[Mod] Phoenix Talon
From Elwiki
[Special Active: Bravery] [Mod] Summons the Phoenix that damages nearby enemies before Elsword absorbs its power to gain a buff. | |
Vitality Skill
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Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Rune Master | 99 | [Force] Phoenix Talon (A) |
Skill Information
Mode | Phoenix Multi Hit (Magical) |
Self BuffPhoenix PowerSelf BuffPhoenix Power | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Movement/Jump Speed Increase This effect is multiplicative to your current stats. M |
Defense Ignore | Duration | |||||
PvE | 1373% | 20% | 50% | 15 Seconds | 15 | 250 MP | 20 Seconds |
PvP | 417% | 10% |
Skill Traits
Killing Blow (1) Phoenix Talon | Light Phoenix Talon | ||
---|---|---|---|
Attribute Effect | Duration | Attribute Effect | MP Usage |
Skill effect's duration increased to 130% | 19.5 Seconds | MP Usage decreased to 80% | 200 MP |
Extra Information
Total Damage
Mode | Base | Rune Mastery | ||
---|---|---|---|---|
Average | Max | Average | Max | |
PvE | 9,611% | 20,595% | 10,572.1% | 22,654.5% |
PvP | 2,919% | 6,255% | 3,210.9% | 6,880.5% |
- Average assumes 7 hits.
Miscellaneous
Affected By Action Speed |
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Related Skills
Tips and Details
- The skill pushes enemies forward very aggressively, allowing most normal non-super armor targets to take at least 7 hits and typically 8 hits.
- The number of hits the skill deals typically tapers off the farther away a target is, so up-close targets will take more hits regardless if they are super armored or not.
- Enemy BuffSuper ArmorEnemy BuffSuper Armor targets will take fewer hits, down to even just 2 hits at its worst. If used optimally, even small super armored targets can still take 6 hits.
- In PvP, it is nearly impossible to catch your opponents off this skill unless they are in the corner due to how much it pushes them.
- This version's buff is much more offensive than the normal version, allowing your attacks to ignore half of the enemies' defense. It does not buff your allies, however.
- The defense ignore effect received is not additive to the defense ignored by skills equipped with the Critical skill trait, and instead acts as a separate multiplier to the mobs defense
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/28/2017 | 02/07/2018 |
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01/11/2018 | - |
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04/05/2018 | 04/18/2018 |
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09/11/2019 | 09/25/2019 |
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02/29/2024 | 03/27/2024 |
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Alternative Names
Rune Master - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Deep Impact
- Deep Impact
Force Active
Force Passive
Force Active
Force Passive