Thousand Star: Difference between revisions

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|Skill=Thousand Star
|Skill=Thousand Star
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<div style="float: right;">{{#ev:youtube|aW0cc2esnK8|300}}</div>
<div style="float: right;">{{#ev:youtube|aW0cc2esnK8|400}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:ThousandsofStars.png]]<br>[[File:ThousandsofStarsFire.png]]
| [[Image:ThousandsofStars.png]]<br>[[File:ThousandsofStarsFire.png]]
| {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies. (Must have a locked target to release shockball) Remaining shockballs can be fired by pressing the skill key.
| {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies. Remaining shockballs can be fired by pressing the skill key. (Must have a locked target to release shockball)
|-
|-
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class                   !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Code: Battle Seraph]] || 45 || {{SkillText|SkillQuest|3}}
| [[Code: Battle Seraph]] || 45 || {{SkillText|SkillQuest|3}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="3" | Mode !! rowspan=3 | Shock Ball<br>(Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits<br>(Per Shock Ball) !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release<br>Cooldown
! rowspan="3" | Level Required !! colspan=2 | Damage<br>(Magical) !! colspan=6 | Thousand Star !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release<br>Cooldown
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" | Shock Ball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery<br>(Upon expiring) !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release
! rowspan="2" | Shock Ball !! rowspan="2" | Mass Release !! rowspan="2" | Number of Stars !! rowspan="2" | Number of Stars<br>Mass Release !! rowspan=2 | Number of Stars per hit !! colspan=2 | Number of Hits per Star !! rowspan="2" | Duration
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! Damage !! Shock Ball Count
! Shock Ball !! Mass Release
|-
| colspan=15 | '''Normal'''
|-
|-
| align="left" | 45 || rowspan=2 | 75% || rowspan=2 | 150% || rowspan=2 | 100 || rowspan=2 | 50 || rowspan=2 | 1 || rowspan=2 | 1 || 1 || rowspan=2 | 60 Seconds || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
| '''{{PvE}}''' || 75% || rowspan=2 | 100 || rowspan=2 | x2 || rowspan=2 | [Remaining Shock Ball] / 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] x 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
|-
|-
| align="left" | [Enhanced] || 2
| '''{{PvP}}''' || 26%
|}
|-  
 
| colspan=15 | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" | Level Required !! colspan=2 | Damage<br>(Magical)
|- style="background:{{ColorSel|CharLight|Eve}}"
! Shock Ball !! Mass Release
|-
|-
| align="left" | 45 || rowspan=2 | 26% || rowspan=2 | 52%
| '''{{PvE}}''' || 75% || rowspan=2 | 100 || rowspan=2 | x2 || rowspan=2 | [Remaining Shock Ball] / 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] x 1.25 MP  || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds
|-
|-
| align="left" | [Enhanced]
| '''{{PvP}}''' || 26%
|}
|}
<br>
<br>


