Shine Chase
From Elwiki
[Special Active: Strength] Shoot a giant cannonball ahead. When the cannonball strikes, collection of light will appear based on how many cannonballs were used and chase down enemies. | |
Cannonball Consumption
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Cor Guardian | 25 |
Skill Information
Mode | Damage (Physical) | Max Hits | Cannonball Usage | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Cannonball | Collection of Light | Cannonball | Collection of Light (Per Cannonball Hit) | ||||
Normal | |||||||
PvE | 582% | 168% | 7 | 0 ~ 6 | 0 ~ 6 | 200 MP | 14 Seconds |
PvP | 221% | 70% | |||||
[Enhanced] | |||||||
PvE | 699% | 202% | 7 | 0 ~ 6 | 0 ~ 6 | 200 MP | 14 Seconds |
PvP | 266% | 84% |
Skill Traits
Heavy Shine Chase | Critical Shine Chase | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% | 16.8 Seconds | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) | 240 MP |
Total Damage
Mode | Base | |||
---|---|---|---|---|
Normal | Heavy | |||
Average | Max | Average | Max | |
PvE | 3,822% | 4,893% ~ 13,377% | 5,503.68% | 7,045.92% ~ 19,262.88% |
PvP | 1,540% | 1,862% ~ 5,390% | 2,217.6% | 2,681.28% ~ 7,761.6% |
- Damage ranges from 0~6 cannonballs consumed.
- Average assumes 2 Cannonball & 12 Collection of Light hits.
Tips and Details
- Collection of Light will be created for every hit by the Cannonball. The number of Collection of Light created is directly proportional to the number of cannonballs consumed.
- Each Collection of Light will home onto the closest target and do not pierce.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/05/2023 | 02/01/2023 |
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11/09/2023 | 12/06/2023 |
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Alternative Names
Server | Name | Translation |
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South Korea | 샤인 체이스 | Shine Chase |
Cor Guardian - Skills
Special Active
Active
Passive