Zweit · Sicheln: Difference between revisions

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|-
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 21.6 Seconds
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 21.6 Seconds
|}
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Ain}}"
! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 3491 + 3881}}}}% ||{{formatnum:{{#expr: (3491 + 3881)*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 1193 + 1327}}}}% || {{formatnum:{{#expr: (1193 + 1327)*1.44}}}}%
|}
|}
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| width="40" | [[File:LEP1.png]]  
| width="40" | [[File:LEP1.png]]  
| align="center"  width="150" | [[Continuous Projection]]
| align="center"  width="150" | [[Continuous Projection]]
| width="40" | [[File:AmTP1.png]]
| align="center"  width="150" | [[Reinforced Projection]]
|}
|}
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**Each of the hits is also affected by Wind Resistance. Due to this, it almost never properly applies 3 bleeding stacks, so the tooltip is very misleading.
**Each of the hits is also affected by Wind Resistance. Due to this, it almost never properly applies 3 bleeding stacks, so the tooltip is very misleading.
===KR===
===KR===
*'''Zweit · Sicheln''' can deal up to {{formatnum:{{#expr: 3491 + 3881}}}}% ({{formatnum:{{#expr: 1193 + 1327}}}}% in PvP) Physical Damage.
**With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (3491 + 3881)*1.44}}}}% ({{formatnum:{{#expr: (1193 + 1327)*1.44}}}}% in PvP) Physical Damage.
*Aside from a few inconsistencies, both slashes hit what they visibly should hit, making it require a good eye for positioning to make the most out of its range, as the '''Downward Slash''' happens sideways into the foreground/background, and the '''Horizontal Slash''' lacks significant vertical range.
*Aside from a few inconsistencies, both slashes hit what they visibly should hit, making it require a good eye for positioning to make the most out of its range, as the '''Downward Slash''' happens sideways into the foreground/background, and the '''Horizontal Slash''' lacks significant vertical range.
**The '''Downward Slash''' is tilted fore-to-background when facing right and vice-versa when facing left. Since it's not a perfect half 45 degree tilt, it can still hit most enemies up to just under 2 platforms above you, but will never hit enemies roughly 1 and a half platforms below you, as it's too far into the fore/background by then. This same tilt does allow it to hit around curves and into fore/background parts of certain maps like [[12-6|Forgotten Elrian Sanctum]] however.
**The '''Downward Slash''' is tilted fore-to-background when facing right and vice-versa when facing left. Since it's not a perfect half 45 degree tilt, it can still hit most enemies up to just under 2 platforms above you, but will never hit enemies roughly 1 and a half platforms below you, as it's too far into the fore/background by then. This same tilt does allow it to hit around curves and into fore/background parts of certain maps like [[12-6|Forgotten Elrian Sanctum]] however.

Revision as of 14:33, 15 July 2019

{{

[Active]
Project a longsword and slash downwards.
Projection Skill
  • Skill uses projected weapon created from the borrowed power of god

Final Enhanced Skill

  • Damage is increased by 1.1 times.
  • Damage is increased by 20% when attacking [Super Armor] target.

}}


Requirements

Class Level Required
Lofty: Executor 40


Skill Information

PvE

Level Required Damage (Physical) Bleed Duration MP Usage Cooldown
Downward Slash On Super Armor
40 944% 1416% 10 Seconds 40 MP 9 Seconds
[Enhanced] 1038% 1764.6%

PvP

Level Required Damage (Physical)
Downward Slash On Super Armor
40 236% 118%
[Enhanced] 259% 181.3%


Skill Information (07/04/2019 KR Patch)

PvE

Level Required Damage (Physical) MP Usage Cooldown
Downward Slash Horizontal Slash
40 3491% 3881% 300 MP 22 Seconds
[Enhanced] 18 Seconds

PvP

Level Required Damage (Physical)
Downward Slash Horizontal Slash
40 1193% 1327%
[Enhanced]


Skill Traits

Empowered Zweit · Sicheln Persistent Zweit · Sicheln
Attribute Effect Attribute Effect
Damage increased to 120% Skill will reduce 50 KD per hit


Skill Traits (07/04/2019 KR Patch)

Light Zweit · Sicheln Heavy Zweit · Sicheln
Attribute Effect MP Usage Attribute Effect Cooldown
MP Usage decreased to 80% 240 MP Damage increased to 144%
Cooldown increased to 120%
21.6 Seconds


Total Damage

Mode Regular
Normal Heavy
PvE 7,372% 10,615.68%
PvP 2,520% 3,628.8%


Related Skills

Continuous Projection Reinforced Projection


Tips and Details

NA

  • The effect that applies bleeding stacks is actually 3 rapid hits that do 0 damage and inflict no hitstun (but still produce an audible hit sound effect). Because of this, it is entirely possible for them to individually miss a target, especially on a grazing hit with the main skill.
    • Each of the hits is also affected by Wind Resistance. Due to this, it almost never properly applies 3 bleeding stacks, so the tooltip is very misleading.

KR

  • Aside from a few inconsistencies, both slashes hit what they visibly should hit, making it require a good eye for positioning to make the most out of its range, as the Downward Slash happens sideways into the foreground/background, and the Horizontal Slash lacks significant vertical range.
    • The Downward Slash is tilted fore-to-background when facing right and vice-versa when facing left. Since it's not a perfect half 45 degree tilt, it can still hit most enemies up to just under 2 platforms above you, but will never hit enemies roughly 1 and a half platforms below you, as it's too far into the fore/background by then. This same tilt does allow it to hit around curves and into fore/background parts of certain maps like Forgotten Elrian Sanctum however.
    • The Horizontal Slash hits in a wide circle around you, far into the fore/background, and has extremely high horizontal range, hitting enemies well outside of the screen, quite a bit further than the Downward Slash in front of you, and even slightly further than that behind you, making it excellent at clearing lines of enemies. Unfortunately it cannot hit more than one platform above and below you, however.
  • As mentioned, there are a few inconsistencies with the hitbox prior to the 07/18/2019 KR patch:
    • The Downward Slash starts dealing damage the moment Ain moves the sword from on top of him to behind him to begin the slash. This allows it to hit enemies 2~3 platforms above you in the arc between where the sword was when summoned and where it is when Ain begins his slash. It will not hit enemies that high in front of the summon location.
    • The Horizontal Slash's hitbox remains active as Ain breaks the projected sword and goes back to a neutral stance after the skill. Due to this, the now-invisible sword still follows along with Ain's animation, making it hit in wildly inconsistent areas across the screen behind you (and very slightly in front), even up to 3 platforms above, a full second after the sword has already disappeared.


Trivia

  • This skill's name is German for Second · Sickles.
  • In Europe, Secundus Falx is Latin for Second Sickle.
    • Correctly spelled it would be Secunda Falx.


Updates

Date Changes
KR NA PvE PvP
02/23/2017 03/15/2017

Damage decreased.

04/27/2017 -

Damage increased.

  • None
04/05/2018 04/18/2018

Damage increased.

06/28/2018 07/11/2018

Cancel speed increased.

  • None

Damage decreased.

07/04/2019 -
07/18/2019 -
  • Fixed sword hitting enemies outside of its reach.


Alternative Names

Server Name Translation
South Korea 즈와이트 · 지켈른 Zweit · Sicheln
China (Simplified Chinese) 第二秘术 · 镰切 Second Secret Art · Sickle Cut
Germany Secundus Falx
Spain Secundus Falx
France Secundus Falx
Italy Secundus Falx
Poland Secundus Falx
United Kingdom Secundus Falx
Brazil Segundo Golpe Second Strike


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