User:Glave/Ideas/2ndReboot: Difference between revisions

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Elsword changes:
Elsword changes:
* Destruction Aura for all Elsword classes will increase Critical Damage by 20%.
* [[Knight Emperor]]'s Vitality Aura will increase Movement Speed during [[Windmill]].
* [[Knight Emperor]]'s [[Wind Slicer]] becomes a Bravery tier skill which is 3 Giant slashes, in a similar manner of [[Sword Wave]].
** Due to the passive being gone, the new Wind Slicer would give 2x Cooldown Speed for 10 Seconds after it's use. It costs 300 MP and has a 28 Second Cooldown. It's traits are Haste and Heavy.
** Vitality Aura will also increase Movement Speed during [[Windmill]].
* [[Rune Master]] will have his [[Ice Rune]] back.
* [[Rune Master]] will have his [[Ice Rune]] back.
* [[Immortal]] will receive a new passive which summons Phantoms with a 20% chance which will repeat the used skill with 50% of the skill's original damage.
* [[Immortal]]'s Mod [[Sword Fall]] has increased damage per hit to 1,214%.
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Aisha changes:
Aisha changes:
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*** It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
*** It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
* [[Metamorphy]]'s [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds.
* [[Metamorphy]]'s [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds.
** [[Impact Zone]]'s damage is slightly increased, and the debuff also includes an all Defense decrease by 20%.
** [[Impact Zone]] Mod now has Blackhole Effect.
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Rena changes:
Rena changes:
* [[Nature's Force System]] now also increases your MP Regen per second by 0.5 per Nature's Force bar. (No MP Regen increase in PvP)
* [[Nature's Force System]] now also increases your MP Regen per second by 2 per Nature's Force bar. (No MP Regen increase in PvP)
* [[Anemos]] has increased Z Commands Action Speed.
* [[Anemos]] has increased Action Speed even further with Nature's Force. MP Regen from Nature's Force increased to 4 per bar.
* [[Daybreaker]] has slightly increased Arrow Speed and there's a longer delay between X commands.
* [[Daybreaker]] has slightly increased Arrow Speed and there's a longer delay between X commands.
** [[Hunter's Steadiness]] now also grants a 20% Magical Damage increase.
** [[Hunter's Steadiness]] now also increases the chance for [[Vibe Shot]] to activate.
* [[Twilight]]'s Karma has increased traveling speed and now deals 2306% per hit, but max range is decreased.
* [[Twilight]]'s Karma has increased traveling speed and now deals 2306% per hit, but max range is decreased.
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Raven changes:
Raven changes:
* [[Furious Blade]]'s both Shockwaves have their traveling speed increased.
* [[Furious Blade]] XXZZ Action Speed increased significantly.
** [[Bloody Accel]] has it's 20% Damage Increase back, but the Cooldown Reduction is gone.
** [[Bloody Accel]] has it's 20% Damage Increase back, but the Cooldown Reduction is gone.
* [[Rage Hearts]]'s [[Unending Rage]] has its Special Active Damage Increase increased from 15% to 23%.
* [[Rage Hearts]]'s [[Unending Rage]] has its Special Active Damage Increase increased from 15% to 23%.
** [[Devastating Strike]] now has a Mod which will remove the enemy's Super Armor and all temporary buffs, but it will have a lower damage output than the Normal version.
** [[Devastating Strike]] now has a Mod which will remove the enemy's Super Armor and all temporary buffs and leave Stun for 3 seconds. but it will have a lower damage output than the Normal version.
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016.
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016.
** [[Ifrit Flame]] receives a Mod version, which will fire a Large single crow with 6,250% damage. It will follow curved paths.
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Eve changes:
Eve changes:
* All Eves:
* All Eves:
** [[Code: Recovery]]'s cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%)
** [[Code: Recovery]]'s cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%)
** Added back skill [[Illusion Strike]], Skill Tier is changed to Strength.
** Added back skill [[Illusion Strike]], Skill Tier is changed to Strength. Level required is 1.
* [[Code: Ultimate]]:
* [[Code: Ultimate]]:
** [[Hornet Sting]] changed to Bravery tier. The explosion causes a Black Hole effect which will pull in nearby enemies into the center. Mod Version will be the pre-reboot version with Tenacity tier.
** [[Hornet Sting]] changed to Bravery tier. The explosion causes a Black Hole effect which will pull in nearby enemies into the center. Mod Version will be the pre-reboot version with Tenacity tier.
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** [[Riseon Pride]] Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds.
** [[Riseon Pride]] Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds.
* [[Code: Sariel]]:
* [[Code: Sariel]]:
** [[Photon Flare/ModA|Photon Flare]] Mod damage increased to 5,850%
** [[Photon Flare/ModA|Photon Flare]] Mod damage increased to 7,900%
** [[Evolution]] Reactivation Cooldown decreased to 10 seconds.
** [[Evolution]] Reactivation Cooldown decreased to 10 seconds.
** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will home onto the attacked enemy.
** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy.
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Chung changes:
Chung changes:
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** [[Reload Mastery]]'s extra Cannonball chance increased to 100%.
** [[Reload Mastery]]'s extra Cannonball chance increased to 100%.
** [[Chaos Cannon]] movement speed tripled.
** [[Chaos Cannon]] movement speed tripled.
** [[Pulse Reload]] now grants a passive Cannonball recovery of 1 Cannonball every 5 seconds.
** [[Pulse Reload]] now increases skill casting speed for [[Aceldama]], [[Magnum Shot]], [[Impact Detonation]] and [[Fatal Cannon]] by 30%. [[Fatal Cannon]] and it's Mod version will also both Stun for 2 seconds.

