Cooldown Decrease -n%
1% / 5%
  • Damage Increase to Boss Monsters +n%
1% / 5%
  • Damage Decrease from Boss Monsters -n%
1% / 5%
  • Action Speed Increase +n%
1% / 5%
  • Movement Speed Increase +n%
2% / 6%
  • Polarize: Attack/Attacked Increase +n% (Max 55%) (Dungeon)
1% / 3%
Tenacity Skill Damage Decrease n% -5% / -1%
  • HP Increased n%
2% / 6%
  • Strength Skill Damage Increase +n%
1% / 5%
  • Bravery Skill Damage Increase +n%
1% / 5%
  • Tenacity Skill Cooldown Decrease -n%
1% / 5%
  • Strength Skill Cooldown Decrease -n%
1% / 5%
  • Bravery Skill Cooldown Decrease -n%
1% / 5%
  • Damage Increase to Boss Monsters +n%
1% / 5%
  • Damage Decrease from Boss Monsters -n%
1% / 5%
  • Action Speed Increase +n%
1% / 5%
  • Movement Speed Increase +n%
2% / 6%
  • Polarize: Attack/Attacked Increase +n% (Max 55%) (Dungeon)
1% / 3%
Strength Skill Damage Decrease n% -5% / -1%
  • HP Increased n%
2% / 6%
  • Tenacity Skill Damage Increase +n%
1% / 5%
  • Bravery Skill Damage Increase +n%
1% / 5%
  • Tenacity Skill Cooldown Decrease -n%
1% / 5%
  • Strength Skill Cooldown Decrease -n%
1% / 5%
  • Bravery Skill Cooldown Decrease -n%
1% / 5%
  • Damage Increase to Boss Monsters +n%
1% / 5%
  • Damage Decrease from Boss Monsters -n%
1% / 5%
  • Action Speed Increase +n%
1% / 5%
  • Movement Speed Increase +n%
2% / 6%
  • Polarize: Attack/Attacked Increase +n% (Max 55%) (Dungeon)
1% / 3%
Bravery Skill Damage Decrease n% -5% / -1%
  • HP Increased n%
2% / 6%
  • Tenacity Skill Damage Increase +n%
1% / 5%
  • Strength Skill Damage Increase +n%
1% / 5%
  • Tenacity Skill Cooldown Decrease -n%
1% / 5%
  • Strength Skill Cooldown Decrease -n%
1% / 5%
  • Bravery Skill Cooldown Decrease -n%
1% / 5%
  • Damage Increase to Boss Monsters +n%
1% / 5%
  • Damage Decrease from Boss Monsters -n%
1% / 5%
  • Action Speed Increase +n%
1% / 5%
  • Movement Speed Increase +n%
2% / 6%
  • Polarize: Attack/Attacked Increase +n% (Max 55%) (Dungeon)
1% / 3%
Tenacity Skill Cooldown Increase n% +5% / +1%
  • HP Increased n%
2% / 6%
  • Tenacity Skill Damage Increase +n%
1% / 5%
  • Strength Skill Damage Increase +n%
1% / 5%
  • Bravery Skill Damage Increase +n%
1% / 5%
  • Strength Skill Cooldown Decrease -n%
1% / 5%
  • Bravery Skill Cooldown Decrease -n%
1% / 5%
  • Damage Increase to Boss Monsters +n%
1% / 5%
  • Damage Decrease from Boss Monsters -n%
1% / 5%
  • Action Speed Increase +n%
1% / 5%
  • Movement Speed Increase +n%
2% / 6%
  • Polarize: Attack/Attacked Increase +n% (Max 55%) (Dungeon)
1% / 3%
Strength Skill Cooldown Increase n% +5% / +1%
  • HP Increased n%
2% / 6%
  • Tenacity Skill Damage Increase +n%
1% / 5%
  • Strength Skill Damage Increase +n%
1% / 5%
  • Bravery Skill Damage Increase +n%
1% / 5%
  • Tenacity Skill Cooldown Decrease -n%
1% / 5%
  • Bravery Skill Cooldown Decrease -n%
1% / 5%
  • Damage Increase to Boss Monsters +n%
1% / 5%
  • Damage Decrease from Boss Monsters -n%
1% / 5%
  • Action Speed Increase +n%
1% / 5%
  • Movement Speed Increase +n%
2% / 6%
  • Polarize: Attack/Attacked Increase +n% (Max 55%) (Dungeon)
1% / 3%
Bravery Skill Cooldown Increase n% +5% / +1%
  • HP Increased n%
2% / 6%
  • Tenacity Skill Damage Increase +n%
1% / 5%
  • Strength Skill Damage Increase +n%
