Titles/Rigomor: Difference between revisions

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| '''Come Hell and High Water'''
| '''Come Hell and High Water'''
| Clear [[Trosh's Nest|13-3]] once.
| Clear [[Trosh's Nest|13-3]] once.
| Defeat [[Abandoned Icerite Plant|Trosh ]] 990 times.
| Defeat [[Trosh's Nest|Trosh]] 990 times.
| They always say come hell or high water, but I didn't think they'd both happen at the same time!
| They always say come hell or high water, but I didn't think they'd both happen at the same time!
| Damage increase in proportion to HP lost +10%<br>Every 10 seconds, reduce HP by 10% to recover 10 MP if HP is not below 30%. (MP is not recovered if HP is not reduced)
| Damage increase in proportion to HP lost +10%<br>Every 10 seconds, reduce HP by 10% to recover 10 MP if HP is not below 30%. (MP is not recovered if HP is not reduced)

Revision as of 05:44, 26 May 2020

Icon Title Discovery Obtain Description Stats
Henir Again? Clear 13-1 once. Clear 13-1 5 times without getting hit. You are now a Henir Master! The power of Henir will now grant you various abilities. Critical +1%
Critical Damage +1%
Maximize +1%
Add. Damage +1%
Damage dealt to Boss Monsters +1% (Dungeon)
Polarize +1% (Dungeon)
Adaptation +1% (Dungeon)
All Skill Damage +1% (Dungeon)
Leviathan Clear 13-1 once. Defeat Chaos Leviathan miniboss 900 times. These colossal beasts deliver a heavy blow. All skill damage -10%
You will be [Charged] when you use a Special Active Skill 2 times.

[Charged]:

  • Special Active Skill Damage +22%
  • After using Special Active Skill, [Charged] mode will deactivate.
5.4.3.2.1 Boom! Clear 13-2 once. Clear 13-2 30 times. 'Art is and explosion! It blossoms for an instant, then withers away... Explosion is the best!' by. Unknown Demon Engineer Damage Reduction +10% (Dungeon)
When attacked, 5% chance of starting Countdown. After Countdown ends, a Powerful☆Explosion will occur.
Extreme Alternative Clear 13-2 once. Defeat A.M.P.S Type - Gerstalker 300 times. Machines think in 0 and 1. Your damage now is also 0 and 1 Maximize +15%
All Attacks will be either the max possible damage, or min possible damage.
Efficient Movement Clear 13-3 once. Clear 13-3 50 times. We've found the most efficient movement by training repeatedly. Action Speed +5%
Command Attack Damage +5%
MP Gain on Attack +15%
MP Gain on Hit +15%
Come Hell and High Water Clear 13-3 once. Defeat Trosh 990 times. They always say come hell or high water, but I didn't think they'd both happen at the same time! Damage increase in proportion to HP lost +10%
Every 10 seconds, reduce HP by 10% to recover 10 MP if HP is not below 30%. (MP is not recovered if HP is not reduced)
Frozen Heat Stone Clear 13-4 once. Destroy Heat Stone 500 times. A hot plant that consumes the cold to grow. Its fruit brings life to frozen lives. HP Increase +10%.
Upon awakening, removes all debuffs. (60s Cooldown).
Survival of the Cold Clear 13-4 once. Defeat 13-4 Monsters 150000 times. The sea of ice and cold, and the survivor who overcame all obstacles in the deep sea. +5% Physical Attack Power
+5% Magical Attack Power
Ignore Magical Defense Power +5% (Dungeon)
Ignore Physical Defense Power +5% (Dungeon)
Adaptation +2%
Resistance to Water Attributes +150
Exploit the Weakness Clear 13-5 once. Clear 13-5 100 times. It's wise to exploit the weakness you see. Critical +5%
Critical Damage +5%
Damage +15% when attacking enemies with 30% HP or lower
The Setting Sun Clear 13-5 with S rank once. Clear 13-5 1000 times with S rank. The sun must set. But is there a guarantee that the sun will rise the next day? Adaptation +2%
MP Cost -5%
Use 1 El's Essence to increase Special Active Skill Damage +15% (Dungeon)
Use 1 El's Essence to increase Special Active Skill Damage +5% (Match)
All Skill Cooldown -30% upon awakening (Cooldown: 30 sec.) (Excludes Extreme Heavenly Love)
Resistance to All Attributes +50