== [[Skill Traits]]==
== [[Skill Traits]]==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Light Thousand Star !! Empowered Thousand Star  
! colspan=2 | Light Thousand Star !! Empowered Thousand Star  
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! MP Usage
! MP Usage
|-
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
|}
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! rowspan=4 | Mode !! colspan=12 | Base
|-
! colspan=6 | Normal !! colspan=6 | Empowered
|-
! colspan=5 |Shock Ball !! rowspan=2 | Mass Release !! colspan=5 |Shock Ball !! rowspan=2 | Mass Release
|-
! Normal !! Amplify !! Spectrum !! Reactive !! Fusion !! Normal !! Amplify !! Spectrum !! Reactive !! Fusion
|-
| {{PvE}}
| {{formatnum:{{#expr: 75*100}}}}%  || {{formatnum:{{#expr: 75*100*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3}}}}% || {{formatnum:{{#expr: 75*0.55*100*2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 75*2*50}}}}%
| {{formatnum:{{#expr: 75*100*1.2}}}}%  || {{formatnum:{{#expr: 75*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 75*100*0.45*3*1.2}}}}% || {{formatnum:{{#expr: 75*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 75*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 75*2*50*1.2}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 26*100}}}}% || {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3}}}}% || {{formatnum:{{#expr: 26*0.55*100*2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3}}}}% || {{formatnum:{{#expr: 26*2*50}}}}%
| {{formatnum:{{#expr: 26*100*1.2}}}}% || {{formatnum:{{#expr: 26*100*1.2*1.2}}}}% || {{formatnum:{{#expr: 26*0.45*100*3*1.2}}}}% || {{formatnum:{{#expr: 26*0.55*100*2*1.2}}}}% || {{formatnum:{{#expr: 26*0.25*100*2*3*1.2}}}}% || {{formatnum:{{#expr: 26*2*50*1.2}}}}%
|}
*'''Mass Release''' is based on a single target.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:SpectroElCrystal.png]]
| width="40" | [[Image:SpectroElCrystal.png]]
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== Tips and Details ==
== Tips and Details ==
[[File:TS.png|thumb|The different appearances of the gear]]
*When [[El Crystal Spectrum]] or [[Energetic Heart]] is active, '''Mass Release''' will always use the '''Amplify''' mode to do damage.
*'''[Enhanced] Thousand Star''' can deal up to 4,200% (1,100% in PvP) Magical Damage without [[El Crystal Spectrum]]. Mass Release can deal up to 8,400% (2,200% in PvP) Magical Damage.
**Additionally, when either is active, all hits of the skill will be affected by [[Code: Recovery - Breaker]] as long as the buff lasts.
**With '''Empowered''', it can deal up to 5,040% (1,320% in PvP) Magical Damage without [[El Crystal Spectrum]] and Mass Release can deal up to 10,080% (2,640% in PvP) Magical Damage.
*While the [Enhanced] effect increases its piercing count, the shock balls cannot hit the same target twice.
*There is a long skill delay when '''Thousand Star''' is summoned and nearby enemies will receive hitstun.
*'''Thousand Star''''s skill freeze lasts until you can move again, and nearby enemies will receive hitstun.
*Whenever Eve lands a hit, the gear fires a shock ball at the nearest enemy target.
*The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]].
**The gear will fire shock balls when an enemy is hit by items picked up by the player with the gear, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]].
*There is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
*Shock balls will home in on what is considered the 'center' of the target's hitbox.
*Shock balls cannot trigger elemental enchantments or most 'on hit' effect activations.
**However, there is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
*The shock balls act much like normal Electron Balls under the effects of a force field mode. '''Amplify''' increases their size and damage, '''Spectrum''' decreases their damage but splits them into 3, '''Reactive''' decreases their damage and allows them to pierce enemies once, and '''Fusion''' decreases their damage, allows them to pierce once, and splits them into 3.
*Shock balls cannot trigger elemental enchantments and can no longer trigger most 'on hit' effect activations.
**Shock balls are not additionally affected by passing through a force field generated by a skill.
*This skill is affected by [[El Crystal Spectrum]]. When used in Amplify Mode, the shock balls released will be larger and stronger; when used in Spectrum Mode, it will release 3 smaller shock balls; and when used in Reactive Mode, it will release smaller shock balls that will pierce to hit twice. Shock balls cannot be further amplified or multiplied by passing through a force field generated by a skill.
*An enemy is locked onto whenever you hit them. A locked on target is required to be able to use '''Mass Release'''.
*Pressing the skill key again while the gear is active will trigger a '''Mass Release'''; however, only half of the remaining shock balls will be fired (Ex. summoning the gear with 100 shock balls and instantly releasing will only fire 50). Do note that '''Mass Release''' doubles the damage for each shock ball.
**'''Mass Release''' is only possible if a target is selected by hitting them after the gear is summoned.
**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
**When [[El Crystal Spectrum]] is activated, '''Amplify Mode''' affects to shock ball of Mass Release, even when you're using Spectrum, Reactive, or Fusion mode.
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation.
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if over 30 seconds have already elapsed since the initial activation.
*Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as [[Temple of Frozen Water|Avalanche]] or [[Volcanic Flame Entrance|Ignia]] when they hover during certain attacks, or [[Southern Gate|Dark Nephilim]] and [[Magmanta's Cave|Magmanta]] who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air.
**When in a party, '''Mass Release''' may sometimes fail to release on the host client, resulting in no damage done and the attack being wasted.
**The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
**Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[7-5|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
*When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, only the size of the shock balls will change. The gear itself does not grow or shrink.
*In some cases such as [[7-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
*The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
*When used against [[6-6|Dark Nephilim]], the shock balls will also home in towards its body instead of its head, causing almost half of them to fly away and expire afterward.
**There may also be a chance for the stars to 'go backwards' and prematurely hit a switch.  When this occurs, it appears the switch will not trigger properly and the barrier will not be raised while additionally preventing future attempts to use the switch. (Needs more research to be certain)
*When a [[Power-ups|Dwarf Potion or Giant Potion]] is obtained, the gear or change the size of its shock balls. The gear itself does not grow or shrink.
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively.
*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.
*'''Mass Release''' is affected by [[Code: Recovery - Breaker]].
<br>
 