1% / 5%
  • Bravery Skill Damage Increase +n%
1% / 5%
  • Tenacity Skill Cooldown Decrease -n%
1% / 5%
  • Strength Skill Cooldown Decrease -n%
1% / 5%
  • Damage Increase to Boss Monsters +n%
1% / 5%
  • Damage Decrease from Boss Monsters -n%
1% / 5%
  • Action Speed Increase +n%
1% / 5%
  • Movement Speed Increase +n%
2% / 6%
  • Polarize: Attack/Attacked Increase +n% (Max 55%) (Dungeon)
1% / 3%
Damage received from Bossmonsters n% +5% / +1%
  • HP Increased n%
2% / 6%
  • Tenacity Skill Damage Increase +n%
1% / 5%
  • Strength Skill Damage Increase +n%
1% / 5%
  • Bravery Skill Damage Increase +n%
1% / 5%
  • Tenacity Skill Cooldown Decrease -n%
1% / 5%
  • Strength Skill Cooldown Decrease -n%
1% / 5%
  • Bravery Skill Cooldown Decrease -n%
1% / 5%
  • Damage Increase to Boss Monsters +n%
1% / 5%
  • Action Speed Increase +n%
1% / 5%
  • Movement Speed Increase +n%
2% / 6%
  • Polarize: Attack/Attacked Increase +n% (Max 55%) (Dungeon)
1% / 3%
Damage dealt to Bossmonster Decreased n% -5% / -1%
  • HP Increased n%
2% / 6%
  • Tenacity Skill Damage Increase +n%
1% / 5%
  • Strength Skill Damage Increase +n%
1% / 5%
  • Bravery Skill Damage Increase +n%
1% / 5%
  • Tenacity Skill Cooldown Decrease -n%
1% / 5%
  • Strength Skill Cooldown Decrease -n%
1% / 5%
  • Bravery Skill Cooldown Decrease -n%
1% / 5%
  • Damage Decrease from Boss Monsters -n%
1% / 5%
  • Action Speed Increase +n%
1% / 5%
  • Movement Speed Increase +n%
2% / 6%
  • Polarize: Attack/Attacked Increase +n% (Max 55%) (Dungeon)
1% / 3%
Action Speed Decrease n% -5% / -1%
  • HP Increased n%
2% / 6%
  • Tenacity Skill Damage Increase +n%
1% / 5%
  • Strength Skill Damage Increase +n%
1% / 5%
  • Bravery Skill Damage Increase +n%
1% / 5%
  • Tenacity Skill Cooldown Decrease -n%
1% / 5%
  • Strength Skill Cooldown Decrease -n%
1% / 5%
  • Bravery Skill Cooldown Decrease -n%
1% / 5%
  • Damage Increase to Boss Monsters +n%
1% / 5%
  • Damage Decrease from Boss Monsters -n%
1% / 5%
  • Movement Speed Increase +n%
2% / 6%
  • Polarize: Attack/Attacked Increase +n% (Max 55%) (Dungeon)
1% / 3%
Movement Speed Decrease n% -5% / -1%
  • HP Increased n%
2% / 6%
  • Tenacity Skill Damage Increase +n%
1% / 5%
  • Strength Skill Damage Increase +n%
1% / 5%
  • Bravery Skill Damage Increase +n%
1% / 5%
  • Tenacity Skill Cooldown Decrease -n%
1% / 5%
  • Strength Skill Cooldown Decrease -n%
1% / 5%
  • Bravery Skill Cooldown Decrease -n%
1% / 5%
  • Damage Increase to Boss Monsters +n%
1% / 5%
  • Damage Decrease from Boss Monsters -n%
1% / 5%
  • Action Speed Increase +n%
1% / 5%
  • Polarize: Attack/Attacked Increase +n% (Max 55%) (Dungeon)
1% / 3%
Polarize: Attack/Attacked Decrease n% (Max 55%) (Dungeon) -5% / -1%
  • HP Increased n%
2% / 6%
  • Tenacity Skill Damage Increase +n%
1% / 5%
  • Strength Skill Damage Increase +n%
1% / 5%
  • Bravery Skill Damage Increase +n%
1% / 5%
  • Tenacity Skill Cooldown Decrease -n%
1% / 5%
  • Strength Skill Cooldown Decrease -n%
1% / 5%
  • Bravery Skill Cooldown Decrease -n%
1% / 5%
  • Damage Increase to Boss Monsters +n%
1% / 5%
  • Damage Decrease from Boss Monsters -n%
1% / 5%
  • Action Speed Increase +n%
1% / 5%
  • Movement Speed Increase +n%
2% / 6%


