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Scare Chase: Difference between revisions

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(NA Power Balance, Updates section added)
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| [[Image:Scare_Chase.png]]
| [[Image:Scare_Chase.png]]
| '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks the nearest foe and explodes on impact.
| '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks the nearest target and explodes on impact.
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! Class              !! Master !! Level Required !! SP Cost per Level !! Alternative
! Class              !! Master !! Level Required !! SP Cost per Level !! Alternative
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| [[Chung|Guardian]] || Lv. 20 || 5              || 2 || [[Brutal Swing]]
| [[Chung|Guardian]] || Lv. 20 || 5              || 2                 || [[Brutal Swing]]
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== Tips and Details  ==
== Tips and Details  ==
*If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile.  
*If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile.  
**Those enemies are most likely going to be hit by the missile.
**Those targets are most likely going to be hit by the missile.
*400 range is approximately the size of [[Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius.
*400 range is approximately the size of [[Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius.
*'''Scare Chase''' homes in on the closest target including barricades and boxes.
*'''Scare Chase''' homes in on the closest target including barricades and boxes.
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== Updates ==
== Updates ==
*11/7/2013
*11/7/2013
**Shell attack greatly increased.
**Shell attack damage greatly increased.
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