Titan's Grotto: Difference between revisions
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{{development}} | {{development}} | ||
{{Languages| | {{Languages|Titan's Grotto}} | ||
{{DungeonPage | {{DungeonPage | ||
| Orient=5 | | Orient=5 | ||
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| SmallPic=13-5.png | | SmallPic=13-5.png | ||
| BigPic=13-5new.png | | BigPic=13-5new.png | ||
| DunName= | | DunName=Titan's Grotto | ||
| Quotation= | | Quotation='''Titan's Grotto'''. A laboratory with a portal located in the deep-sea. The dormant titan awakes. | ||
| Description= | | Description=The dormant ancient weapon slowly awakes. | ||
| LvNeed=99 | | LvNeed=99 | ||
| LvFit= | | LvFit=400000 | ||
| XEntryReq=<span style="display:none">{{</span> | | XEntryReq=<span style="display:none">{{</span> | ||
*Can only enter dungeon at specific times. | *Can only enter dungeon at specific times. | ||
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*05:00 ~ 07:00 KST | *05:00 ~ 07:00 KST | ||
| | | | ||
*09:00 ~ 11:00 PST | |||
*13:00 ~ 15:00 PST | |||
*17:00 ~ 19:00 PST | |||
*21:00 ~ 23:00 PST | |||
*01:00 ~ 03:00 PST | |||
*05:00 ~ 07:00 PST | |||
|} | |} | ||
*Can enter for free once whenever the dungeon opens. | *Can enter for free once whenever the dungeon opens. | ||
*Can enter additional times using '''Key | *Can enter additional times using '''Titan's Grotto Key''' [[File:13-5 Key.png|30px]]. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Detail=<span style="display:none">{{</span> | | Detail=<span style="display:none">{{</span> | ||
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|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''Iserlohn Tai''' - A security device on the machine's lowest floor, disabling the teleporter to the middle floor. | ||
| | | | ||
*'''Defense Barrier:''' Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces physical damage. | *'''Defense Barrier:''' Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces physical damage. | ||
'''Note:''' | '''Note:''' | ||
*As there are two ''' | *As there are two '''Iserlohn Tai''', it is advised to focus on the one that most members of the party can deal damage to depending on their barrier, as only one must be destroyed to activate a portal to the boss. | ||
|- | |||
|[[File:Dunno.png|60px]] | |||
| '''Iserlohn Kai''' - A security device on the machine's middle floor, disabling the teleporter to the top floor. | |||
| | |||
<!--*'''Defense Barrier:''' Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces physical damage. | |||
'''Note:''' | |||
*As there are two '''Iserlohn Tai''', it is advised to focus on the one that most members of the party can deal damage to depending on their barrier, as only one must be destroyed to activate a portal to the boss.--> | |||
|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''Iserlohn Guard Type-T''' - A turret that specializes in aerial bombardments. | ||
| | | | ||
*'''Sky Beam:''' Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam. | *'''Sky Beam:''' Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam. | ||
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|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''Iserlohn Guard Type-W''' - A flying defensive unit that can be summoned to defend the machine. | ||
| | | | ||
*'''Blade Shot''': Fires 3 disk-shaped blasts at a nearby player. | *'''Blade Shot''': Fires 3 disk-shaped blasts at a nearby player. | ||
*'''Electric Pulse''': Causes a small shockwave arround itself, damaging nearby players. | |||
|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''Iserlohn Guard Type-R''' - A combat robot guarding the '''Iserlohn Core''', powered by one of four elements. | ||
| | | | ||
*'''Power Slam:''' Jump towards a nearby player and slams into the ground under them 3 times, launching them into the air. | *'''Power Slam:''' Jump towards a nearby player and slams into the ground under them 3 times, launching them into the air. | ||
*'''Missile Barrage:''' Fires 5 missiles at players nearby. | *'''Missile Barrage:''' Fires 5 missiles at players nearby. | ||
*'''Wind Barrier:''' Create a barrier that drastically reduces all damage taken through the use of three ''' | *'''Wind Barrier:''' Create a barrier that drastically reduces all damage taken through the use of three '''Element Power Sources''', but the barrier will implode if all '''Element Power Sources''' are overloaded. This is only used by the combat robot in the green room. | ||
