Trapping Ranger: Difference between revisions

From Elwiki
(Undo revision 352088 by Gameboy224 (talk))
Line 70: Line 70:
*The last Z has a large enough hit stun to chain Special Actives before knocking down.  
*The last Z has a large enough hit stun to chain Special Actives before knocking down.  
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|
{{CZ}} 163% Phy. Damage <br>
{{CZ}} 148% Phy. Damage <br>
{{CZ}} 201% Phy. Damage <br>
{{CZ}} 183% Phy. Damage <br>
{{CZ}} 239% Phy. Damage <br>
{{CZ}} 216% Phy. Damage <br>
{{CZ}} 277% Phy. Damage <br>
{{CZ}} 251% Phy. Damage <br>
{{CZ}} 121% Phy. Damage + 169 Phy. Damage
{{CZ}} 110% Phy. Damage + 155 Phy. Damage
|-
|-
| [[Image:TrCombo2.png]]
| [[Image:TrCombo2.png]]
Line 81: Line 81:
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{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 118% Phy. Damage <br>
{{CZ}} 173% Phy. Damage <br>
{{CX}} 182% Phy. Damage
{{CX}} 243% Phy. Damage
|-
|-
| [[Image:TrCombo3.png]]  
| [[Image:TrCombo3.png]]  
Line 89: Line 89:
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{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} 178% Phy. Damage <br>
{{CZ}} 179% Phy. Damage <br>
{{CZ}} 267% Phy. Damage
{{CZ}} 183% Phy. Damage
|-
|-
| align="center" | {{CU}}{{CZ}}
| align="center" | {{CU}}{{CZ}}
Line 97: Line 97:
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{{CU}}<br>
{{CU}}<br>
{{CZ}} 176% Phy. Damage
{{CZ}} 160% Phy. Damage
|-
|-
| align="center" | {{CUU}}{{CX}}{{CX}}
| align="center" | {{CUU}}{{CX}}{{CX}}
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After the standard {{CUU}}{{CX}} or {{CUU}}{{CZ}}, pierce through the enemy with Erendil upon landing.
After the standard {{CUU}}{{CX}} or {{CUU}}{{CZ}}, pierce through the enemy with Erendil upon landing.
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(After base combo)<br>
{{CUU}}<br>
{{CX}} 326% Phy. Damage
'''EITHER'''<br>
{{CX}} 85% Mag. Damage<br>
{{CX}} 296% Phy. Damage<br>
'''OR'''<br>
{{CZ}} 165% Phy. Damage<br>
{{CX}} 296% Phy. Damage
|}
|}
*All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.
*All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.
**[[Trapping Ranger]] and [[Night Watcher]] appear to have an unlisted additional 1.1x multiplier.
<br>
<br>



Revision as of 23:40, 12 February 2016

File:TRTiny.png Trapping Ranger
Full Name
Rena
Class
File:TRTiny.png Trapping Ranger
Weapon
Bow, Erendil, Traps
Release Date
29 December 2011
February 13th, 2013
File:Europeanunion.png 13 February 2013
10 April 2013
Statistics
Speed
Average
Range
Medium
Difficulty
Hard
Magical
Trapping is my specialty!


Trapping Ranger

Specialty

The Trapping Ranger is a unique archer that comes along with The Blade of Erendil. She also has a variety of traps made out of Eldrasil Branches that can be used. She can even call forth huge gusts of wind to inflict magical damage.

Background

Rena, a talented archer, has taken on the road to help recover the missing El and preserve the link between this world of mortals and her first home, the elven realm. On the road, Rena comes into contact with an organization called the Night Savers, a mysterious order of elves. They are trained assassins and secret agents who run covert operations to defend the land.

The Night Savers' stealth work draws Rena's interest, and it leads her to the hallowed tree Eldrasil, the patron of this secret order. Eldrasil bestows upon her a mythical blade named Erendil and the power to command magic winds. To complete Rena's transformation into a stealth warrior, Eldrasil delivers one final gift: the ability to use the forces of nature to set fatal traps for her enemies.

Fearsome Rena can call on any of her countless combat abilities to annihilate her targets once they fall for her traps. As she moves up to become a Trapping Ranger, she proves to be an impressive member of the El Search Party and a formidable adversary to those who dare cross her path.

First Class Advancement

After completing the Ranger quest chain, Rena can decide between advancing as Sniping Ranger, Combat Ranger or Trapping Ranger.
Trapping Ranger can also be obtained by using the Cash Shop item: Trapping Ranger's Spirit.

Trapping Ranger

  1. Speak to Echo in Elder.
  2. Complete 2-4 in Very Hard (☆☆☆).
  3. Collect a drop from Wally No.8 (Boss) in 2-5 and complete the run in any difficulty.
  4. Collect a drop from Wally No.8 (Boss) in 2-5 in Very Hard (☆☆☆).

At Lv 35, a Trapping Ranger can job advance to Night Watcher.

Skill Tree

Option 1 Fixed Option 2 Fixed
Level 15
Level 25

Level 30
Level 35

Level 40


Additional Combos

Image Description Damage
Erendil Combo

After kicking twice, draw out Erendil to slash twice and finish by stabbing and pulling out the blade that knocks down the target.

  • This combo won't knock down if used with 1 NF or if Calculated Strike is active.
  • The last Z has a large enough hit stun to chain Special Actives before knocking down.

148% Phy. Damage
183% Phy. Damage
216% Phy. Damage
251% Phy. Damage
110% Phy. Damage + 155 Phy. Damage

Slashing Dash

After doing the standard , slash through the enemy with Erendil.


173% Phy. Damage
243% Phy. Damage

Jump Dash Stab

The original midair kick is replaced with the Erendil stab followed by a 180° slash.


179% Phy. Damage
183% Phy. Damage

Erendil

After advancing into Trapping Ranger, Rena swings her Erendil instead of kicking. Otherwise this command functions very much the same as her base command.


160% Phy. Damage


Landing Slash

After the standard or , pierce through the enemy with Erendil upon landing.


EITHER
85% Mag. Damage
296% Phy. Damage
OR
165% Phy. Damage
296% Phy. Damage

  • All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.


Skills

Active


Videos


Gallery

Artwork

Miscellaneous


Alternative Names

Server Name Translation
South Korea 트래핑 레인저 Trapping Ranger
Japan トラッピングレンジャー Trapping Ranger
Taiwan (Traditional Chinese) 獵殺者 Hunter
China (Simplified Chinese) 猎杀者 Hunter
Germany Erendilschützin Erendil Markswoman
Spain Arquera de Erendil Erendil Markswoman
France Guerrière d'Erendil Erendil Warrior
Italy Arciera di Erendil Erendil Markswoman
Poland Strzelec Erendil Erendil Markswoman
United Kingdom Erendil Markswoman
Brazil Arqueira de Caça Hunt Archer


Characters