Revision as of 13:06, 8 July 2020

This is fan-made content.

Elsword changes:


Aisha changes:

  • Memorized skills now cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
  • Aether Sage gets her Ice Balls back, Statue of Glory is also back.
  • Oz Sorcerer's Gravity Balls are removed, replaced with Plasma Balls.
    • Dark Wave is removed too, but there's a new Strength tier skill called Abyss Zone.
      • It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
  • Metamorphy's Awakened Will: Dimension Witch Duration is increased to 10 seconds.

Rena changes:

  • Nature's Force System now also increases your MP Regen per second by 2 per Nature's Force bar. (No MP Regen increase in PvP)
  • Anemos has increased Action Speed even further with Nature's Force. MP Regen from Nature's Force increased to 4 per bar.
  • Daybreaker has slightly increased Arrow Speed and there's a longer delay between X commands.
  • Twilight's Karma has increased traveling speed and now deals 2306% per hit, but max range is decreased.


Raven changes:

  • Furious Blade XXZZ Action Speed increased significantly.
    • Bloody Accel has it's 20% Damage Increase back, but the Cooldown Reduction is gone.
  • Rage Hearts's Unending Rage has its Special Active Damage Increase increased from 15% to 23%.
    • Devastating Strike now has a Mod which will remove the enemy's Super Armor and all temporary buffs and leave Stun for 3 seconds. but it will have a lower damage output than the Normal version.
  • Nova Imperator's Hellfire Gatling has a Mod version now, it will act like the pre-revamp version from before 2016.
    • Ifrit Flame receives a Mod version, which will fire a Large single crow with 6,250% damage. It will follow curved paths.


Eve changes:

  • All Eves:
    • Code: Recovery's cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%)
    • Added back skill Illusion Strike, Skill Tier is changed to Strength. Level required is 1.
  • Code: Ultimate:
    • Hornet Sting changed to Bravery tier. The explosion causes a Black Hole effect which will pull in nearby enemies into the center. Mod Version will be the pre-reboot version with Tenacity tier.
  • Code: Esencia:
  • Code: Sariel:
    • Photon Flare Mod damage increased to 7,900%
    • Evolution Reactivation Cooldown decreased to 10 seconds.
    • Thousand Star Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy.


Chung changes: