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{{Languages|Weapon Imprint System}}
{{Languages|Weapon Imprint System}}
{{Development}}
{{KROnly}}
'''Weapon Imprint''' is a new system to empower certain weapons by imprinting them with Imprint Stones. These allow the player to create a mix-and-match proc effect like those found on many titles and costumes, such as increasing attack power for a certain time at a low probability every time you jump.
'''Weapon Imprint''' is a new system to empower certain weapons by imprinting them with Imprint Stones. These allow the player to create a mix-and-match proc effect like those found on many titles and costumes, such as increasing attack power for a certain time at a low probability every time you jump.


== General Information ==
== General Information ==
[[File:Weapon Engrave System Menu.png|thumbnail|250px|The Imprint System window.]]
[[File:Weapon Engrave System Menu.png|thumbnail|250px|The Imprint System window.]]
The system utilizes a new type of item, the '''Imprint Stones'''. These items can drop randomly from [[Pruinaum]] dungeons. These stones can come in three different types: red, indigo and gold; and three different grades: Common ({{ItemName|rare|Rare}}), Refined ({{ItemName|elite|Elite}}), and Shining ({{ItemName|unique|Unique}}). Crimson imprint stones determine the action that will cause the effect to trigger, such as "When jumping...". A better grade will have access to actions that are easier to perform. Indigo Imprint Stones determine the probability of the effect occurring. A better grade will provide a higher chance. Gold Imprint Stones determine the actual effect, such as increasing Attack Power by X% for Y seconds. A better grade provides higher benefits.
The system utilizes a new type of item, the '''Imprint Stones'''. These items can drop randomly from [[Pruinaum]] dungeons. These stones can come in three different types: red, indigo and gold; and two different grades: Refined ({{ItemName|elite|Elite}}), and Shining ({{ItemName|unique|Unique}}). Crimson imprint stones determine the action that will cause the effect to trigger, such as "When jumping...". A better grade will have access to actions that are easier to perform. Indigo Imprint Stones determine the probability of the effect occurring. A better grade will provide a higher chance. Gold Imprint Stones determine the actual effect, such as increasing Attack Power by X% for Y seconds. A better grade provides higher benefits.


Currently, this system is only available for the [[Apocalypse Type-Void]], [[Flames of Judgement-Demonic]], and [[Repose of Souls - Soul Trace]] weapons. While the '''Apocalypse''' weapons only have 1 Imprint Slot, the '''Flames of Judgement''' weapons has 2 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time.
Currently, this system is only available for the [[Apocalypse Type-Void]], [[Flames of Judgement-Demonic]], [[Vestige of Soul - Requiem]], and [[Submergence of Abyss - Phantom Weapon|Submergence of Abyss - Phantom]] weapons. While the '''Apocalypse''' weapons only have 1 Imprint Slot, the '''Flames of Judgement''' weapons has 2 slots, and the '''Vestige of Soul - Requiem''' weapons have 3 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time.


=== How to use it ===
=== How to use it ===
The system can be accessed by talking to [[Asella]] in [[Camp: Aurora]].
The system can be accessed by talking to [[Asella]] in [[Camp: Aurora]].


Upon selecting your weapon, you can slot Imprint Stones in their respective slots just as you would Magic Stones for regular [[Socketing Equipment|Socketing]]. It costs 2,400,000 ED to imprint a stone in its slot, and you will be able to choose whether or not to keep the effect you roll, or continue with the next stone. An effect will only be imprinted once you hit apply, so you do not lose an existing stone that's already imprinted should the new effect not be to your liking.
Upon selecting your weapon, you can slot Imprint Stones in their respective slots just as you would Magic Stones for regular [[Socketing Equipment|Socketing]]. It costs 1,600,000 ED to imprint a stone in its slot, and you will be able to choose whether or not to keep the effect you roll, or continue with the next stone. An effect will only be imprinted once you hit apply, so you do not lose an existing stone that's already imprinted should the new effect not be to your liking.


=== Imprint Effects ===
=== Imprint Effects ===
Line 22: Line 20:


==== <font color=red>Condition</font> ====
==== <font color=red>Condition</font> ====
{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:red" class="textfloat"
! rowspan=2 | Effect || colspan=3 | Value/Availability
|- style="background:red" class="textfloat"
! {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
|-
| align=left | After attacking with commands/actives 𝑥 times || 15 / 20 / 25 || 10 || {{Check|N}}
|-
| align=left | When attacking with commands/actives || {{Check|N}} || {{Check|N}} || {{Check|Y}}
|-
| align=left | When using a Flexibility Skill || {{Check|Y}} || {{Check|Y}} || {{Check|N}}
|-
| align=left | When using a Tenacity skill || {{Check|Y}} || {{Check|Y}} || {{Check|N}}
|-
| align=left | When using a Strength skill || {{Check|N}} || {{Check|Y}} || {{Check|N}}
|-
| align=left | When using a Bravery skill || {{Check|N}} || {{Check|Y}} || {{Check|N}}
|-
| align=left | When using a Special Active skill || {{Check|N}} || {{Check|N}} || {{Check|Y}}
|-
| align=left | When using a Hyper Active skill || {{Check|Y}} || {{Check|Y}} || {{Check|Y}}
|-
| align=left | When using 1st Stage Master skill || {{Check|Y}} || {{Check|N}} || {{Check|N}}
|-
| align=left | When using 2nd Stage Master skill || {{Check|Y}} || {{Check|N}} || {{Check|N}}
|-
| align=left | When using 3rd Stage Master skill || {{Check|N}} || {{Check|Y}} || {{Check|N}}
|-
| align=left | When using 4th Stage Master skill || {{Check|N}} || {{Check|Y}} || {{Check|N}}
|-
| align=left | When using 1st, 2nd Stage Master skill || {{Check|Y}} || {{Check|N}} || {{Check|Y}}
|-
| align=left | When using 3rd, 4th Stage Master skill || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
|-
| align=left | When using Master skill || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
|-
| align=left | When attacking a target with over x% HP || 90% / 80% / 70% || 60% / 50% / 40% || 30% / 20% / 10%
|-
| align=left | When attacking a knocked down target || {{Check|Y}} || {{Check|N}} || {{Check|N}}
|-
| align=left | When defeating a monster || {{Check|Y}} || {{Check|Y}} || {{Check|Y}}
|-
| align=left | When attacked || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
|-
| align=left | When attacked by a boss || {{Check|Y}} || {{Check|Y}} || {{Check|N}}
|-
| align=left | When inflicted with a debuff || {{Check|Y}} || {{Check|N}} || {{Check|N}}
|-
| align=left | When knocked down || {{Check|Y}} || {{Check|N}} || {{Check|N}}
|-
| align=left | When getting up || {{Check|Y}} || {{Check|N}} || {{Check|N}}
|-
| align=left | Every 𝑥 seconds outside of combat || 15 || 10 || 5
|-
| align=left | Every 𝑥 seconds || 30 / 25 || 20 / 15 || 15 / 10
|-
| align=left | When dashing || {{Check|N}} || {{Check|N}} || {{Check|Y}}
|-
| align=left | When jumping || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
|-
| align=left | When pressing the awakening key || {{Check|N}} || {{Check|N}} || {{Check|Y}}
|-
| align=left | When Transcendence buff activates || {{Check|N}} || {{Check|Y}} || {{Check|Y}}
|-
| align=left | When HP drops below 𝑥% || 10% / 20% || 30% / 40% || 50% / 60%
|-
| align=left | When MP drops below 𝑥% || 10% / 20% || 30% / 40% || 50% / 60%
|-
| align=left | When recovering 𝑥% HP || 90% / 80% || 70% / 60% || 50% / 40%
|-
| align=left | When recovering 𝑥% MP || 90% / 80% || 70% / 60% || 50% / 40%
|-
| align=left | When using a consumable || {{Check|N}} || {{Check|N}} || {{Check|Y}}
|-
|-
! Icon || {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
| align=left | When Pet skill is used || {{Check|Y}} || {{Check|N}} || {{Check|N}}
|-
|-
| [[File:EngravingStoneRed1.png|center]] || {{*}}After attacking with commands/actives 20~25 times
| align=left | When gaining ED || {{Check|N}} || {{Check|N}} || {{Check|Y}}
{{*}}When using a Hyper Active skill
{{*}}When using 1st, 2nd Stage Master Class skill
{{*}}When using 2nd Stage Master Class skill
{{*}}When HP drops below 10/20%
{{*}}When MP drops below 10/20%
{{*}}When recovering 90% HP
{{*}}When attacking a target with over 70% HP
{{*}}When attacked by a boss
{{*}}When inflicted with a debuff
|| {{*}}When using a Tenacity skill
{{*}}When attacking a target with over 50% HP
{{*}}Upon recovering MP by 60%
|| {{*}}After attacking with commands/actives ? times
{{*}}When attacking with commands/actives
{{*}}When using a Flexibility Skill
{{*}}When using a Tenacity skill
{{*}}When using a Strength skill
{{*}}When using a Bravery skill
{{*}}When using a Special Active skill
{{*}}When using a Hyper Active skill
{{*}}When using Master Class Stage 1/2/3/4 skill
{{*}}When using Maser Class skill
{{*}}Every second outside of combat
{{*}}Every ? seconds
{{*}}When HP drops below ?%
{{*}}When MP drops below ?%
{{*}}When recovering ?% HP
{{*}}When awakening
{{*}}When Transcendence buff activates
{{*}}When attacking a target with over ?% HP
{{*}}When attacking a knocked down target
{{*}}When defeating a monster
{{*}}When attacked
{{*}}When attacked by a boss
{{*}}When inflicted with a debuff
{{*}}When knocked down
{{*}}When recovering from being knocked down
{{*}}When dashing
{{*}}When jumping
{{*}}When using a consumable
{{*}}When Pet skill is used
{{*}}When gaining ED
|}
|}


==== <font color=blue>Probability</font> ====
==== <font color=blue>Probability</font> ====
{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:lightblue" class="textfloat"
! colspan=3  | Value
|- style="background:lightblue" class="textfloat"
! {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
|-
|-
! Icon || {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
| 1~10% || 11~20% || 21~30% /<br>[3*Enhancement Stats]%
|-
| [[File:EngravingStoneBlue1.png|center]] || {{*}}1~10%
|| {{*}}11~20%
|| {{*}}21~30% / [3*Enhancement Stats]%
|}
|}


==== <font color=orange>Effect</font> ====
==== <font color=orange>Effect</font> ====
{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:gold" class="textfloat"
! rowspan=2 | Effect || colspan=3 | Value
|- style="background:gold" class="textfloat"
! {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
|-
| align="left" | Increase Physical Attack by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
| align="left" | Increase Magical Attack by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
| align="left" | Increase Critical by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
|-
| align="left" | Increase Critical Damage by 𝑥% (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|-
| align="left" | Increase Maximize by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
|-
| align="left" | Increase Additional Damage by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
|-
| align="left" | Increase Physical Defense Ignore by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
! Icon || {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
| align="left" | Increase Magical Defense Ignore by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
|-
|-
| [[File:EngravingStoneYellow1.png|center]] || {{*}}Increase Critical Damage by 1% (Only 40% as effective in PvP)
| align="left" | Increase Damage to Bosses by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
{{*}}Increase Skill Damage by 1.5% (Only 40% as effective in PvP)
|-
{{*}}Increase Action Speed by 3/4/8%
| align="left" | Increase Skill Damage by 𝑥% (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
{{*}}Increase Movement Speed by 3/5%
|-
{{*}}Decrease Skill Cooldown by 1% (Only 40% as effective in PvP)
| align="left" | Increase Action Speed by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
{{*}}Increase Physical Defense by 1/2%
|-
{{*}}Increase Magical Defense by 1/2%
| align="left" | Increase Movement Speed by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
{{*}}Increase Recovery Item Effectiveness by 5%
|-
{{*}}Decrease Recovery Item Cooldown by 3% (Max 30%)
| align="left" | Increase Jump Speed by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
{{*}}Recover party's MP by 5% per second
|-
{{*}}Enemy resistance will be decreased by 25
| align="left" | Increase All Speeds by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|| {{*}}Increase Movement Speed by 8%
|-
{{*}}Decrease Recovery Item Cooldown by 6% (Max 30%)
| align="left" | Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) || 1% / 2% / 3% || 4% / 5% / 6% || 7% / 8%
{{*}}Increase party's Damage Reduction by 6%
|-
{{*}}Recover party's HP by 6% per second '''<font color=red>(Dungeon Only)</font>'''
| align="left" | Decrease Skill Cooldown by 𝑥% (Only 40% as effective in PvP) || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
|| {{*}}Increase Physical Attack by ?%
|-
{{*}}Increase Magical Attack by ?%
| align="left" | Increase HP by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
{{*}}Increase Critical by ?%
|-
{{*}}Increase Critical Damage by ?% (Only 40% as effective in PvP)
| align="left" | Increase Physical Defense by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
{{*}}Increase Maximize by ?%
|-
{{*}}Increase Additional Damage by ?%
| align="left" | Increase Magical Defense by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5% / [0.5*Enhancement Stats]%
{{*}}Increase Defense Ignore by ?%
|-
{{*}}Increase Damage to Bosses by ?%
| align="left" | Decrease Damage from Bosses by 𝑥% || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
{{*}}Increase Skill Damage by ?% (Only 40% as effective in PvP)
|-
{{*}}Increase Action Speed by ?%
| align="left" | Increase Recovery Item Effectiveness by 𝑥% || 1% / 3% / 5% || 7% / 9% / 11% || 13% / 15%
{{*}}Increase Movement Speed by ?%
|-
{{*}}Increase Jump Speed by ?%
| align="left" | Decrease Recovery Item Cooldown by 𝑥% (Max 30%) || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10%
{{*}}Increase All Speeds by ?%
|-
{{*}}Decrease MP Cost by ?%
| align="left" | Increase party's Damage Reduction by 𝑥% || 3% / 4% / 5% || 6% / 7% / 8% || 9% / 10% / [1*Enhancement Stats]%
{{*}}Decrease Skill Cooldown by ?%
|-
{{*}}Increase HP by ?%
| align="left" | Recover party's HP by 𝑥% per second '''<font color=red>(Dungeon Only)</font>''' || 2% 3% / 4% / 5% || 6% / 7% / 8%  || 9% / 10%
{{*}}Increase Physical Defense by ?%
|-
{{*}}Increase Magical Defense by ?%
| align="left" | Recover party's MP by 𝑥% per second '''<font color=red>(Dungeon Only)</font>''' || 1% / 1.5% / 2% || 2.5% / 3% / 3.5% || 4% / 5%
{{*}}Decrease Damage from Bosses by ?%
|-
{{*}}Increase Recovery Item Effectiveness by ?%
| align="left" | Decrease nearby enemy's element resistance by 𝑥 || 15 / 20 / 25 || 30 / 35 / 40 || 45 / 55 / [5*Enhancement Stats]
{{*}}Decrease Recovery Item Cooldown by ?%
{{*}}Increase party's Damage Reduction by ?%
{{*}}Recover party's HP by ?% per second '''<font color=red>(Dungeon Only)</font>'''
{{*}}Recover party's MP by ?% per second '''<font color=red>(Dungeon Only)</font>'''
|}
|}


