Vibe Shot: Difference between revisions

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| [[Image:SI VIBRATIONSHOT.png]]
| [[Image:SI VIBRATIONSHOT.png]]
| '''[Passive]''' Fires a vibrating arrow by using a secret technique. Command and Active skills have 15% chance to cause a vibration damage and also recover increased MP
| '''[Passive]''' Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a 15% chance to cause a vibration damage, and they recover more MP.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Skill Level !! Character Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Regen<br>when Hit !! Max Number<br>of Targets
! Skill Level !! Character Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Gain<br>Increase !! Max Number<br>of Targets
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| align="left" | 1 || 60 || rowspan="15%" | 15% || rowspan="277%" | 277% || +1% || rowspan="3" | 3
| align="left" | 1 || 60 || rowspan="15%" | 15% || rowspan="277%" | 277% || +1% || rowspan="3" | 3
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*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations cannot trigger elemental effects on weapons.
*The vibrations cannot trigger elemental effects on weapons.
*If skill points are invested in [[Arrow Mastery]]:
*The vibration will gain the damage boost from [[Arrow Mastery]].
**The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
**The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'.
**The vibration will gain the damage boost from [[Arrow Mastery|Arrow Mastery]].
*When used with Siege {{CX}}, the vibrations will often occur multiple times in a row per proc due to hit mechanics.
*When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.
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Revision as of 00:29, 6 March 2016

File:SI VIBRATIONSHOT.png [Passive] Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a 15% chance to cause a vibration damage, and they recover more MP.


Requirements

Class Level Required
Grand Archer 60


Skill Information

Skill Level Character Level Chance Of
Effect
Damage
(Magical)
MP Gain
Increase
Max Number
of Targets
1 60 15% 277% +1% 3
2 66 +3%
3 68 +5%


Tips and Details

  • The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
  • The vibrations add to Rena's awakening gauge like a regular hit.
  • The vibrations cannot trigger elemental effects on weapons.
  • The vibration will gain the damage boost from Arrow Mastery.
    • The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'.
  • When used with Siege , the vibrations will often occur multiple times in a row per proc due to hit mechanics.


Updates

  • 07/04/2013 KR
  • 06/25/2014 NA
    • Vibe Shot damage fixed to deal the damage written.
  • 02/05/2015 KR
    • Chance of Effect decreased.
    • MP Regen when Hit decreased.
  • 07/23/2015 KR
    • Hitstun increased.
    • Damage increased.


Alternative Names

Server Name Translation
South Korea 신동 사격 Vibration Shot
Japan 振動射撃 Vibrating Shot
France Flèche vibrante Vibrating Arrow
United Kingdom Vibrating Arrow


Template:GASkills