OK, I can do that :) Sorry about moving them around, I'll order them this way from now on. Is there a list of file numbers for costumes somewhere I could reference or at least somewhere I could find them? On another note, I was wondering if the Halloween and other costumes that are not available in the item mall be moved to another tab or if they should be kept where they are?

about se in dungeon pages

heyyyy, where did you want to add se in Celestial Crossroads?? --  Bluhen (Talk) 03:52, 14 July 2023 (CEST)

goodbye scary invisible text block.
Some of the monster attack descriptions state that they inflict a status effect! According to the page, these sections are:

  • Line >22: Shoots out a cloud of dark energy in front of itself that inflicts   Enemy DebuffSilenceEnemy DebuffSilence.
  • Line >22: Performs a downward smash with its hammer which inflicts   Enemy DebuffFaintEnemy DebuffFaint on players hit.
  • Line >86: Performs a shield ram then a downward smash with its hammer which inflicts   Enemy DebuffFaintEnemy DebuffFaint on players hit.
  • Line >86: Fires two shots of gaseous red energy in front of itself that inflicts   Enemy DebuffSilenceEnemy DebuffSilence.

Thank you in advance! /bow --G123u (talk) 03:59, 14 July 2023 (CEST)

I think I did it... the page looks fine to me. Does it still look bad for you? 🤔 --  Bluhen (Talk) 04:13, 14 July 2023 (CEST)

Oh! It looks good! O:
I'm not sure how you did it but the page does not look broken! \o/ --G123u (talk) 04:18, 14 July 2023 (CEST)

I'm glad! 😄👍 --  Bluhen (Talk) 04:23, 14 July 2023 (CEST)

About Obsidian Moon's Trivia

Just posting this because you mentioned it and I didn't think editing Obsidian Moon just for this was worth it.

In Noah's story quests, he states that his Moon and Darkness powers mutated because of the Henir's Order's final experiment on him, and Stellar Caster's backstory reveals that it was the Power of the Sun that mutated his power, so Obsidian Moon's trivia is correct.

Ooh, I was aware of the power mutation but not the rest of that. Thank you for telling me! I learned something new today. --G123u (talk) 16:16, 21 July 2023 (CEST)

Mobile Shelling value

You changed the values for Mobile Shelling at the top of the page from [0.02, 0.05] to [1.02, 1.05] and it severely broke skills that utilize this passive. If you added something using the changed values, you should correct it, since I reverted your edit. -- Ritsu (talk) 18:43, 8 August 2023 (CEST)

! You're right, I completely forgot to check the other skills after that. I must have caused you a lot of trouble, I apologize. In the future I will continue to leave a note that the numbers aren't matching, rather than trying to fix it myself. G123u (talk) 16:00, 9 August 2023 (CEST)

About [Mod] Provoke Received Damage Increase calculation method

Should probably see this: Statistics#Other_interactions -- Ritsu (talk) 15:03, 25 August 2023 (CEST)


I'm trying to wrap my head around this.. Just to confirm, let's say an ES uses [Mod] Provoke in awakening mode. The damage increase/received calculation for that would normally be:
1.3 (awakening) x 1.2 (Provoke buff) + 1.2 (Provoke debuff) = 2.76

But Tip#2 says that the 1.1 (Provoke buff) is additive to awakening, so it would actually be:
1.2 (Provoke buff) x [1.3 (awakening) + 1.2 (Provoke debuff)] = 3.0

Is that correct? @@ --G123u (talk) 19:12, 25 August 2023 (CEST)

  • It should be calculated this way:

 

 

Also, I rolled the effects back to multiplicative - because they are. How the stat works internally is not what these markers are meant for. This effect will still multiply other sources of multiplicative Received Damage Increase.