== Gallery ==
<gallery>
File:TS.png|The different appearances of the gear.
</gallery>
<br>
<br>


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==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 01/26/2012 || 04/03/2013 || colspan=2 align="left" |
*'''Thousand Star''' added.
|-
|-
| 02/02/2012 || - || colspan=2 align="left" |  
| 02/02/2012 || - || colspan=2 align="left" |  
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|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
{{buff|MP consumed from 300MP to 250MP.}}
*{{buff|MP consumed from 300MP to 250MP.}}
{{nerf|Gear changed from infinite to 60 seconds.}}
*{{nerf|Gear changed from infinite to 60 seconds.}}
**MP will be recovered based on the number of sock balls not used. Regaining 1.25 MP per shock ball.
**MP will be recovered based on the number of sock balls not used. Regaining 1.25 MP per shock ball.
{{nerf|Shock Ball damage decreased from 116% to 57%}}
*{{nerf|Shock Ball damage decreased from 116% to 57%}}
**Mass Release damage unchanged (116% damage).
**Mass Release damage unchanged (116% damage).
|-
|-
| 06/27/2013 || - || colspan=2 align="left" |  
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
{{buff|MP Usage decreased to 200 MP.}}
*{{buff|MP Usage decreased to 200 MP.}}
{{nerf|Damage greatly decreased.}}
*{{nerf|Damage greatly decreased.}}
*Changed from '''Bravery''' to '''Strength''' tier.
*Changed from '''Bravery''' to '''Strength''' tier.
|-
|-
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*None
*None
| align="left" |  
| align="left" |  
{{nerf|Doesn't lock on to targets that are certain distance away.}}
*{{nerf|Doesn't lock on to targets that are certain distance away.}}
|-
|-
| 10/20/2016 || - || colspan=2 align="left" |  
| 10/20/2016 || - || colspan=2 align="left" |  
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*Fixed issue where skill icon sometimes not change when using the skill.
*Fixed issue where skill icon sometimes not change when using the skill.
|-
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |  
{{nerf|Speed decreased.}}
*{{nerf|Speed decreased.}}
{{nerf|Range decreased.}}
*{{nerf|Range decreased.}}
|-
|-
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
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*'''Awakened''' trait changed to '''Empowered'''.
*'''Awakened''' trait changed to '''Empowered'''.
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
{{nerf|Freeze Frames decreased.}}
*{{nerf|Freeze Frames decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
{{buff|Invincibility frames increased.}}
*{{buff|Invincibility frames increased.}}
|-
| 03/27/2021 || - || colspan=2 align="left" |
*{{buff|Skill cast speed increased by 50%.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Code: Battle Seraph}}
{{CBSSkills}}

Revision as of 09:56, 31 August 2022

File:ThousandsofStars.png
File:ThousandsofStarsFire.png
[Special Active: Strength]
Summon a drone that fires shockballs when you attack enemies. Remaining shockballs can be fired by pressing the skill key. (Must have a locked target to release shockball)
Force Field Skill
  • Skill reacts to Force Fields.
Final Enhanced Skill
  • Shock Balls pierce once on mass release.


Requirements

Class Level Required Skill Requirement
Code: Battle Seraph 45 Advanced Training Skill Quest


Skill Information

Mode Shock Ball
(Magical)
Thousand Star Max Hits
(Per Shock Ball)
MP Usage Cooldown Mass Release
Cooldown
Shock Ball Count Mass Release Duration MP Recovery
(Upon expiring)
Normal / Amplify Spectrum Reactive Fusion Mass Release
Damage Shock Ball Count
Normal
PvE 75% 100 x2 [Remaining Shock Ball] / 2 60 Seconds [Remaining Shock Ball] x 1.25 MP 1 3 2 6 1 200 MP 20 Seconds 5 Seconds
PvP 26%
[Enhanced]
PvE 75% 100 x2 [Remaining Shock Ball] / 2 60 Seconds [Remaining Shock Ball] x 1.25 MP 1 3 2 6 2 200 MP 20 Seconds 5 Seconds
PvP 26%


Skill Traits

Light Thousand Star Empowered Thousand Star
Attribute Effect Details Attribute Effect
MP Usage
MP Usage decreased to 80% 160 MP Damage increased to 120%


Total Damage

Mode Base
Normal Empowered
Shock Ball Mass Release Shock Ball Mass Release
Normal Amplify Spectrum Reactive Fusion Normal Amplify Spectrum Reactive Fusion
PvE 7,500% 9,000% 10,125% 8,250% 11,250% 7,500% 9,000% 10,800% 12,150% 9,900% 13,500% 9,000%
PvP 2,600% 3,120% 3,510% 2,860% 3,900% 2,600% 3,120% 3,744% 4,212% 3,432% 4,680% 3,120%
  • Mass Release is based on a single target.


