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Ancient Waterway: Difference between revisions

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*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Ancient Nasod Sentinel''' - When approached it will spin and begin to attack. Their attacks are somewhat similiar to [[x-1| Stone Golem's]] (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles.
'''Ancient Nasod Sentinel''' - When approached it will spin and begin to attack. Their attacks are somewhat similiar to [[x-1| Stone Golem's]] (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles.
*[[File:Dunno.png|60px]]
*[[File:Merman.png|60px]]
'''Merman''' - Holds a fish and whacks you with it.
'''Merman''' - Holds a fish and whacks you with it.
*[[File:Hamel-ancient-crab.jpg|60px]]
*[[File:Hamel-ancient-crab.jpg|60px]]
'''Ancient Crab''' - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Leg Wound by attacking.
'''Ancient Crab''' - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Leg Wound by attacking.
*[[File:Dunno.png|60px]]
*[[File:Piranha.png|60px]]
'''Piranha''' - A school of fish that float around and can attack you, but are rather weak and slow moving.
'''Piranha''' - A school of fish that float around and can attack you, but are rather weak and slow moving.
*[[File:Hamel-shadow-linker.jpg|60px]]
*[[File:Hamel-shadow-linker.jpg|60px]]
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