Flexible Movement/id: Difference between revisions
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__NOTOC__ | __NOTOC__{{Languages|Flexible Movement}} | ||
{{Languages|Flexible Movement}} | {{DISPLAYTITLE:Fexible Movement}} | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[ | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[File:WindSneakerPassive3.png]]<br> | ||
| style="border-style: solid; border-width: 0px;" colspan="2" | | | style="border-style: solid; border-width: 0px;" colspan="2" | {{SkillType|P}} Saat HP Rena seharusnya menjadi 0 (mati), dia akan dipaksa untuk terjatuh dan bertahan hidup dengan 1 HP. | ||
|} | |} | ||
<br> | <br> | ||
== Persyaratan == | == Persyaratan == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#90EE90;" | |- style="background:#90EE90;" | ||
! Job !! Master !! Syarat Level !! Biaya SP Per Level !! Alternatif | ! Job !! Master !! Syarat Level !! Biaya SP Level Pertama !! Biaya SP Per Level !! Alternatif | ||
|- | |- | ||
| [[Combat Ranger/id|Combat Ranger]] || Lv. 20 || 35 || | | [[Combat Ranger/id|Combat Ranger]] || Lv. 20 || 35 || 7 || 2 || [[Nimble Movement/id|Nimble Movement]] | ||
|} | |} | ||
<br> | <br> | ||
== Informasi Skill == | == Informasi Skill == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | |- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | ||
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|'''Cooldown''' | |'''Cooldown''' | ||
|- align=center | |- align=center | ||
| align=left | 1 | | align=left | 1 | ||
| 35 | | 35 | ||
| +4% | | +4% | ||
| | | 55 Detik | ||
|- align=center | |- align=center | ||
| align=left | 2 | | align=left | 2 | ||
| 35 | | 35 | ||
| +4.7% | | +4.7% | ||
| | | 52 Detik | ||
|- align=center | |- align=center | ||
| align=left | 3 | | align=left | 3 | ||
| 36 | | 36 | ||
| +5.5% | | +5.5% | ||
| | | 49 Detik | ||
|- align=center | |- align=center | ||
| align=left | 4 | | align=left | 4 | ||
| 39 | | 39 | ||
| +6.2% | | +6.2% | ||
| | | 46 Detik | ||
|- align=center | |- align=center | ||
| align=left | 5 | | align=left | 5 | ||
| 42 | | 42 | ||
| +7% | | +7% | ||
| | | 43 Detik | ||
|- align=center | |- align=center | ||
| align=left | 6 | | align=left | 6 | ||
| 45 | | 45 | ||
| +7.7% | | +7.7% | ||
| | | 40 Detik | ||
|- align=center | |- align=center | ||
| align=left | 7 | | align=left | 7 | ||
| 48 | | 48 | ||
| +8.5% | | +8.5% | ||
| | | 37 Detik | ||
|- align=center | |- align=center | ||
| align=left | 8 | | align=left | 8 | ||
| 51 | | 51 | ||
| +9.2% | | +9.2% | ||
| | | 34 Detik | ||
|- align=center | |- align=center | ||
| align=left | 9 | | align=left | 9 | ||
| 54 | | 54 | ||
| +10 | | +10 | ||
| | | 31 Detik | ||
|- align=center | |- align=center | ||
| align=left | 10 | | align=left | 10 | ||
| 57 | | 57 | ||
| +10.7% | | +10.7% | ||
| | | 28 Detik | ||
|- align=center | |- align=center | ||
| align=left | 11 | | align=left | 11 | ||
| 60 | | 60 | ||
| +11.5% | | +11.5% | ||
| | | 25 Detik | ||
|- align=center | |- align=center | ||
| align=left | 12 | | align=left | 12 | ||
| 63 | | 63 | ||
| +12.2% | | +12.2% | ||
| | | 22 Detik | ||
|- align=center | |- align=center | ||
| align=left | 13 | | align=left | 13 | ||
| 66 | | 66 | ||
| +13% | | +13% | ||
| | | 19 Detik | ||
|} | |} | ||
<br> | <br> | ||
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== Penjelasan == | == Penjelasan == | ||
*Tidak bisa diaktifkan terus menerus. Jika Rena terkena serangan akhir selama cooldown berlangsung, Rena akan mati. | *Tidak bisa diaktifkan terus menerus. Jika Rena terkena serangan akhir selama cooldown berlangsung, Rena akan mati. | ||
*Skill ini tidak akan menyelamatkanmu dari serangan [[ | *Skill ini tidak akan menyelamatkanmu dari serangan [[Attributing Equipment/id|Api]], [[Attributing Equipment/id|Racun]], atau serangan yang bersifat konstan lainnya pada [[Status Effects/id|efek status]] yang bisa menyebabkan kematian. | ||
*Jika Rena terkena serangan akhir di udara, dan skill ini aktif, dia masih bisa mati jika menerima serangan lagi selama masih di udara. | *Jika Rena terkena serangan akhir di udara, dan skill ini aktif, dia masih bisa mati jika menerima serangan lagi selama masih di udara. | ||
*Banyak serangan ledakan memberikan pukulan lebih dari dua, mencegah skill ini digunakan untuk bertahan hidup dengan 1 HP. | *Banyak serangan ledakan memberikan pukulan lebih dari dua, mencegah skill ini digunakan untuk bertahan hidup dengan 1 HP. | ||
<br> | <br> | ||
{{CRSkillsID}} | {{CRSkillsID}} |