Titles/Varnimyr: Difference between revisions

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| Clear [[Forsaken Spirit Asylum]] 100 times
| Clear [[Forsaken Spirit Asylum]] 100 times
| Whose side am I on? Mine? Yours?
| Whose side am I on? Mine? Yours?
| Adaptation +3%'''<font color=red> (Dungeon)</font>'''<br>Physical/Magical Attack increase by 5% when there is more than 200 MP
| Adaptation +2%'''<font color=red> (Dungeon)</font>'''<br>Physical/Magical Attack increase by 5% when there is more than 200 MP
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| align="center" | [[Image:VarnimyrTitle9.png|105px]]
| align="center" | [[Image:VarnimyrTitle9.png|105px]]

Revision as of 07:22, 26 October 2020

Icon Title Discovery Obtain Description Stats
Open Fire Defeat Chaos Circle 50 times Defeat Chaos Circle 700 times Watch out! Chaos Circles will open fire. Upon attacking, 5% chance to begin Chaos Circle bombardment at the target.
Bombardment deal non-flinching damage and decreases target's attack speed by 10% for 10 seconds. (Cooldown 30 sec.)
Entrance to the Demon Realm Clear Labyrinth of Ruin and achieving all of the following once:
  • Take under 5 hits
  • Clear without using Resurrection Stones
  • Clear within 4 minutes 30 seconds
Clear Labyrinth of Ruin and achieving all of the following 100 times:
  • Take under 5 hits
  • Clear without using Resurrection Stones
  • Clear within 4 minutes 30 seconds
The door to the Demon Realm is at the end of this labyrinth. Adaptation +2% (Dungeon)
MP Cost -3%
All Skill Cooldown -3%
Sentinel Unit Clear Guardian's Forest and achieving all of the following once:
  • Achieve S Rank or higher
  • Clear without using Resurrection Stones
  • Clear within 3 minutes 30 seconds
Clear Guardian's Forest and achieving all of the following 100 times:
  • Achieve S Rank or higher
  • Clear without using Resurrection Stones
  • Clear within 3 minutes 30 seconds
Sentinels are the elites of the Dark Elf army. Their ability to snipe, infiltrate, and track is top class in the Demon Realm. Adaptation +2% (Dungeon)
Upon attacking, 3% chance of arrow attack from Sentinel Unit.
Forginay's Fruit Defeat Forginay once Defeat Forginay 200 times The tree, Forginay bears one fruit every few years. Its fruit is considered one of the strongest natural stimulant in the Demon Realm. When hit by a killing blow, leave 1 HP and become invincible for 3 seconds. (Cooldown of 180 seconds) cannot be overlapped (Dungeon)
When hit by a killing blow, leave 1 HP and become invincible for 3 seconds. All Skill in the skill slot counts cooldown. (Cooldown refreshes upon death) cannot be overlapped (Match)
Key to Victory Defeat Sentinel Guardians once Defeat Sentinel Guardians 50 times Key to Victory? It's simple. Know your enemies' weakness and survive. Damage dealt to Boss Monsters +10% (Dungeon)
Recovery Item Effectiveness +5% (Dungeon)
Adaptation +2% (Dungeon)
Critical Presence Clear Dark Elves' Outpost 3 times Defeat Trap Device 1000 times A title given to adventurers that showed distinct presence by destroying or falling into traps. Critical +5%
Critical Damage +5%
Damage Received from Critical Hits +10%
Renowned Hero Clear Forsaken Spirit Asylum Once Clear Forsaken Spirit Asylum 50 times Well known heroes are known for a reason. It's only a matter of time the name will spread across the Demon Realm. Damage Reduction +3%
Knockdown rate increase by 2% at 100% chance for 2 sec. when attacked (Max 25 Stacks)
Corrupt Identity Clear Forsaken Spirit Asylum 3 times Clear Forsaken Spirit Asylum 100 times Whose side am I on? Mine? Yours? Adaptation +2% (Dungeon)
Physical/Magical Attack increase by 5% when there is more than 200 MP
Fire Tamer Clear Phase 1 in Tower of Howling Crimson Flames Once Clear Crimson Tower of Howling Flames Once The one to tame the undying flame, albeit for a brief moment Adaptation +2% (Dungeon)
Burning Effect +5% (when using fire attributed weapon)
Resistance to Fire Attributes +200
Blazing Figure Clear Crimson Tower of Howling Flames 10 times Clear Crimson Tower of Howling Flames 300 times A fire that seems to evolve, becoming something wholly sentient +5% Physical Attack Power
+5% Magical Attack Power
Summon Blazing Figure that attacks close enemies when using special actives.
When you summon the 5th Blazing Figure, all Blazing Figure will disappear and shoot Howling Flames
Dance of Thorns Clear Phase 1 in Darkness of No Return Once Clear Never-Ending Darkness Once Dance of thorns that constantly shoot from the ground. MP Recovery Attacking +5%
MP Recovery Attacked +5%
When attacking, 3% chance of summoning Red Thorns
When attacking, 3% chance of summoning Black Thorns
Dark Gaze Clear Never-Ending Darkness 10 times Clear Never-Ending Darkness 30 times without consuming Resurrection Stones The gaze of darkness paralyzes its target. Adaptation +3% (Dungeon)
Attack/Attacked Damage +5% (Dungeon)
Damage Reduction +5%
Damage dealt by Boss Monsters -10% (Dungeon)
Resistance to All Attributes +50
Saga of Fire and Darkness Clear Phase 1 in Cradle of Crimson Flames Once Clear Crimson Cradle of Flames Once The battle of Fire and Darkness was like one epic saga. When Attacking, 10% chance to activate Saga of Fire (Critical +5% for 10 seconds)
When Attacking, 10% chance to activate Saga of Darkness (Maximize +5% for 10 seconds)
When Saga of Fire and Saga of Darkness are both active, gain Saga of Fire and Darkness buff (Critical Damage +10%)
Rekindled Fire Acquire the titles Blazing Figure, Dark Gaze Clear Crimson Cradle of Flames 10 times without consuming Resurrection Stones After centuries, forgotten ashes are finally rekindled into blazing fire that drives darkness away HP Increase +10%
Action Speed +10%
When Attacking, 5% chance to summon Blazing Scythe, and gain the buff White Flash (Critical Damage +5%,Infinite Duration) cannot be overlapped (Cooldown: 10 seconds)
When Attacked, 7% chance to summon Blazing Armor, and gain the buff Crimson Armor (Damage Reduction +10%,Infinite Duration) (Cooldown: 10 seconds)
When using Special Active Skills, 10% chance to summon Meteor, and gain the buff Crimson Orb (All Skill Damage +5%,Infinite Duration) (Cooldown: 10 seconds)
When all 3 buffs are active at the same time, gain the buff Primordial Flame

Primordial Flame:
All Skill Damage +10%, Damage Reduction +20%, Critical Damage +10%,
When Attacking, absorb 15% of damage dealt to recover HP(Duration: 20 sec)
Drifter Clear Shadow Vein Once Clear Shadow Vein 50 times You just drift around Shadow Vein not knowing what can be obtained. Adaptation +3% (Dungeon)
Recover 100 MP upon Awakening (Cooldown: 30 seconds) (Dungeon)
Recover 10 MP upon Awakening (Cooldown: 30 seconds) (Match)
MP Cost -5% (Dungeon)
Mark of Greed Clear Shadow Vein 5 times without consuming Resurrection Stones Clear Shadow Vein with 30 hits or less 100 times Nothing else mattered. Only finding the most beautiful and mystical gems. Max HP -10%
Max MP +50