Related Skills


Tips and Details

  • When El Crystal Spectrum or Energetic Heart is active, Mass Release will always use the Amplify mode to do damage.
    • Additionally, when either is active, all hits of the skill will be affected by Code: Recovery - Breaker as long as the buff lasts.
  • While the [Enhanced] effect increases its piercing count, the shock balls cannot hit the same target twice.
  • Thousand Star's skill freeze lasts until you can move again, and nearby enemies will receive hitstun.
  • The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as Raul's Fury, Dryad's Fury, and Oryed's Fury.
  • There is a very short cooldown period between each shot where additional hits made during that period will not trigger the launch of additional shock balls.
  • Shock balls cannot trigger elemental enchantments or most 'on hit' effect activations.
  • The shock balls act much like normal Electron Balls under the effects of a force field mode. Amplify increases their size and damage, Spectrum decreases their damage but splits them into 3, Reactive decreases their damage and allows them to pierce enemies once, and Fusion decreases their damage, allows them to pierce once, and splits them into 3.
    • Shock balls are not additionally affected by passing through a force field generated by a skill.
  • An enemy is locked onto whenever you hit them. A locked on target is required to be able to use Mass Release.
    • The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range)
    • After Mass Release, there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation.
  • Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as Avalanche or Ignia when they hover during certain attacks, or Dark Nephilim and Magmanta who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air.
    • The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there.
  • When a Dwarf Potion or Giant Potion is obtained, only the size of the shock balls will change. The gear itself does not grow or shrink.
  • The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively.
    • In Fusion Mode, the color cycles between Red, Blue, and Green quite fast.


Gallery


Trivia

  • Despite what the name suggests, there are only a hundred stars, not a thousand.
  • The gear looks similar to that of the Queen's Core.


Updates

Date Changes
KR NA PvE PvP
01/26/2012 04/03/2013
  • Thousand Star added.
02/02/2012 -
  • This skill's Mass Release mode is no longer affected by secondary El Crystal Spectrum fields caused by other moves.
03/29/2012 -
  • MP consumed from 300MP to 250MP.
  • Gear changed from infinite to 60 seconds.
    • MP will be recovered based on the number of sock balls not used. Regaining 1.25 MP per shock ball.
  • Shock Ball damage decreased from 116% to 57%
    • Mass Release damage unchanged (116% damage).
06/27/2013 11/06/2013
  • MP Usage decreased to 200 MP.
  • Damage greatly decreased.
  • Changed from Bravery to Strength tier.
02/04/2016 03/16/2016
  • None
  • Doesn't lock on to targets that are certain distance away.
10/20/2016 -
  • Fixed issue where the skill didn't work when you or a party member is equipped with "Heroic - *** Pants", identified with "Party *** +*%".
02/09/2017 -
  • Fixed issue where is not affected by "Party's Critical +𝑥%" when reacts to Force Fields.
03/16/2017 -
  • Fixed issue where skill icon sometimes not change when using the skill.
04/27/2017 05/10/2017
  • Speed decreased.
  • Range decreased.
  • Damage increased.
  • None
07/13/2017 07/26/2017
  • Awakened trait changed to Light.
  • Awakened trait changed to Empowered.
07/27/2017 08/09/2017
  • Freeze Frames decreased.
04/05/2018 04/18/2018
  • Damage increased.
01/17/2019 02/20/2019
  • Invincibility frames increased.
03/27/2021 -
  • Skill cast speed increased by 50%.


Alternative Names

Server Name Translation
South Korea 사우전드 스타 Thousand Star
Japan サウザンドスター Thousand Star
China (Simplified Chinese) 众星攻击 Multiply Stars Attack
Germany Tausendstern Thousand Star
Spain Mil estrellas Thousand Star
France Milliers d'étoiles Thousand Star
Italy Miriade di Stelle Thousand Star
Poland Multi-Gwiazda Multi Star
Brazil Mil Estrelas Thousand Star