Materials

Image Name Obtained From Use
Tenebrous Piece
(테네브로스 조각)
Dismantling Tenebrous Equipment piece
Tirnog Region Boss Drop
Crafting
Tenebrous Aura
(테네브로스의 기운)
Tirnog Region Daily Quest
Tirnog Region Boss Drop
Crafting & Refining
Applying Specific Skill Damage
Reforge Transfer
Extract/Apply Shadow Effect
Tasma Aura
(타스마의 기운)
Tirnog Region Monster Drop
Opening Mass of Tasma Aura
Refining
Applying Specific Skill Damage
Reforge Transfer
Extract/Apply Shadow Effect
Small Tasma Aura Mass
(소형 타스마의 기운 덩어리)
Tirnog Region Monster Drop Contains 10 Tasma Aura
Medium Tasma Aura Mass
(중형 타스마의 기운 덩어리)
Tirnog Region Monster Drop Contains 30 Tasma Aura
Large Tasma Aura Mass
(대형 타스마의 기운 덩어리)
Tirnog Region Monster Drop Contains 50 Tasma Aura
Chlorite Seed (5%)
(클로라이트 시드 (5%))
Rigomor Region Boss Drop
Tirnog Region Boss Drop
Restores 5% Reforge Durability
Blessed Chlorite Seed (10%)
(축복받은 클로라이트 시드 (10%))
Item Mall Purchase Restores 10% Reforge Durability


Related Items

Image Item Name How to Obtain Cost
Spectral Amethyst and Tenebrous Aura Selective Cube
(홍예주 or 테네브로스의 기운 선택 큐브)
Obtain from Season Pass
Reforge Level Transfer
(재련 수치 이전권)
Purchased from Item Mall 950 K-Ching
Blessed Shadow Effect Identification Scroll
(축복받은 그림자 옵션 감정 주문서)
Purchased from Item Mall 160 K-Ching
Shadow Effect Identification Scroll
(그림자 옵션 감정 주문서)
Tirnog Region Boss Drop
Crafted at Blacksmith
50 Tenebrous Aura
Tenebrous Effect Select Ticket
(테네브로스 옵션 선택권)
Obtain from Season Pass


Tips and Details

  • Tenebrous Equipment cannot be used in PvP.
  • All equipment buff effects, both from individual piece bonuses and Shadow effects, are multiplicative.
  • Because the "When the sum of all Elemental Resistance exceeds 1000, All Skill Damage is increased by n%" effect is additive to the stats, it is actually less effective when compared to other stats of same shadow option tier, because they are multiplicative.
    • However, it is the recommended damage option to use when considering partial Tenebrous gear setup (mixed with ex. Amethystine Prophecy Equipment, which is a common practice to avoid stat loss).
  • Be cautious of transferring Reforge stages early to avoid a damage loss. When changing from Crimson Amethystine Prophecy Equipment, your Tenebrous equipment shall have strong Enhancement, Reforge and Shadow Effects to make it better. Those gears compared make a very small difference in damage, which can sometimes even be a damage decrease if Polarize or Adaptation turn low.
    • The 21st Reforge stage and 4 pieces set effects will naturally provide a big damage boost, which can change the situation.
    • Picking two parts mixed with Amethystine Prophecy Equipment gear setup (Tenebrous top and gloves, Amethystine Prophecy Equipment bottom and shoes) is recommended at the early stage, where Reforge stage on Tenebrous pieces are low and the shadow identification effects are not what you desire.


Gallery


Trivia

  • Tasma Aura takes its name from fantasma.


Updates

Date Changes
KR NA
12/23/2021 01/12/2022
  • Tenebrous Equipment added.
12/28/2021
  • Shoes Shadow Effect Buff - Party Critical Chance Increase has been replaced by Buff - Party Action Speed Increase.
  • Shoes Shadow Effect Buff - Party Maximize Increase has been replaced by Buff - Party Movement Speed Increase.
12/29/2021
  • Fixed incorrect Magical Crystal pricing for Rigomor Stage Transfer.
01/04/2022
  • Top Shadow Effect Buff - Party Critical Damage Increased by n% per 500K CP (Max 10%) has been replaced by Buff - Party Critical Damage Increase +n%.
  • Bottom Shadow Effect Buff - Party Damage Reduction Increased by n% per 500K CP (Max 10%) has been replaced by Buff - Party Damage Reduction Increase +n%.
01/06/2022
  • Tooltips updated.
  • Shadow Options can now be extracted from any characters' Tenebrous Equipment.
  • Added different colors for Tenebrous Equipment buff icons.
02/17/2022 03/02/2022
  • Increased daily quest Tenebrous Aura gain from 200 to 300.
03/16/2022
  • Damage dealt by continuous damage effect will also be added to damage result screen.
07/06/2023 08/02/2023
  • 4-piece Set Effect added.
03/08/2023 30/08/2023
  • Harconium Tuning Reactor Equipment modification System added.
07/06/2023 08/02/2023
  • Guaranteed Success Gauge Increase increased.


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