User:Glave/Ideas/2ndReboot: Difference between revisions

From Elwiki
No edit summary
No edit summary
Line 60: Line 60:
*** Final Enhanced Version is now a 25% chance for 100% Critical Chance and +20% Critical Damage
*** Final Enhanced Version is now a 25% chance for 100% Critical Chance and +20% Critical Damage
** [[Artillery Strike - Quantum Ballista]] Blast damage increased from 6,468% to 9,567%.
** [[Artillery Strike - Quantum Ballista]] Blast damage increased from 6,468% to 9,567%.
** [[Endless Chase]] passive now grants homing properties to [[Siege Shelling]].
** [[Endless Chase]] passive now grants homing properties to [[Siege Shelling]], but the Cannonballs will lose hitstun.
* [[Centurion]]:
* [[Centurion]]:
** [[Magnum Shot]] receives a Mod, which will fire 3 Cannonballs that can home onto enemies. Using 3 Enhanced Cannonballs will increase damage by 10% and Cannonball count by 3.
** [[Magnum Shot]] receives a Mod, which will fire 3 Cannonballs that can home onto enemies. Using 3 Enhanced Cannonballs will increase damage by 10% and Cannonball count by 3.

Revision as of 13:14, 8 July 2020

This is fan-made content.

Elsword changes:


Aisha changes:

  • Memorized skills now cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
  • Aether Sage gets her Ice Balls back, Statue of Glory is also back.
  • Oz Sorcerer's Gravity Balls are removed, replaced with Plasma Balls.
    • Dark Wave is removed too, but there's a new Strength tier skill called Abyss Zone.
      • It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
  • Metamorphy's Awakened Will: Dimension Witch Duration is increased to 10 seconds.

Rena changes:

  • Nature's Force System now also increases your MP Regen per second by 2 per Nature's Force bar. (No MP Regen increase in PvP)
  • Anemos has increased Action Speed even further with Nature's Force System. MP Regen from Nature's Force increased to 4 per bar.
  • Daybreaker has slightly increased Arrow Speed and there's a longer delay between X commands.
  • Twilight's Karma has increased traveling speed and now deals 2306% per hit, but max range is decreased.


Raven changes:

  • Furious Blade XXZZ Action Speed increased significantly.
    • Bloody Accel has it's 20% Damage Increase back, but the Cooldown Reduction is gone.
  • Rage Hearts's Unending Rage has its Special Active Damage Increase increased from 15% to 23%.
    • Devastating Strike now has a Mod which will remove the enemy's Super Armor and all temporary buffs and leave Stun for 3 seconds. But it will have a lower damage output than the Normal version.
  • Nova Imperator's Hellfire Gatling has a Mod version now, it will act like the pre-revamp version from before 2016.
    • Ifrit Flame receives a Mod version, which will fire a Large single crow with 6,250% damage. It will follow curved paths.


Eve changes:

  • All Eves:
    • Code: Recovery's cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%)
    • Added back skill Illusion Strike, Skill Tier is changed to Strength. Level required is 1.
  • Code: Ultimate:
    • Hornet Sting changed to Bravery tier. The explosion causes a Black Hole effect which will pull in nearby enemies into the center. Mod Version will be the pre-reboot version with Tenacity tier.
  • Code: Esencia:
  • Code: Sariel:
    • Photon Flare Mod damage increased to 7,900%
    • Evolution Reactivation Cooldown decreased to 10 seconds.
    • Thousand Star Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy.


Chung changes: