Water Dragon's Compass: Difference between revisions

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*'''<font color=red>Glacier:</font>''' He can now summon multiple glacier in an area at once making it both harder to dodge and more a nuisance to on the field. They will also occasionally shatter, creating large chunks of ice that deal damage to anyone in their way.
*'''<font color=red>Glacier:</font>''' He can now summon multiple glacier in an area at once making it both harder to dodge and more a nuisance to on the field. They will also occasionally shatter, creating large chunks of ice that deal damage to anyone in their way.
*'''<font color=red>Water Aura Injection:</font>''' Denif will gather water energy and attempt to inject players with it after some time, instantly killing anyone that is affected by the '''Chilling Cold''' debuff. All players will be coated in a blue aura during this attack.
*'''<font color=red>Water Aura Injection:</font>''' Denif will gather water energy and attempt to inject players with it after some time, instantly killing anyone that is affected by the '''Chilling Cold''' debuff. All players will be coated in a blue aura during this attack.
*'''<font color=red>Blizzard Storm:</font>''' Denif will retreat into the background and summon his water dragon. He will create an ice platform at the center of the stage then consumes all the others in a blizzard. Denif will cause three waves of ice to fall, find the opening to avoid the ice, the third wave will also destroy the platform. Denif will be vulnerable for a period of time after performing this attack.
*'''<font color=red>Water Dragons' Waves:</font>''' Denif will retreat into the background and summon his water dragon. He will create an ice platform at the center of the stage then consumes all the others in a blizzard. Denif will cause three waves of ice to fall, find the opening to avoid the ice, the third wave will also destroy the platform. Denif will be vulnerable for a period of time after performing this attack.
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| BDrop={{tabs|divclass=forceland|name=1|tab1=Water Aura Arm Ornament|contents1={{:14-4Bdrop2}}|tab2=[Force] Water Wears Away the Stone|contents2={{:14-4Bdrop1}}}}
| BDrop={{tabs|divclass=forceland|name=1|tab1=Water Aura Arm Ornament|contents1={{:14-4Bdrop2}}|tab2=[Force] Water Wears Away the Stone|contents2={{:14-4Bdrop1}}}}
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|tab1=Phase 1 Cutscene
|tab1=Phase 1 Cutscene
|contents1=
|contents1=
*'''Denif:''' ''Identify yourself. Who are you, and what purpose do you have coming here?''
*{{StoryIcon|Denif}} '''Denif:''' ''Identify yourself. Who are you, and what purpose do you have coming here?''
|tab2=Phase 2 Cutscene
|tab2=Phase 2 Cutscene
|contents2=
|contents2=
*'''Denif:''' ''Then show me your resolve. If you fail my trials, you will go empty-handed.''
*{{StoryIcon|Denif}} '''Denif:''' ''Then show me your resolve. If you fail my trials, you will go empty-handed.''
|tab3=Dungeon Victory Quote
|tab3=Mid Dungeon Dialogue
|contents3=
|contents3=
When using '''Tracking Icicles:'''
*{{StoryIcon|Denif}} '''Denif:''' ''쫒아라.''
When using '''Icicle Burst:'''
*{{StoryIcon|Denif}} '''Denif:''' ''솟구쳐라.''
When using '''Water Dragons' Waves:'''
*{{StoryIcon|Denif}} '''Denif:''' ''수룡의 파도''
*{{StoryIcon|Denif}} '''Denif:''' ''마음에 파란이 이는 것이 보이는군. 그대는 어디까지 견딜 수 있을까.''
While fatigued:
*{{StoryIcon|Denif}} '''Denif:''' ''쉽게 물러설 생각은 없어보이는군.''
*{{StoryIcon|Denif}} '''Denif:''' ''…자만이 그대의 눈을 흐리고 있군.''
|tab4=Ending Dialogue
|contents4=
'''Normal Mode:'''
*{{StoryIcon|Denif}} '''Denif:''' ''그대들의 의지는 잘 알았다.''
'''Hell Mode:'''
*{{StoryIcon|Denif}} '''Denif:''' ''가거라. 시련은 끝났다.''
|tab5=Dungeon Victory Quote
|contents5=
*'''Aisha:''' ''Disgrace in the family? What does he mean...? I wish I can ask Grandpa...''
*'''Aisha:''' ''Disgrace in the family? What does he mean...? I wish I can ask Grandpa...''
*'''Aisha:''' '' ''
*'''Aisha:''' '' ''

Revision as of 09:03, 16 October 2020

Water Dragon's Compass

Water Dragon's Compass. A dimension within the compass. Chilling air rises from the water filling the area.

Description
Aisha and Chung meet an unexpected person within the compass.
Recommended Level
99
Required Combat Power

300,000

Entry Requirements
{{
  • Must have reached level 99 and completed the quest [Dungeon] Master Road Entry.
}}
Details
{{
  • Only 1 Resurrection Stone can be used to revive in Hell mode.