'''Note:''' | '''Note:''' | ||
*Defeating the yellow or purple robot will activate a teleporter to the ''' | *Defeating the yellow or purple robot will activate a teleporter to the '''Iserlohn Core''' on the same side as the room it is in. As such, only one is required to be destroyed. | ||
*Defeating the green robot will deactivate the | *Defeating the green robot will deactivate the '''Poison Gear''' attack, while defeating the red robot will deactivate the '''Burn Gear''' attack. | ||
**Both of these are entirely optional, as | **Both of these are entirely optional, as neither attack bypasses invincibility frames at all. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Obstacle=<span style="display:none">{{</span> | | Obstacle=<span style="display:none">{{</span> | ||
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|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
|''' | |'''Element Power Source''' - Three nodes which react to being hit. While active, they will grant the robot unit incredible defense. Causing all three nodes to have all their indicators lit up will instantly destroy the robot. Hitting the nodes while they are fully lit up will reset their power back to 0. A random amount of indicators will be lit up upon entering the fight. | ||
|- | |- | ||
| | | | ||
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|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''Iserlohn Omega''' - The central security device, powering the gate towards the inner sections of the Colossus. | ||
| | | | ||
*'''Intruder Alert:''' The device lifts into the air surrounding itself with a gear-like aura, forcing all active ''' | *'''Intruder Alert:''' The device lifts into the air surrounding itself with a gear-like aura, forcing all active '''Iserlohn Guarder Type-T''' to lock on to any players in the central room with '''Beam Detonation''' as well as all active '''Iserlohn Guarder Type-W''' to swarm the central room and dash across the stage, hitting players in their path. | ||
'''Note:''' | '''Note:''' | ||
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|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''Iserlohn Core''' - The core of the machine imbued with the power of the elements. Surrounded by 4 elemental nodes, colored red, green, purple and yellow. | ||
| | | | ||
*'''EMP:''' Emit an electrical discharge that will knock any players nearby away. | *'''EMP:''' Emit an electrical discharge that will knock any players nearby away. | ||
*'''Poison Gear:''' Shifts the green node to the right side of the core, causing a green gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Poison. Will only be used if the ''' | *'''Poison Gear:''' Shifts the green node to the right side of the core, causing a green gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Poison. Will only be used if the '''Iserlohn Guarder Type-R''' in the green room is alive. | ||
*'''Burn Gear:''' Shifts the red node to the front side of the core, causing a red gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Burn. Will only be used if the ''' | *'''Burn Gear:''' Shifts the red node to the front side of the core, causing a red gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Burn. Will only be used if the '''Iserlohn Guarder Type-R''' in the red room is alive. | ||
|- | |- | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
| ''' | | '''Iserlohn Core''' - The core of the machine floating inside the portal's energy field, after having its elemental shielding stripped away. | ||
| | | | ||
*'''EMP:''' Emit an electrical discharge which will force all skills into a 2 second cooldown | *'''EMP:''' Emit an electrical discharge which deals a hefty amount of damage and will force all skills into a 2 second cooldown. The cooldown effect will apply even if the attack itself is avoided with invincibility frames. | ||
*'''Gear Pylon:''' Causes gear-shaped pylons to appear randomly nearby that deal non-hitstun damage to players coming into contact with them. If two pylons are close to | *'''Gear Pylon:''' Causes gear-shaped pylons to appear randomly nearby that deal non-hitstun damage to players coming into contact with them. If two pylons are close to each other, a link will appear between them that also deals damage. | ||
