Monster Image
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Boss Description
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Boss Moves
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Izellon Omega - The central security device, powering the gate towards the inner sections of the Colossus.
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- Intruder Alert: The device lifts into the air surrounding itself with a gear-like aura, forcing all active Izellon Guarder Type-T to lock on to any players in the central room with Beam Detonation as well as all active Izellon Guarder Type-W to swarm the central room and dash across the stage, hitting players in their path.
Note:
- The boss room can be extremely deadly while multiple turrets are still active. When the sigils for Beam Detonation appear, try to stand still until all lock on to you, so there is more room to attack the boss for you and your allies.
- As Hyper Actives are not affected by the cooldown effect, they can prove helpful while waiting for your other skills, especially after being hit by a large amount of Beam Detonations.
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Izellon Core - The core of the machine imbued with the power of the elements. Surrounded by 4 elemental nodes, colored red, green, purple and yellow.
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- EMP: Emit an electrical discharge that will knock any players nearby away.
- Poison Gear: Shifts the green node to the right side of the core, causing a green gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Poison. Will only be used if the Izellon Guarder Type-R in the green room is alive.
- Burn Gear: Shifts the red node to the front side of the core, causing a red gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Burn. Will only be used if the Izellon Guarder Type-R in the red room is alive.
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Izellon Core - The core of the machine floating inside the portal's energy field, after having its elemental shielding stripped away.
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- EMP: Emit an electrical discharge which will force all skills into a 2 second cooldown, even if the blast was avoided with invincibility frames.
- Gear Pylon: Causes gear-shaped pylons to appear randomly nearby that deal non-hitstun damage to players coming into contact with them. If two pylons are close to eachother, a link will appear between them that also deals damage.
- Energy Fall: Causes a ball of concentrated energy to fall from the sky, indicated by a red light. The ball will destroy any platforms in its way.
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