Triple Geyser: Difference between revisions

From Elwiki
m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-([a-zA-Z\/]+)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
Line 27: Line 27:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|-
|-
! Mode !! Fire Pillar (Magical) !! Max Hits !! MP Usage !! Cooldown
! rowspan="2" | Mode !! rowspan="2" | Fire Pillar (Magical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
| colspan="5" | '''Normal'''
! {{tt|Per Pillar|Cannot overlap. See tips and details}} !! Pillar Count
|-
|-
| '''{{PvE}}''' || 603% || rowspan="2" | 20 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds
| colspan="6" | '''Normal'''
|-
| '''{{PvE}}''' || 603% || rowspan="2" | 12 || rowspan="2" | 3 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds
|-
|-
| '''{{PvP}}''' || 218%
| '''{{PvP}}''' || 218%
|-
|-
| colspan="5" | '''[Enhanced]'''
| colspan="6" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 723% || rowspan="2" | 20 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds
| '''{{PvE}}''' || 723% || rowspan="2" | 12 || rowspan="2" | 3 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds
|-
|-
| '''{{PvP}}''' || 261%
| '''{{PvP}}''' || 261%
Line 80: Line 82:
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| valign="top" |  
| valign="top" |
===[[Knight Emperor]]===
===[[Knight Emperor]]===
{{SkillTable
{{SkillTable
Line 97: Line 99:


== Tips and Details ==
== Tips and Details ==
*The '''Fire Pillars''' can deal up to 16 hits on most medium-sized enemies with the right positioning, though only large enough enemies will take all 20 hits.
*While each pillar deals 12 hits, their damage cannot overlap. As such, enemies will only be hit by 4 hits from each additional pillar they are in contact with as the preceding pillars dissipate, up to a maximum of 20 hits. Most enemies can easily be hit by at least two of them.
**How the hitbox works is not fully understood, but it seems most similar to [[Supreme Punishment]], where there is one overall hitbox and then 3 separate hitboxes for the geysers (in this case split into 8 hits overall and 4 hits per pillar).
*This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
*This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
<br>
<br>

Revision as of 08:09, 14 October 2022

[Special Active: Bravery]
Slam the ground to create three large pillars of fire.
Destruction Skill
  • Consumes Destruction gauge and acquire Vitality gauge
  • Attack Power ↑ when Destruction is activated
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Elsword 20


Skill Information

Mode Fire Pillar (Magical) Max Hits MP Usage Cooldown
Cannot overlap. See tips and details
Per Pillar
Pillar Count
Normal
PvE 603% 12 3 300 MP 20 Seconds
PvP 218%
[Enhanced]
PvE 723% 12 3 300 MP 20 Seconds
PvP 261%


Skill Traits

Light Triple Geyser Heavy Triple Geyser
Attribute Effect MP Usage Attribute Effect Cooldown
MP Usage decreased to 85% 255 MP Damage increased to 144%
Cooldown increased to 120%
24 Seconds


Total Damage

Mode Base Knight Emperor Genesis
Normal Destruction Knighthood Oracle Destruction
Normal Destruction
Normal Heavy Normal Heavy Normal Heavy Normal Heavy Normal Heavy
PvE 14,460% 20,822.4% 21,690% 31,233.6% 15,906% 22,904.64% 23,859% 34,356.96% 26,028% 37,480.32%
PvP 5,220% 7,516.8% 6,525% 9,396% 5,481% 7,892.64% 6,851.25% 9,865.8% 7,830% 11,275.2%


Related Skills

Knight Emperor

Genesis


Tips and Details

  • While each pillar deals 12 hits, their damage cannot overlap. As such, enemies will only be hit by 4 hits from each additional pillar they are in contact with as the preceding pillars dissipate, up to a maximum of 20 hits. Most enemies can easily be hit by at least two of them.
  • This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.


Updates

Date Changes
KR NA PvE PvP
12/27/2007 05/04/2011
  • Triple Geyser added.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
  • Unable to hit the enemies below the platform.
04/30/2015 -
  • Fixed the error that cannot strike knocked down enemies.
07/23/2015 12/16/2015
  • Moving distance increased.
  • Skill's hitbox improved.
  • Fixed the error where the skill will miss when the monster is in the gap between the pillar of fire.
06/30/2016 07/13/2016
  • Moving distance increased.
  • Skill's hitbox improved.
  • Useful trait changed to Light.
12/29/2016 01/11/2017
  • Damage increased.
01/12/2017 01/24/2017
  • Geyser hitboxes are now unified.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.
06/28/2018 07/11/2018
  • Invincibility frames increased.


Alternative Names

Server Name Translation
South Korea 트리플 게이저 Triple Geyser
Japan トリプルガイザー Triple Geyser
China (Simplified Chinese) 真烈焰斩 True Flame Slash
Germany Triadengeysir Triple Geyser
Spain Géiser de tríadas Triads Geyser
Italy Triplo Geyser di Fuoco Triple Fire Geyser
Poland Potrójny Gejzer Triple Geyser
Brazil Cadeia de Chamas Flame Chain