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Kayak the Shadow Shaman - The boss from Dragon's Nest is back. His moves are exactly the same except he immediately summons a clone to aid in battle.
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-Summon: Kayak will immediately summon a clone to aid in battle.
-Whack: Whacks you with his staff.
-Chain Fireball: Kayak puts his arm in front of himself and fires three fireballs.
-Magic Missile: Like Berauk, Kayak can also summon a weakened version of Magic Missile that follows you.
-Bonfire: Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
-Multiple Geyser: Kayak is capable of using an enhanced version of Elsword's Triple Geyser skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
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Kayak the Shadow Shaman (Clone) - Identical to the boss in many ways, even the name is exactly the same. It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearance. The clone will die automatically if its original is killed.
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-Whack: Whacks you with his staff.
-Chain Fireball: Kayak puts his arm in front of himself and fires three fireballs.
-Magic Missile: Like Berauk, Kayak can also summon a weakened version of Magic Missile that follows you.
-Bonfire: Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
-Multiple Geyser: Kayak is capable of using an enhanced version of Elsword's Triple Geyser skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.
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Ancient Bone Dragon - At the end of the sub-boss battle, Kayak the Shadow Shaman, summons the Ancient Bone Dragon which will breathe flame at the center of the stage immediately after it's summoned. (Though this is a cutscene, the flame can still injure you substantially.) The Ancient Bone Dragon then flies to the right of the screen and the fight starts.
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-Impaling Bone Spears: The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing high damage.
-Head-whack: The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.
-Dragon Fire: The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it. It will often use this move after a successful Head-whack.
-Aerial Dragon Fire: The dragon will usually try to use this skill right at the start of the fight. It flies up and over to the other end of the cave and then back while breathing fire on the ground, on Hell or Luto Mode it will not only do this twice but the delay between breaths will be less after each pass. If you get caught by the fire breath, you will be stun-locked due to the rapid hits. There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.
-Fire Rain: The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.
-Overheat: When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage, Burned status, and MP gain will be reduced to zero on each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill you if your HP is low enough.
- Since you receive damage, you can trigger an effect that normally activates when attacked.
- You will still gain 3 MP for each hit made on the dragon because of the damage taken from attacking it, this allows you to gain MP from attacks that do not normally generate MP as well.
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