== Imprint Stones ==
== Imprint Stones ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Village|15}}"
|- style="background:{{ColorSel|Village|16}}" class="textfloat"
! rowspan=2 | Type !! colspan=2 | {{ItemName|Rare|Rare}} !! colspan=2 |  {{ItemName|Elite|Elite}} !! colspan=2 |  {{ItemName|Unique|Unique}}
! rowspan=2 | Type !! colspan=2 |  {{ItemName|Elite|Elite}} !! colspan=2 |  {{ItemName|Unique|Unique}}
|- style="background:{{ColorSel|Village|15}}"
|- style="background:{{ColorSel|Village|16}}" class="textfloat"
! Image !! Name !! Image !! Name !! Image !! Name
! Image !! Name !! Image !! Name
|-
|-
| <font color=red>Red</font>
| <font color=red>Crimson</font>
| [[File:EngravingStoneRed1.png|64px]] || Crimson Common Imprint Stone || [[File:EngravingStoneRed2.png|64px]] || Crimson Refined Imprint Stone || [[File:EngravingStoneRed3.png|64px]] || Crimson Shining Imprint Stone
| [[File:EngravingStoneRed2.png|64px]] || {{ItemName|Crimson Refined Imprint Stone|Elite}} || [[File:EngravingStoneRed3.png|64px]] || {{ItemName|Crimson Shining Imprint Stone|Unique}}
|-
|-
| <font color=blue>Indigo</font>
| <font color=blue>Indigo</font>
| [[File:EngravingStoneBlue1.png|64px]] || Indigo Common Imprint Stone || [[File:EngravingStoneBlue2.png|64px]] || Indigo Refined Imprint Stone || [[File:EngravingStoneBlue3.png|64px]] || Indigo Shining Imprint Stone
| [[File:EngravingStoneBlue2.png|64px]] || {{ItemName|Indigo Refined Imprint Stone|Elite}} || [[File:EngravingStoneBlue3.png|64px]] || {{ItemName|Indigo Shining Imprint Stone|Unique}}
|-
|-
| <font color=orange>Gold</font>
| <font color=orange>Gold</font>
| [[File:EngravingStoneYellow1.png|64px]] || Gold Common Imprint Stone || [[File:EngravingStoneYellow2.png|64px]] || Gold Refined Imprint Stone || [[File:EngravingStoneYellow3.png|64px]] || Gold Shining Imprint Stone
| [[File:EngravingStoneYellow2.png|64px]] || {{ItemName|Gold Refined Imprint Stone|Elite}} || [[File:EngravingStoneYellow3.png|64px]] || {{ItemName|Gold Shining Imprint Stone|Unique}}
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While the effects do not provide raw stats visible in the character info, they have an effect on your Combat Power, increasing it based on various as of now unknown factors.
*While the effects do not provide raw stats visible in the character info, they have an effect on your Combat Power:
**The '''Indigo''' stones provide more CP the higher the probability you receive from them is.
**The '''Crimson''' stones do not provide any CP regardless of their effect.
**The '''Indigo''' stones provide more CP the higher the probability you receive from them is, as long as the '''Gold''' stone grants CP.
**The '''Gold''' stones provide CP depending on the effect they grant. Any effects that would normally provide CP such as attack power or skill damage are included, but any effects that would not such as defense or party damage reduction are not.
*Certain '''Crimson''' stone effects such as "When below x HP" or "When below x MP" do not check for their conditions to be met just once, but continue to check their condition at a rapid rate as long as the effect is not on cooldown already. This allows them to ensure the buff triggers, regardless of your '''Indigo''' stone's probability, as even a low probability is likely to trigger within the first second at the rate the effect tries to activate.
*The '''Gold''' stone effect "Increase party's Damage Reduction by 𝑥%" is only 40% effective in PvP, even though it's not mentioned in its description.
*All percentage increases on imprints are multiplicative except for Boss Damage which is additive.
<br>
 
== Related Items ==
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|16}}" class="textfloat"
! width=1px | Image
! Item Name
! How to Obtain
! Cost
! Effect
|-
|[[File:Cube - Imprint Stone.png]]
| Imprint Stone Random Cube<br>(각인석 랜덤 큐브)
|
*Obtain from Quests
*Event reward
| N/A
| Obtain a random imprint stone.
|}
<br>
 
== Gallery ==
<gallery>
File:Imprint Aura - Apocalypse Type-Void.png|Apocalypse Type-Void Weapon
File:Imprint Aura - Flames of Judgement-Demonic.png|Flames of Judgement-Demonic Weapon
File:Imprint Aura - Vestige of Soul - Requiem.png|Vestige of Soul - Requiem Weapon
File:Imprint Aura - Submergence of Abyss - Phantom.png|Submergence of Abyss - Phantom Weapon
File:EngravingStoneRed1.png|Crimson Common Imprint Stone<br>{{Color|Red|(Can no longer be obtained)}}
File:EngravingStoneBlue1.png|Indigo Common Imprint Stone<br>{{Color|Red|(Can no longer be obtained)}}
File:EngravingStoneYellow1.png|Gold Common Imprint Stone<br>{{Color|Red|(Can no longer be obtained)}}
</gallery>
<br>
<br>