Environmental Debuff - Trial of the Water Dragon

  • The energy of cold water is frozen and restricts movement, Attack and HP will be reduced by 30% (70% on Phase 2). Effects are reduced by Adaptation.
}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Master Denif - The seal taking on the form of the Master of Water.
  • Mana Shield: Denif creates a barrier around himself that makes him immune to damage, debuffs, and hitstun which must be destroyed before actually dealing damage to him. The barrier's HP is visible in a special UI below his health bar, and will periodically recover.
  • Icicle Tornado: Summons a tornado with the power of water that pushes enemies away.
  • Tracking Icicles: Summons 4 icicles that quickly home in to nearby players. Each hit will inflict 1 stack of Chilling Cold.
    • While the attack itself can bypass invincibility frames, it will not actively target you while you are in invincibility frames.
  • Icicle Burst: Throws a certain amount of water bubbles forward that create icicles on impact with the ground. The icicles persist for a significant amount of time. Being hit by one of the icicles will inflict 1 stack of Chilling Cold.
  • Glacier: Summons a large chunk of ice below a player, dealing a high amount of damage. The ice persists until it is destroyed, hindering player's movement.
  • Drowning Bubble: Summons a water bubble above a player that drops down on top of them, causing a pool of water on the floor that slows players inside it while dealing continuous damage. The pool of water persists for a significant amount of time.
  • Waterfall Pendant: Denif targets one player with his pendant, causing it to float above them and follow them around. The pendant will create a constant vertical stream of water that pierces through all platforms regardless of height as it follows the player around and persists for a significant amount of time. Players hit by the stream of water will lose 50 MP per hit. This attack can still hit players even while they are knocked down or reviving.

Attacks highlighted in red bypass Invincibility frames.
Note:

  • Each stack of Chilling Cold will lower your jump speed. Jumping will remove the debuff.
  • Upon receiving 5 stacks of Chilling Cold, the stacks will be replaced by the Freeze debuff, freezing players for 5 seconds. The duration of the debuff can be mitigated through Water Resistance.
Master Denif (Phase 2) - The seal after it has been depleted to half health. It calls upon the power of the water dragon.

HELL MODE ONLY
Denif is able to use all abilities from phase 1, with the following adjustments:

  • Glacier: He can now summon multiple glacier in an area at once making it both harder to dodge and more a nuisance to on the field. They will also occasionally shatter, creating large chunks of ice that deal damage to anyone in their way.
  • Water Aura Injection: Denif will gather water energy and attempt to inject players with it after some time, instantly killing anyone that is affected by the Chilling Cold debuff. All players will be coated in a blue aura during this attack.
  • Water Dragons' Waves: Denif will retreat into the background and summon his water dragon. He will create an ice platform at the center of the stage then consumes all the others in a blizzard. Denif will cause three waves of ice to fall, find the opening to avoid the ice, the third wave will also destroy the platform. Denif will be vulnerable for a period of time after performing this attack.

}}

}}
Dialogue
  • Denif: Identify yourself. Who are you, and what purpose do you have coming here?
{{
Image Name Boss Character Stats Set Effects
Water Aura Arm Ornament
Water Aura Arm Ornament
Water Aura Arm Ornament
Master Denif
Common

Accessory (Arm):
Critical Damage +1%


[Unidentified * 1]

Master Piece:

2 Pieces:

  • +3% Physical Attack Power
  • +3% Magical Attack Power
  • Adaptation +1%

3 Pieces:

  • Max MP +20
  • Polarize +3%
  • Adaptation +2%
}}
Gallery
Trivia
{{
  • Denif's ultimate attack is identical to Gaia's, just with icicles instead of rocks, as Gaia studied under Denif before becoming a Master. His version is much more potent though, as he casts it 3 times and the icicles drop much faster than Gaia's.
  • Denif's Mana Shield is a fitting reference to one of Aisha's old skills of the same name, as he wrote the skill note for that skill.
  • The hell mode version of Glacier is the basis for Comet Crusader's Master Skill, Mountain Blast.
}}
Updates
{{
Date Changes
KR NA
01/30/2020 02/26/2020
  • Water Dragon's Compass added.
}}
Alternative Names
{{
Server Name Translation
South Korea 수룡의 나침반 Water Dragon's Compass
Germany Kompass des Wasserdrachen Water Dragon's Compass
Spain Brújula del dragón acuático Water Dragon's Compass
France Boussole du dragon aquatique Water Dragon's Compass
Italy Bussola del drago acquatico Water Dragon's Compass
Poland Kompas Wodnego Smoka Water Dragon's Compass
United Kingdom Compass of the Water Dragon
Brazil Bússola do Dragão da Água Water Dragon's Compass
}}


  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
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