Difference between revisions of "Trap"
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Revision as of 14:57, 14 March 2018
|Language:||English • français • 中文（简体）|
|[Passive] Allows you to use traps discretely and freely. After using a skill with a status effect, the following skill deals even more damage.|
Increase attack radius for Explosive Trap, Briar Trap, and Seed of Wrath. 3rd trap deals more damage when using Discrete Trap Skills. Discrete Trap Skill cooldown is reset when using Delayed Fire skill. Using a trap during the skill will cut cooldown by half. Critical Danger Skills' damage is increased. Using Critical Danger Skills will increase damage of the following Special Active skill as well.
|Skill Level||Level Required||Delayed Fire Enhance||Explosive Trap / Briar Trap / Seed of Wrath Range Increase||3rd Discrete Trap Skill Damage Increase||Critical Danger Skill / Special Active used after Critical Danger Skill Damage Increase|
|On use||While active, Discrete Trap Cooldown Reduction|
|1||99||Resets Discrete Trap Cooldown||-50%||10%||30%||20%|
Tips and Details
- Critical Danger skills are themselves excluded from the 'Special Active after Critical Danger Skill' damage increase, so their damage won't increase even further than the permanent increase they already gain from this passive.
- The passive keeps track of which trap was set when during Delayed Fire and will boost every third trap set, taking any previous traps used before Delayed Fire into account.
- Every 3rd Discrete Trap will be colored with a darker shade of green.
- If a Discrete Trap Skill summons more than one trap, the additional trap will be counted by this passive.
Appearance change of Briar Trap
Appearance change of Eldrasil's Fury
Appearance change of Evoke
Appearance change of Explosive Trap
Appearance change of Seed of Wrath