== Updates ==
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|Misc}}"
|- style="background:{{ColorSel|Village|16}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background-color: {{ColorSel|Misc}}"
|- style="background:{{ColorSel|Village|16}}" class="textfloat"
! KR !! NA
! KR !! NA
|-
|-
| 07/16/2020 || 08/12/2020 || align="left" |  
| 07/16/2020 || 08/12/2020 || align="left" |  
*'''Weapon Imprint System''' added
*'''Weapon Imprint System''' added
|-
| 09/24/2020 || - || align="left" |
*(Unlisted) Fixed certain Crimson stone effects activating abnormally.
|-
| 07/06/2023 || 08/02/2023 || align="left" |
*Imbue cost reduced.
*Common Imprint Stones can no longer be obtained.
|}
|}
<br>
<br>
{{Guides}}
{{Guides}}

Latest revision as of 12:02, 19 December 2023

Weapon Imprint is a new system to empower certain weapons by imprinting them with Imprint Stones. These allow the player to create a mix-and-match proc effect like those found on many titles and costumes, such as increasing attack power for a certain time at a low probability every time you jump.

General Information

The Imprint System window.

The system utilizes a new type of item, the Imprint Stones. These items can drop randomly from Pruinaum dungeons. These stones can come in three different types: red, indigo and gold; and two different grades: Refined (elite), and Shining (unique). Crimson imprint stones determine the action that will cause the effect to trigger, such as "When jumping...". A better grade will have access to actions that are easier to perform. Indigo Imprint Stones determine the probability of the effect occurring. A better grade will provide a higher chance. Gold Imprint Stones determine the actual effect, such as increasing Attack Power by X% for Y seconds. A better grade provides higher benefits.

Currently, this system is only available for the Apocalypse Type-Void, Flames of Judgement-Demonic, Vestige of Soul - Requiem, and Submergence of Abyss - Phantom weapons. While the Apocalypse weapons only have 1 Imprint Slot, the Flames of Judgement weapons has 2 slots, and the Vestige of Soul - Requiem weapons have 3 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time.

How to use it

The system can be accessed by talking to Asella in Camp: Aurora.

Upon selecting your weapon, you can slot Imprint Stones in their respective slots just as you would Magic Stones for regular Socketing. It costs 1,600,000 ED to imprint a stone in its slot, and you will be able to choose whether or not to keep the effect you roll, or continue with the next stone. An effect will only be imprinted once you hit apply, so you do not lose an existing stone that's already imprinted should the new effect not be to your liking.

Imprint Effects

Once all 3 slots are full, an effect will be added to your weapon in the following format:
[Condition] have a [Probability] chance to [Effect] for 5 seconds (Does not trigger again for 20 seconds). (Does not overlap)

The full list of available options for each slot are listed below.

Condition

Effect Value/Availability
Rare Elite Unique
After attacking with commands/actives 𝑥 times 15 / 20 / 25 10
When attacking with commands/actives
When using a Flexibility Skill
When using a Tenacity skill
When using a Strength skill
When using a Bravery skill
When using a Special Active skill
When using a Hyper Active skill
When using 1st Stage Master skill
When using 2nd Stage Master skill
When using 3rd Stage Master skill
When using 4th Stage Master skill
When using 1st, 2nd Stage Master skill
When using 3rd, 4th Stage Master skill
When using Master skill
When attacking a target with over x% HP 90% / 80% / 70% 60% / 50% / 40% 30% / 20% / 10%
When attacking a knocked down target
When defeating a monster
When attacked
When attacked by a boss
When inflicted with a debuff
When knocked down
When getting up
Every 𝑥 seconds outside of combat 15 10 5
Every 𝑥 seconds 30 / 25 20 / 15 15 / 10
When dashing
When jumping
When pressing the awakening key
When Transcendence buff activates
When HP drops below 𝑥% 10% / 20% 30% / 40% 50% / 60%
When MP drops below 𝑥% 10% / 20% 30% / 40% 50% / 60%
When recovering 𝑥% HP 90% / 80% 70% / 60% 50% / 40%
When recovering 𝑥% MP 90% / 80% 70% / 60% 50% / 40%
When using a consumable
When Pet skill is used
When gaining ED

