Weapon Imprint System: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! Icon || {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
! rowspan=2 | Effect || colspan=3 | Value/Availability
|-
|-
| [[File:EngravingStoneRed1.png|center]] || {{*}}After attacking with commands/actives 20~25 times
! {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
{{*}}When using a Hyper Active skill
|-
{{*}}When using 1st, 2nd Stage Master Class skill
|After attacking with commands/actives x times || 15~25 || 10 || ?
{{*}}When using 2nd Stage Master Class skill
|-
{{*}}When HP drops below 10/20%
|When attacking with commands/actives || {{Check|N}} || {{Check|N}} || {{Check|Y}}
{{*}}When MP drops below 10/20%
|-
{{*}}When recovering 90% HP
|When using a Flexibility Skill || {{Check|Y}} || {{Check|Y}} || {{Check|Y}}
{{*}}When attacking a target with over 70% HP
|-
{{*}}When attacked by a boss
|When using a Tenacity skill || {{Check|Y}} || {{Check|Y}} || {{Check|Y}}
{{*}}When inflicted with a debuff
|-
|| {{*}}When using a Tenacity skill
|When using a Strength skill || ? || {{Check|Y}} || {{Check|Y}}
{{*}}When attacking a target with over 50% HP
|-
{{*}}Upon recovering MP by 60%
|When using a Bravery skill || ? || {{Check|Y}} || {{Check|Y}}
|| {{*}}After attacking with commands/actives ? times
|-
{{*}}When attacking with commands/actives
|When using a Special Active skill || {{Check|N}} || {{Check|N}} || {{Check|Y}}
{{*}}When using a Flexibility Skill
|-
{{*}}When using a Tenacity skill
|When using a Hyper Active skill || {{Check|Y}} || {{Check|Y}} || {{Check|Y}}
{{*}}When using a Strength skill
|-
{{*}}When using a Bravery skill
|When using 1st Stage Master skill || {{Check|Y}} || ? || ?
{{*}}When using a Special Active skill
|-
{{*}}When using a Hyper Active skill
|When using 2nd Stage Master skill || {{Check|Y}} || ? || ?
{{*}}When using Master Class Stage 1/2/3/4 skill
|-
{{*}}When using Maser Class skill
|When using 3rd Stage Master skill || {{Check|Y}} || ? || ?
{{*}}Every second outside of combat
|-
{{*}}Every ? seconds
|When using 4th Stage Master skill || {{Check|Y}} || ? || ?
{{*}}When HP drops below ?%
|-
{{*}}When MP drops below ?%
|When using 1st, 2nd Stage Master skill || {{Check|Y}} || {{Check|Y}} || {{Check|Y}}
{{*}}When recovering ?% HP
|-
{{*}}When awakening
|When using 3rd, 4th Stage Master skill || ? || {{Check|Y}} || {{Check|Y}}
{{*}}When Transcendence buff activates
|-
{{*}}When attacking a target with over ?% HP
|When using Master skill || {{Check|N}} || ? || {{Check|Y}}
{{*}}When attacking a knocked down target
|-
{{*}}When defeating a monster
|When attacking a target with over x% HP || 90~70% || 60~40% || 30~10%
{{*}}When attacked
|-
{{*}}When attacked by a boss
|When attacking a knocked down target || {{Check|Y}} || ? || ?
{{*}}When inflicted with a debuff
|-
{{*}}When knocked down
|When defeating a monster || {{Check|Y}} || {{Check|Y}} || {{Check|Y}}
{{*}}When recovering from being knocked down
|-
{{*}}When dashing
|When attacked || ? || {{Check|Y}} || ?
{{*}}When jumping
|-
{{*}}When using a consumable
|When attacked by a boss || {{Check|Y}} || ? || ?
{{*}}When Pet skill is used
|-
{{*}}When gaining ED
|When inflicted with a debuff || {{Check|Y}} || ? || ?
|-
|When knocked down || {{Check|Y}} || ? || ?
|-
|When getting up || {{Check|Y}} || ? || ?
|-
|Every x seconds outside of combat || 15 || 10 || ?
|-
|Every x seconds || 30~25 || 20~15 || 15~10
|-
|When dashing || ? || ? || ?
|-
|When jumping || {{Check|Y}} || {{Check|Y}} || {{Check|Y}}
|-
|When pressing the awakening key || {{Check|Y}} || {{Check|Y}} || {{Check|Y}}
|-
|When Transcendence buff activates || ? || ? || {{Check|Y}}
|-
|When HP drops below x% || 10~20% || 30~40% || 50~60%
|-
|When MP drops below x% || 10~20% || 30~40% || 50~60%
|-
|When recovering x% HP || 90~80% || 70~60% || 50~40%
|-
|When recovering x% MP || 90~80% || 70~60% || 50~40%
|-
|When using a consumable || ? || ? || {{Check|Y}}
|-
|When Pet skill is used || {{Check|Y}} || ? || ?
|-
|When gaining ED || ? || ? || {{Check|Y}}
|}
|}



Revision as of 20:59, 13 August 2020

Information: This article is currently under development. Please be patient while we're adding the finishing touches!
Warning: This content is not yet released on certain servers, check its availability status.

Weapon Imprint is a new system to empower certain weapons by imprinting them with Imprint Stones. These allow the player to create a mix-and-match proc effect like those found on many titles and costumes, such as increasing attack power for a certain time at a low probability every time you jump.

General Information

The Imprint System window.

