Artillery Strike - Missile Shower: Difference between revisions
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Artillery Strike - Missile Shower (view source)
Revision as of 01:28, 24 January 2014
, 24 January 2014Previous revision not intended to be minor, KR video added
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{{Languages|Artillery Strike - Missile Shower}} | {{Languages|Artillery Strike - Missile Shower}} | ||
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<div style="float: right;">{{#ev:youtube|1O_blLpEZcA|300}}</div> | <div style="float: right;">{{#ev:youtube|1O_blLpEZcA|300}}</div> | ||
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<div style="float: right;">{{#ev:youtube|ATJkrgWRVHA|300}}</div> | |||
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== Tips and Details == | == Tips and Details == | ||
*At least five cannonballs are required to activate this skill. | *At least five cannonballs are required to activate this skill. | ||
*While there are 15 | *While there are 15 rockets, each rocket deals damage twice. Once on impact and again with the explosion. | ||
**Impact damage | **Impact damage removed post 11/7/2013 KR update. | ||
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds. | *To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds. | ||
**Super armor is active while targeting. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward. | **Super armor is active while targeting. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward. | ||
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**The reticle tends to get stuck if used or directed into a sharp corner in the stage. | **The reticle tends to get stuck if used or directed into a sharp corner in the stage. | ||
*Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe. | *Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe. | ||
*It is recommended to aim at a area without platforms above the reticle since rockets will not pass through platforms. | *It is recommended to aim at a area without platforms above the reticle since rockets will not pass through platforms. | ||
**This skill's inability to hit [[4-6|King Nasod Powertrain]] is one of the best examples. | **This skill's inability to hit [[4-6|King Nasod Powertrain]] is one of the best examples. |