Probability

Value
Rare Elite Unique
1~10% 11~20% 21~30% /
[3*Enhancement Stats]%

Effect

Effect Value
Rare Elite Unique
Increase Physical Attack by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Magical Attack by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Critical by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase Critical Damage by 𝑥% (Only 40% as effective in PvP) 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Maximize by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase Additional Damage by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase Physical Defense Ignore by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5%
Increase Magical Defense Ignore by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5%
Increase Damage to Bosses by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5%
Increase Skill Damage by 𝑥% (Only 40% as effective in PvP) 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Action Speed by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase Movement Speed by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase Jump Speed by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase All Speeds by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Decrease MP Cost by 𝑥% (Only 40% as effective in PvP) 1% / 2% / 3% 4% / 5% / 6% 7% / 8%
Decrease Skill Cooldown by 𝑥% (Only 40% as effective in PvP) 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase HP by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase Physical Defense by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Increase Magical Defense by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5% / [0.5*Enhancement Stats]%
Decrease Damage from Bosses by 𝑥% 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5%
Increase Recovery Item Effectiveness by 𝑥% 1% / 3% / 5% 7% / 9% / 11% 13% / 15%
Decrease Recovery Item Cooldown by 𝑥% (Max 30%) 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Increase party's Damage Reduction by 𝑥% 3% / 4% / 5% 6% / 7% / 8% 9% / 10% / [1*Enhancement Stats]%
Recover party's HP by 𝑥% per second (Dungeon Only) 2% 3% / 4% / 5% 6% / 7% / 8% 9% / 10%
Recover party's MP by 𝑥% per second (Dungeon Only) 1% / 1.5% / 2% 2.5% / 3% / 3.5% 4% / 5%
Decrease nearby enemy's element resistance by 𝑥 15 / 20 / 25 30 / 35 / 40 45 / 55 / [5*Enhancement Stats]

Imprint Stones

Type Elite Unique
Image Name Image Name
Crimson Crimson Refined Imprint Stone Crimson Shining Imprint Stone
Indigo Indigo Refined Imprint Stone Indigo Shining Imprint Stone
Gold Gold Refined Imprint Stone Gold Shining Imprint Stone


Tips and Details

  • While the effects do not provide raw stats visible in the character info, they have an effect on your Combat Power:
    • The Crimson stones do not provide any CP regardless of their effect.
    • The Indigo stones provide more CP the higher the probability you receive from them is, as long as the Gold stone grants CP.
    • The Gold stones provide CP depending on the effect they grant. Any effects that would normally provide CP such as attack power or skill damage are included, but any effects that would not such as defense or party damage reduction are not.
  • Certain Crimson stone effects such as "When below x HP" or "When below x MP" do not check for their conditions to be met just once, but continue to check their condition at a rapid rate as long as the effect is not on cooldown already. This allows them to ensure the buff triggers, regardless of your Indigo stone's probability, as even a low probability is likely to trigger within the first second at the rate the effect tries to activate.
  • The Gold stone effect "Increase party's Damage Reduction by 𝑥%" is only 40% effective in PvP, even though it's not mentioned in its description.
  • All percentage increases on imprints are multiplicative except for Boss Damage which is additive.


Related Items

Image Item Name How to Obtain Cost Effect
Imprint Stone Random Cube
(각인석 랜덤 큐브)
  • Obtain from Quests
  • Event reward
N/A Obtain a random imprint stone.


Gallery


Updates

Date Changes
KR NA
07/16/2020 08/12/2020
  • Weapon Imprint System added
09/24/2020 -
  • (Unlisted) Fixed certain Crimson stone effects activating abnormally.
07/06/2023 08/02/2023
  • Imbue cost reduced.
  • Common Imprint Stones can no longer be obtained.


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