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This is fan-made content.
 
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Elsword changes:
* [[Knight Emperor]]'s Vitality Aura will increase Movement Speed during [[Windmill]].
* [[Rune Master]]'s [[Ice Rune]] is back. Obtained at Level 40 alongside [[Enchant Dash]].
* [[Immortal]]'s Mod [[Sword Fall]] has increased damage per hit to 1,214%.
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Aisha changes:
* Memorized skills now cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
* [[Aether Sage]] gets her Ice Balls back, [[Statue of Glory]] is also back.
** She also gets 50 more Max MP from [[Endless Mana]].
* [[Oz Sorcerer]]'s Gravity Balls are removed, replaced with Plasma Balls.
** [[Dark Wave_(Aisha)|Dark Wave]] is removed too, but there's a new Strength tier skill called Abyss Zone.
*** It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
* [[Metamorphy]]'s [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds.
** [[Impact Zone/ModA|Impact Zone]] Mod now has Blackhole Effect.
Rena changes:
* [[Anemos]] now restores Nature's Force in less hits.
** [[Dive Kick Bombing]] increased damage from 622% per hit to 784% per hit.
* [[Daybreaker]] has slightly decreased Arrow Speed and there's a longer delay between X commands.
** [[Hunter's Steadiness]] in PvP no longer removes the MP Cost of Arrows, and in both PvE and PvP it also increases the chance for [[Vibe Shot]] to activate to 45% from 35%.
* [[Twilight]]'s [[Karma]] now deals 2306% per hit.
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Raven changes:
* [[Furious Blade]]'s XXZZ Action Speed increased significantly.
** [[Bloody Accel]] has it's 20% Damage Increase back, but the Cooldown Reduction is gone.
* [[Rage Hearts]]'s [[Unending Rage]] has its Special Active Damage Increase increased from 15% to 23%.
** [[Devastating Strike]] PvE damage against Super Armored enemies increased from 10,890% to 14,890%.
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds.
** [[Ifrit Flame]]'s Hellfire debuff now deals more damage per second in PvE. Buffed from 30% damage to 600%.
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Eve changes:
* All Eves:
** [[Code: Recovery]]'s cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%). Left unchanged in PvP.
** Added back skill [[Illusion Strike]], Skill Tier is changed to Strength. Level required is 1.
* [[Code: Ultimate]]:
** [[Hornet Sting/ModA|Hornet Sting]] Mod now fires only one projectile that has infinite piercing, similarly to [[Hornet Sting - Swift Charge]].
* [[Code: Esencia]]:
** [[Dimension Link - Century]] moved over to Level 15 (Code: Architecture). Summon's damage increased.
** [[Fayner]] skill deleted, leftover effects moved over to [[Mega Electron Ball : Justice]].
** [[Recall]] damage increased.
** [[Riseon Pride]] Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds.
* [[Code: Sariel]]:
** [[Photon Flare/ModA|Photon Flare]] Mod damage increased to 7,900%
** [[Evolution]] Reactivation Cooldown decreased to 10 seconds.
** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy.
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Chung changes:
* All Chungs:
** Can press X button (default key) during [[Reload Cannon]] to immediately put you into [[Siege Shelling]].
** [[Aceldama]] missiles will now all simultaneously land at the same time, instead of landing one by one.
* [[Comet Crusader]]:
** [[Strong Will]]'s Block Chance increased to 30%. (15% in PvP)
** [[Crack Crusher]] skill deleted. (Level 70 Transcendence)
** [[Lunatic Blow]] skill added back as a Tenacity skill. (Level 70 Transcendence)
** [[Pain of Caladbolg]] skill buffed. Damage increased from 5,397% to 12,355%. Curse of Agony now makes enemy receive 100% Critical rate, and 10% increased Critical Damage for 10 seconds.
* [[Fatal Phantom]]:
** [[Head Shot]] now always fires 2 bullets.
*** Final Enhanced Version is now a 25% chance for 100% Critical Chance and +20% Critical Damage
** [[Artillery Strike - Quantum Ballista]] Blast damage increased from 6,468% to 9,567%.
* [[Centurion]]:
** [[Magnum Shot]] can now consume Enhanced Cannonballs. Using 3 Enhanced Cannonballs will increase damage by 10% and Cannonball count by 3.
** [[Chaos Cannon]] movement speed tripled.
** [[Pulse Reload]] now increases skill casting speed for [[Aceldama]], [[Magnum Shot]], [[Impact Detonation]] and [[Fatal Cannon]] by 30%. It will also buff [[Fatal Cannon]] and it's Mod version, they will now both Stun for 2 seconds.
Ara changes:
* [[Apsara]]:
** [[Full Moon Slash]] passive now also increases the damage of [[Dragon Stance 4: Moonlight Slash]] in Full Moon Slash state.