Sorry for taking that long, I didn't remember about this thread. -- Ritsu (talk) 16:11, 14 September 2023 (CEST)

Ice Burner Images

Hey just for future reference, when you upload character images for Ice Burners and stuff, take the screenshot when the game is in a 4:3 aspect ratio. Cash Shop UI unfortunately still stretches the screen so characters are a little bit wider than they are otherwise. Usually I recommend 1440x1080, it's the biggest 4:3 aspect ratio option. Gameboy224 (talk) 03:50, 14 September 2023 (CEST)


Ohhh, so that's why they always look squished. I wasn't aware of that, thank you for telling me! G123u (talk) 03:54, 14 September 2023 (CEST)

Adding a passive

  • Can you handle adding the passive Rune Mastery to all skills used by Rune Master to total damage/related skills? It's now a permanent effect. -- Ritsu (talk) 20:51, 17 September 2023 (CEST)


Can do, chief! (*`・ω・)ゞ
Also I appreciate you explaining the Provoke calculation from another topic! It's okay that it was a late response; I feel that your explanation helped me understand how the stats work a bit better. it probably doesn't help that i'm cluttering up the Recent Changes page gomen. G123u (talk) 01:27, 18 September 2023 (CEST)

New feature of the damage module

  • See here 😊
  • I'll need help updating pages that used hardcoded ranges to mimic damage/hit count ranges. Also, checking the correctness if possible. -- Ritsu (talk) 18:52, 5 October 2023 (CEST)


Ohhh, that's so cool! I'm on it, chief! ( •̀ω •́ゞ)✧ -- G123u (talk) 20:56, 5 October 2023 (CEST)

Lithia skills

Hi, do you wanna update the rest of Gembliss skills like you did with Heavy Stone? I'm too short on time to do this manual labor. Here are all the tooltips: [1] -- Ritsu (talk) 15:01, 22 December 2023 (CET)


Ohh, yes, I can do that! I'll get started on it right away! (*`・ω・)ゞ -- G123u (talk) 23:56, 22 December 2023 (CET)

Updates Section

Please leave the NA part blank, planning to just mass change the comment into the actual date when it comes to NA.

Oh, sure. I can do that from now on. o: --G123u (talk) 19:24, 28 December 2023 (CET)

Related skills

Hi, just to let you know the related skills section should only be if a skill is affected by another skill.

for example, Perfected Gap does not need a related skill section because it affects the lv15 passive instead of being affected by it. We would normally just add a link to the tooltip to link it to the other passive LeoShironsaki (talk) 16:15, 28 March 2024 (GMT)Reply[reply]

I suppose so... Using Perfected Gap as an example still, where would you link it in the tooltip? I'm not seeing the Expression of Gap mentioned directly in the tooltip and it seems a bit off to link it to [A gap that appears]. >)-o
Regarding the Related Skills section in general, I'd like to ask for some clarification! The Editing Rules state that:
"For all skills:
DO add any skills that mention any unique classification, such as "Switching Skill" or "El's Resonance Skill".
...For Passive skills:
DO add a list of all skills it applies to in accordance with the rules above, if this is not already listed directly on the passive (as is the case with Enhanced Grenades or Memory of the Sword)."
Would the [A gap that appears] skills not count as both a "unique classification" and, in the case of Perfected Gap, "a skill [the passive] applies to"? G123u (talk) 16:24, 28 March 2024 (GMT)Reply[reply]
iirc expression of gap should have a related skills section and gap of perfection should be there because it is affected by perfection. But perfection does not need the section because it boosts expression and is not affected by expression.
We can link expression to it by changing the state to a link. Something like
[Expanded Gaps] Since the enhanced state have no buff icon iirc.
the gap skills can put in similar to Endless Discovery LeoShironsaki (talk) 16:55, 28 March 2024 (GMT)Reply[reply]
That looks so weird thouughhh, putting the link into [Expanded Gaps]. TT 7 TT )
But all right, I think I understand with Perfected Gap. Can I ask for one more clarification? What about Prove? It mentions [Sandstorm Will] skills but you removed them from the Related Skills section, may I ask why? o: G123u (talk) 17:01, 28 March 2024 (GMT)Reply[reply]
I think i accidently removed the wrong one. Suppose to be remove the passive and add sandstorm skills LeoShironsaki (talk) 17:28, 28 March 2024 (GMT)Reply[reply]