Anonymous

Ara/de: Difference between revisions

From Elwiki
25 bytes removed ,  21 February 2014
Line 60: Line 60:
| Y combo involving = Stab -> Pull, followed by a ground smash(KU) and backflip.  
| Y combo involving = Stab -> Pull, followed by a ground smash(KU) and backflip.  
|
|
{{CY}} <br> Phys. Schaden 100%
{{CY}} Phys. Schaden 100%<br>
{{CY}} <br> Phys. Schaden 120%
{{CY}} Phys. Schaden 120%<br>
{{CX}} <br> Phys. Schaden 150%
{{CX}} Phys. Schaden 150%<br>
|-
|-
| '''{{CY}}{{CY}}{{CY}}{{CX}}(HOLD)'''  
| '''{{CY}}{{CY}}{{CY}}{{CX}}(HOLD)'''  
| Y combo involving = Stab -> Pull -> Stab(x2) -> Spear Charge(HOLD) -> Charged Stab.
| Y combo involving = Stab -> Pull -> Stab(x2) -> Spear Charge(HOLD) -> Charged Stab.
|
|
{{CY}} <br> Phys. Schaden 100%
{{CY}} Phys. Schaden 100%<br>
{{CY}} <br> Phys. Schaden 120%
{{CY}} Phys. Schaden 120%<br>
{{CY}} <br> Phys. Schaden 70% (x2)
{{CY}} Phys. Schaden 70% (x2)<br>
{{CX}} <br> Phys. Schaden 50% + Phys. Schaden 75% ~ 225% (x3)
{{CX}} Phys. Schaden 50% + Phys. Schaden 75% ~ 225% (x3)<br>
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CX}}~{{CX}}'''  
| '''{{CX}}{{CX}}{{CX}}{{CX}}~{{CX}}'''  
| Basic X combo involving = Spin -> Spin -> Spin(Stoic) -> Spin ~ Spin (Max x3).  
| Basic X combo involving = Spin -> Spin -> Spin(Stoic) -> Spin ~ Spin (Max x3).  
|
|
{{CX}} <br> Phys. Schaden 150%
{{CX}} Phys. Schaden 150%<br>
{{CX}} <br> Phys. Schaden 220%
{{CX}} Phys. Schaden 220%<br>
{{CX}} <br> Phys. Schaden 120% (x2)
{{CX}} Phys. Schaden 120% (x2)<br>
{{CX}} <br> Phys. Schaden 120% + 50% (x2)
{{CX}} Phys. Schaden 120% + 50% (x2)<br>
{{CX}} <br> Phys. Schaden 120% + 150%
{{CX}} Phys. Schaden 120% + 150%<br>
|-
|-
| '''{{CX}}{{CX}}{{CD}}{{CX}}{{CX}}'''  
| '''{{CX}}{{CX}}{{CD}}{{CX}}{{CX}}'''  
| X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU)  
| X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU)  
|
|
{{CX}} <br> Phys. Schaden 150%
{{CX}} Phys. Schaden 150%<br>
{{CX}} <br> Phys. Schaden 220%
{{CX}} Phys. Schaden 220%<br>
{{CD}}{{CX}} <br> Phys. Schaden 100% + 20%
{{CD}}{{CX}} Phys. Schaden 100% + 20%<br>
{{CX}} <br> Phys. Schaden 220%
{{CX}} Phys. Schaden 220%<br>
|-
|-
| '''{{CU}}{{CY}}'''  
| '''{{CU}}{{CY}}'''  
| Single jump Upper-swing that does not knocks targets up.
| Single jump Upper-swing that does not knocks targets up.
|
|
{{CU}}{{CY}} <br> Phys. Schaden 100%
{{CU}}{{CY}} Phys. Schaden 100%<br>
|-
|-
| '''{{CU}}{{CX}}'''  
| '''{{CU}}{{CX}}'''  
| Single jump Uppercut that knocks targets up.
| Single jump Uppercut that knocks targets up.
|
|
{{CU}}{{CX}} <br> Phys. Schaden 220%
{{CU}}{{CX}} Phys. Schaden 220%<br>
|-
|-
| '''{{CDR}}{{CY}}{{CX}}(HOLD)'''  
| '''{{CDR}}{{CY}}{{CX}}(HOLD)'''  
| After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD).
| After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD).
|
|
{{CDR}}{{CY}} <br> Phys. Schaden 70% (x2)
{{CDR}}{{CY}} Phys. Schaden 70% (x2)<br>
{{CX}} <br> Phys. Schaden 76% ~ 250%
{{CX}} Phys. Schaden 76% ~ 250%<br>
|-
|-
| '''{{CDR}}{{CX}}'''  
| '''{{CDR}}{{CX}}'''  
| After/While running, Ground Slam(KU).
| After/While running, Ground Slam(KU).
|
|
{{CDR}}{{CX}} <br> Phys. Schaden 220%
{{CDR}}{{CX}} Phys. Schaden 220%<br>
|-
|-
| '''{{CDR}}{{CU}}{{CY}}{{CY}}{{CY}}'''  
| '''{{CDR}}{{CU}}{{CY}}{{CY}}{{CY}}'''  
| After/While air jump, Swing -> Swing ->Swing(KD).
| After/While air jump, Swing -> Swing ->Swing(KD).
|
|
{{CDR}}{{CU}}{{CY}} <br> Phys. Schaden 100%
{{CDR}}{{CU}}{{CY}} Phys. Schaden 100%<br>
{{CY}} <br> Phys. Schaden 150%
{{CY}} Phys. Schaden 150%<br>
{{CY}} <br> Phys. Schaden 150%
{{CY}} Phys. Schaden 150%<br>
|-
|-
| '''{{CDR}}{{CU}}{{CX}}'''  
| '''{{CDR}}{{CU}}{{CX}}'''  
| After/While air jump, stab the target's legs and pull herself behind targets.
| After/While air jump, stab the target's legs and pull herself behind targets.
|
|
{{CDR}}{{CU}}{{CX}} <br> Phys. Schaden 150%
{{CDR}}{{CU}}{{CX}} Phys. Schaden 150%<br>
|-  
|-  
| '''Movement'''
| '''Movement'''
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