Vibe Shot: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI VIBRATIONSHOT.png]]
| [[File:GrandArcherPassive2.png]]
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a certain chance to cause a vibration damage and recover increased MP.
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class !! Level Required
! Class             !! Level Required
|-
|-
| [[Grand Archer]] || 60
| [[Grand Archer]] || 60
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critial Increase !! rowspan=2 | Maximize Increase !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives)
! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Gain<br>Increase !! Max Number<br>of Targets !! Reactivation Cooldown
|-
! Chance !! Damage (Magical) !! MP Gain When<br>Attacking Increase !! Max Targets Hit Limit !! Reactivation Cooldown
|-
|-
| align="left" | 1 || 60 || rowspan="4%" | 35% || rowspan="4" | 3428% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
| colspan=9 | {{PvE}}
|-
|-
| align="left" | 2 || 66 || +3%
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 3428% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
|-
| align="left" | 3 || 68 || +5%
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
|-
| align="left" | 4 || 99 || +7%
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
|-
|}
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
 
|-
=== {{PvP}} ===
| colspan=9 | {{PvP}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical)
|-
|-
| align="left" | 1 || 60 || rowspan="4" | 35% || rowspan="4" | 257%
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 257% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
|-
| align="left" | 2 || 66
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
|-
| align="left" | 3 || 68
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
|-
| align="left" | 4 || 99
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
|-
|}
|}
<br>
==Related Skills==
{{SkillTable|
RenaSkill1.png; Backflip Shot;
RenaSkill7.png; Siege Mode;
SnipingRangerSkill1.png; Arc Shot;
SnipingRangerSkill5.png; Shooting Magnum;
GrandArcherSkill1.png; Stigma Shot;
GrandArcherSkill8.png; Point Fire;
SnipingRangerSkill1.png; Arc Shot/Mod;
SnipingRangerSkill5.png; Shooting Magnum/Mod;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The damage is affected by [[Arrow Mastery]].
*The vibrations count as commands and do not inflict hitstun.
*The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
*The vibrations add to your [[Awakening Mode|awakening gauge]] like a regular hit.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations cannot trigger [[Attributing Equipment|elemental effects on weapons]].
*The vibrations cannot trigger elemental effects on weapons.
*When used with Siege {{CX}}, the vibrations will often occur multiple times in a row per occurrence, due to hit mechanics.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 12/17/2009 || 07/20/2011 || colspan=2 align="left" |
{{buff|[[Vibe Shot]] now also increases MP gain on hits. Similar effect to [[Nature's Sense]] but half the effectiveness.}}
*'''Vibe Shot''' added.
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*{{buff|MP Gain Increase effect added upon activation.}}
|-
|-
| 06/25/2014 || - || colspan=2 align="left" |  
| 06/25/2014 || - || colspan=2 align="left" |  
*[[Vibe Shot]] damage fixed to deal the damage written.
*Damage fixed to deal the damage written.
|-
|-
| 02/05/2015 || - || colspan=2 align="left" |  
| 02/05/2015 || - || colspan=2 align="left" |  
{{nerf|Chance of Effect decreased.}}
*{{nerf|Activation Chance decreased.}}
{{nerf|MP Regen when Hit decreased.}}
*{{nerf|MP Gain Increase when attacking decreased.}}
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
{{buff|Hitstun increased.}}
*{{buff|Hitstun increased.}}
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*Tooltip error fixed.
*Tooltip error fixed.
|-
|-
| 08/24/2017 || - || colspan=2 align="left" |  
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
{{nerf|Hitstun removed.}}
*{{nerf|Hitstun removed.}}
|-
|-
| 04/05/2018 || - || colspan=2 align="left" |  
| 04/05/2018 || - || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Activation Chance increased.}}
*{{buff|Activation Chance increased.}}
|-
|-
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |  
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |  
{{buff|Reactivation Cooldown added.}}
*{{nerf|Reactivation Cooldown added.}}
*Now counts as a command.
*Now counts as a command.
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|'''Critical Increase''' effect added.}}
*{{buff|'''Maximize Increase''' effect added.}}
|}
|}
<br>
<br>
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|Color={{ColorSel|CharLight|Rena}}
|KR= 신동 사격 |KRName=Vibration Shot
|KR=진동 사격|KRName=Vibration Shot
|FR=Flèche vibrante |FRName=Vibrating Arrow
|FR=Flèche vibrante |FRName=Vibrating Arrow
|UK=Vibrating Arrow
|UK=Vibrating Arrow
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}}
}}
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{{SkillNav - Grand Archer}}
{{GASkills}}

Latest revision as of 18:38, 4 April 2024

[Passive]
Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP.


Requirements

Class Level Required
Grand Archer 60


Skill Information

Skill Level Level Required Critial Increase Maximize Increase Vibration
(On hit with Arrow Commands or Actives)
Chance Damage (Magical) MP Gain When
Attacking Increase
Max Targets Hit Limit Reactivation Cooldown
PvE
1 60 9% 9% 20% 3428% 1% 3 2 Seconds
2 66 11% 11% 25% 3%
3 68 13% 13% 30% 5%
4 99 15% 15% 35% 7%
PvP
1 60 9% 9% 20% 257% 1% 3 2 Seconds
2 66 11% 11% 25% 3%
3 68 13% 13% 30% 5%
4 99 15% 15% 35% 7%


Related Skills


Tips and Details


Updates

Date Changes
KR NA PvE PvP
12/17/2009 07/20/2011
  • Vibe Shot added.
07/04/2013 07/04/2013
  • MP Gain Increase effect added upon activation.
06/25/2014 -
  • Damage fixed to deal the damage written.
02/05/2015 -
  • Activation Chance decreased.
  • MP Gain Increase when attacking decreased.
07/23/2015 12/16/2015
  • Hitstun increased.
  • Damage increased.
01/12/2017 01/24/2017
  • Tooltip error fixed.
08/24/2017 09/13/2017
  • Hitstun removed.
04/05/2018 -
  • Damage decreased.
09/20/2018 10/11/2018
  • Damage increased.
  • Activation Chance increased.
10/11/2018 10/31/2018
  • Reactivation Cooldown added.
  • Now counts as a command.
02/29/2024 03/27/2024
  • Critical Increase effect added.
  • Maximize Increase effect added.


Alternative Names

Server Name Translation
South Korea 진동 사격 Vibration Shot
Japan 振動射撃 Vibrating Shot
China (Simplified Chinese) 震动射击 Vibrating Shot
Germany Vibrierender Pfeil Vibrating Arrow
Spain Flecha vibradora Vibrating Arrow
France Flèche vibrante Vibrating Arrow
Italy Freccia Vibrante Vibrating Arrow
Poland Wibrująca Strzała Vibrating Arrow
United Kingdom Vibrating Arrow
Brazil Disparo Vibratório Vibrating Shot