*'''Energy Fall:''' Causes a ball of concentrated energy to fall from the sky, indicated by a red light. The ball will destroy any platforms in its way. | *'''Energy Fall:''' Causes a ball of concentrated energy to fall from the sky, indicated by a red light. The ball will destroy any platforms in its way. | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| BDrop={{:13-5Bdrop1}} | | BDrop={{:13-5Bdrop1}} | ||
| | | SBGM=[http://www.youtube.com/watch?v=ehRwe2ITQSk '''''li_devildom4_portal_01'''''] | ||
[http://www.youtube.com/watch?v=KSghQaxv4g0 '''''li_devildom4_portal_boss_01'''''] | |||
| Dialogue= | | Dialogue= | ||
{{tabs | {{tabs | ||
|name=Dialog | |name=Dialog | ||
|tab1=Dungeon Start Dialogue | |||
|contents1= | |||
*'''Haivan:''' ''I was just going to let you go... But I can't have you interfering with the soul fragments. Don't worry, I'll make good use of this gem.'' | |||
|tab2=Mid Dungeon Dialogue | |||
|contents2= | |||
First Room: | |||
*'''Elesis:''' ''We'll need to go up to chase Haivan... Let's find a way.'' | |||
*'''Eve:''' ''Looks like the security system is on both sides. Let us remove them first.'' | |||
*'''Raven:''' ''The attacks become more concentrated as you move up. It's too dangerous to just leave them be.'' | |||
Second Room: | |||
*'''Aisha:''' ''Hm? All the zones have different elemental attributes.'' | |||
*'''Rena:''' ''We should watch out for elemental attacks then. Make sure we don't split up.'' | |||
*'''Add:''' ''Looks like some parts should be handled alone. I'll handle this one.'' | |||
|tab3=Mid Boss Dialogue | |||
|contents3= | |||
*'''Lu:''' ''Everything is getting sucked in over there! It will be dangerous if we get caught.'' | |||
*'''Ara:''' ''We must stop the core! We won't resolve anything if we just running away!'' | |||
*'''Ain:''' ''Then let's use the air currents to our advantage. With it, we should be able to approach the core quickly.'' | |||
|tab4=Dungeon Victory Quote | |tab4=Dungeon Victory Quote | ||
|contents4= | |contents4= | ||
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*'''Rena:''' ''-'' | *'''Rena:''' ''-'' | ||
*'''Raven:''' ''-'' | *'''Raven:''' ''-'' | ||
*'''Eve:''' '' | *'''Eve:''' ''Thankfully we finished the fight before the system went down. Great job everyone. ...What? Something is approaching quickly... This energy... Could it be?'' | ||
*'''Chung:''' ''-'' | *'''Chung:''' ''-'' | ||
*'''Ara:''' '' | *'''Ara:''' ''I don't want any more family members fighting each other! Haivan... Do you truly wish to walk this path?'' | ||
*'''Elesis:''' ''-'' | *'''Elesis:''' ''-'' | ||
*'''Add:''' ''-'' | *'''Add:''' ''-'' | ||
*'''Lu:''' ''-'' | *'''Lu:''' ''-'' | ||
*'''Ciel:''' ''-'' | *'''Ciel:''' ''-'' | ||
*'''Rose:''' '' | *'''Rose:''' ''We've finally stopped the energy overload. It's time to return.'' | ||
*'''Ain:''' ''-'' | *'''Ain:''' ''-'' | ||
*'''Laby:''' ''-'' | *'''Laby:''' ''-'' | ||
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</gallery> | </gallery> | ||
| Trivia=<span style="display:none">{{</span> | | Trivia=<span style="display:none">{{</span> | ||
*Strangely, this dungeon has also been referred to as 'Titan's Grove' multiple times in the North American server. The event quests associated with it, along with the description of the 'Titan's Grotto Key' item have both referred to the dungeon by this name. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|AltLang= | |AltLang= |
Revision as of 06:27, 25 January 2020
Titan's Grotto
“ | Titan's Grotto. A laboratory with a portal located in the deep-sea. The dormant titan awakes.
|
” |
Description
The dormant ancient weapon slowly awakes.
Recommended Level
99
Required Combat Power
400,000
Entry Requirements
- Can only enter dungeon at specific times.
Availability Times | |
---|---|
South Korea Server | North American Server |
|
|
Details
- Up to 6 players can enter (minimum 3 players required to enter)
- Item Drop Rate effects except for Drop Rate Events do not affect drops from this dungeon.
Demon Realm
- The El's power does not reach into this realm, Attack and HP will be reduced by 60%.
Mobs
{{
Obstacles
{{
Boss
{{
Dialogue
- Haivan: I was just going to let you go... But I can't have you interfering with the soul fragments. Don't worry, I'll make good use of this gem.
{{
}}
Image | Name | Boss | Character | Stats |
---|---|---|---|---|
Accessory (Support Unit): |
Trivia
- Strangely, this dungeon has also been referred to as 'Titan's Grove' multiple times in the North American server. The event quests associated with it, along with the description of the 'Titan's Grotto Key' item have both referred to the dungeon by this name.