Scare Chase: Difference between revisions
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| [[Image:Scare_Chase.png]] | | [[Image:Scare_Chase.png]] | ||
| '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks the nearest | | '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks the nearest target and explodes on impact. | ||
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! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ||
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| [[Chung|Guardian]] || Lv. 20 || 5 || 2 || [[Brutal Swing]] | | [[Chung|Guardian]] || Lv. 20 || 5 || 2 || [[Brutal Swing]] | ||
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== Tips and Details == | == Tips and Details == | ||
*If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile. | *If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile. | ||
**Those | **Those targets are most likely going to be hit by the missile. | ||
*400 range is approximately the size of [[Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius. | *400 range is approximately the size of [[Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius. | ||
*'''Scare Chase''' homes in on the closest target including barricades and boxes. | *'''Scare Chase''' homes in on the closest target including barricades and boxes. | ||
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== Updates == | == Updates == | ||
*11/7/2013 | *11/7/2013 | ||
**Shell attack greatly increased. | **Shell attack damage greatly increased. | ||
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