** [[Blast]] Secret Art damage increased to 10,325%.
* [[Devi]]:
** [[Infernal Circle]] Skill Casting speed increased by 50%.
** [[Repel]] restores 1 Energy back if successfully reflected.
* [[Shakti]]:
** [[Assimilation]] now also restores 1 Energy per monster kill for 1 Bead and 2 Bead awakenings.
** [[Fox Valley]] will receive a Mod, which will summon Eun to fight on your side for 30 Seconds.
** [[Fox Fire]] Mod now has 3 Blue Flames instead of just 1.
Elesis changes:
* [[Empire Sword]]:
** [[Divine Blade]] now, while the [[Sword of Victory]] is active, has a smaller gap between the swords, by 30%.
** [[War Prelude]] now also increases awakening charge by 50%, for PvE only.
* [[Flame Lord]]:
** [[Explosive Fist_(Elesis)|Explosive Fist]] changed to Tenacity and has its effect reworked: Now, when hitting the enemy with the punch, after 10 seconds, the enemy will explode, with the explosion damage being increased based on how much damage the enemy has taken in those 10 seconds, that includes damage from allies.
* [[Bloody Queen]]:
** [[Blood Swamp]] Swamp Explosion damage increased from 2% to 4% per stack.
** [[Injection Stigma]] will now reduce defense by 2% per stack instead of damage, but stacks limit reduced to 10.
** [[Condemnation]] now also increases Critical Chance by 20%.
Add changes:
* All Adds:
**[[Particle Prism]] skill deleted, replaced by Particle Fusion, which is a Strength skill that creates two [[Particle Shot|Particle Shots]] from both sides of Add, which then fuse together into one particle and explode, launching the enemy into the air. Costs 150 MP.
* [[Doom Bringer]]:
** [[Energy Boom]] re-added as an exclusive skill for this class path. It still costs 100 MP, and can be charged for extra damage and projectile speed, up to 50 extra MP.
** [[Amplify Energy]] now also passively enables Add to use these skills mid-air: [[Void Breaker]], [[Pulse Cannon]], and [[Energy Shock]].
** [[Dynamo Configuration - Pylon]] now renamed to Dynamo Configuration - Pylon Chaser and changed to Tenacity tier for 80 MP.
*** Dynamo Configuration - Pylon Chaser will send 3 homing Pylons that provide Add 15 DP per hit. This skill has 3 hits that deal 805%, 1 hit per Pylon.
* [[Dominator]]:
** [[Dynamo Configuration - Pylon]] now renamed to Dynamo Configuration - Pylon Field and changed to Strength  tier for 180 MP (200 without Final Enhanced).
*** Dynamo Configuration - Pylon Field will send a Pylon forward that will explode and create a zone of Pylons, which increase MP Gain by 20%, and increase Physical Damage by 15%. Lasts for 15 seconds. This skill's summoning damage is 4,342%. 
* [[Mad Paradox]]
** [[Dynamo Configuration - Pylon]] now renamed to Dynamo Configuration - Pylon Timer and changed to Tenacity tier for 120 MP.
*** Dynamo Configuration - Pylon Timer will summon three Pylons that rotate around Add, they will each explode after 5 seconds separately, doing 1.214% each (322% in PvP). (So 1 Pylon will explode every 5 seconds) If an enemy is caught by the explosion, they have 10 MP drained from them.
Lu/Ciel changes:
* All Lu/Ciels:
** [[Flick Shot]] homing function improved.
** [[Evil Claw]] damage increased to 830% per hit.
** [[Soul Infest]] damage increased, homing function improved, and homing range increased.
* [[Catastrophe]]:
** [[Ruinous Impact]] damage increased for initial hit. It's now 3,169%. Defense Ignore added to the second hit as well.
** [[Dead Hands]] damage reduction part is now applied to allies as well.
** [[Communication - Amplification]] added effect to receive 5% of Max MP each second for 5 seconds, after using a bravery skill. Allies will receive 2.5% instead.
** When Darkness Demon fails to summon with [[Demonic Authority]], allies will have their bravery cooldowns decreased by 30%.
** [[Remnant of Fear]]'s buff reworked, now, increases stacks through the use of special actives. Up to 2 stacks for 50% bravery damage each. Both consumed when using a bravery skill.
* [[Innocent]]:
** [[Death Sentence of Marbas]]: Changed Super Armor to I-Frames.
** [[Fantasy Impromptu - 1st Movement]]: Skill cast speed increased by 50%. Skill is now affected by action speed.
** [[Soul Sigil]] changed to Strength tier, damage is increased, and reworked. Duration increased to 20 seconds. You and your allies, while under the buff, will receive 10% magical damage. And when skill is cast again during the buff, remove the buff and release all attacks at once (Similar to [[Thousand Star]].)
** When Noble Presence is triggered through [[Tribute]], allies will receive 20% magical damage increase as well.
** You and your allies will now receive 4% Damage Reduction, per gathered soul from [[Communication - Duet]].
* [[Diangelion]]:
** [[Nightmare]]'s debuff changed from Dark Resistance Decrease to All Resistance Decrease.
** [[Manic Demon Form - Destruction]] reworked to instead work during Manic Demon Form, and for the next 30 seconds after it ends. Allies will receive the buff as well.
** [[Abyss Sniper]] debuff duration increased to 5 seconds.
** During Manic Demon Form, [[Awakened Will: Demonio]] will provide 10 MP and 5% HP per second to allies.
** [[Codex Gigas]]'s damage reduction now affects allies when they're standing near you.

Latest revision as of 18:43, 2 June 2022