The system utilizes a new type of item, the Imprint Stones. These items can drop randomly from Pruinaum dungeons. These stones can come in three different types: red, indigo and gold; and three different grades: Common (rare), Refined (elite), and Shining (unique). Crimson imprint stones determine the action that will cause the effect to trigger, such as "When jumping...". A better grade will have access to actions that are easier to perform. Indigo Imprint Stones determine the probability of the effect occurring. A better grade will provide a higher chance. Gold Imprint Stones determine the actual effect, such as increasing Attack Power by X% for Y seconds. A better grade provides higher benefits.

Currently, this system is only available for the Apocalypse Type-Void, Flames of Judgement-Demonic, and Soul Trace - Repose of Souls weapons. While the Apocalypse weapons only have 1 Imprint Slot, the Flames of Judgement weapons has 2 slots, the Soul Trace - Repose of Souls weapon has 3 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time.

How to use it

The system can be accessed by talking to Asella in Camp: Aurora.

Upon selecting your weapon, you can slot Imprint Stones in their respective slots just as you would Magic Stones for regular Socketing. It costs 2,400,000 ED to imprint a stone in its slot, and you will be able to choose whether or not to keep the effect you roll, or continue with the next stone. An effect will only be imprinted once you hit apply, so you do not lose an existing stone that's already imprinted should the new effect not be to your liking.

Imprint Effects

Once all 3 slots are full, an effect will be added to your weapon in the following format:
[Condition] have a [Probability] chance to [Effect] for 5 seconds (Does not trigger again for 20 seconds). (Does not overlap)

The full list of available options for each slot are listed below.

Condition

Effect Value/Availability
Rare Elite Unique
After attacking with commands/actives x times 15~25 10 ?
When attacking with commands/actives
When using a Flexibility Skill
When using a Tenacity skill
When using a Strength skill ?
When using a Bravery skill ?
When using a Special Active skill
When using a Hyper Active skill
When using 1st Stage Master skill ? ?
When using 2nd Stage Master skill ? ?
When using 3rd Stage Master skill ? ?
When using 4th Stage Master skill ? ?
When using 1st, 2nd Stage Master skill
When using 3rd, 4th Stage Master skill ?
When using Master skill ?
When attacking a target with over x% HP 90~70% 60~40% 30~10%
When attacking a knocked down target ? ?
When defeating a monster
When attacked ? ?
When attacked by a boss ? ?
When inflicted with a debuff ? ?
When knocked down ? ?
When getting up ? ?
Every x seconds outside of combat 15 10 ?
Every x seconds 30~25 20~15 15~10
When dashing ? ? ?
When jumping
When pressing the awakening key
When Transcendence buff activates ? ?
When HP drops below x% 10~20% 30~40% 50~60%
When MP drops below x% 10~20% 30~40% 50~60%
When recovering x% HP 90~80% 70~60% 50~40%
When recovering x% MP 90~80% 70~60% 50~40%
When using a consumable ? ?
When Pet skill is used ? ?
When gaining ED ? ?

Probability

Icon Rare Elite Unique
  • 1~10%
  • 11~20%
  • 21~30% / [3*Enhancement Stats]%

Effect

Icon Rare Elite Unique
  • Increase Critical Damage by 1% (Only 40% as effective in PvP)
  • Increase Skill Damage by 1.5% (Only 40% as effective in PvP)
  • Increase Action Speed by 3/4/8%
  • Increase Movement Speed by 3/5%
  • Decrease Skill Cooldown by 1% (Only 40% as effective in PvP)
  • Increase Physical Defense by 1/2%
  • Increase Magical Defense by 1/2%
  • Increase Recovery Item Effectiveness by 5%
  • Decrease Recovery Item Cooldown by 3% (Max 30%)
  • Recover party's MP by 5% per second
  • Enemy resistance will be decreased by 25
  • Increase Movement Speed by 8%
  • Decrease Recovery Item Cooldown by 6% (Max 30%)
  • Increase party's Damage Reduction by 6%
  • Recover party's HP by 6% per second (Dungeon Only)
  • Increase Physical Attack by ?%
  • Increase Magical Attack by ?%
  • Increase Critical by ?%
  • Increase Critical Damage by ?% (Only 40% as effective in PvP)
  • Increase Maximize by ?%
  • Increase Additional Damage by ?%
  • Increase Defense Ignore by ?%
  • Increase Damage to Bosses by ?%
  • Increase Skill Damage by ?% (Only 40% as effective in PvP)
  • Increase Action Speed by ?%
  • Increase Movement Speed by ?%
  • Increase Jump Speed by ?%
  • Increase All Speeds by ?%
  • Decrease MP Cost by ?%
  • Decrease Skill Cooldown by ?%
  • Increase HP by ?%
  • Increase Physical Defense by ?%
  • Increase Magical Defense by ?%
  • Decrease Damage from Bosses by ?%
  • Increase Recovery Item Effectiveness by ?%
  • Decrease Recovery Item Cooldown by ?%
  • Increase party's Damage Reduction by ?%
  • Recover party's HP by ?% per second (Dungeon Only)
  • Recover party's MP by ?% per second (Dungeon Only)

Imprint Stones

Type Rare Elite Unique
Image Name Image Name Image Name
Red Crimson Common Imprint Stone Crimson Refined Imprint Stone Crimson Shining Imprint Stone
Indigo Indigo Common Imprint Stone Indigo Refined Imprint Stone Indigo Shining Imprint Stone
Gold Gold Common Imprint Stone Gold Refined Imprint Stone Gold Shining Imprint Stone


Tips and Details

  • While the effects do not provide raw stats visible in the character info, they have an effect on your Combat Power, increasing it based on various as of now unknown factors.
    • The Indigo stones provide more CP the higher the probability you receive from them is.


Updates

Date Changes
KR NA
07/16/2020 08/12/2020
  • Weapon Imprint System added


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