Ara/de: Difference between revisions
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→Combos
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(→Combos) |
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| Y combo involving = Stab -> Pull, followed by a ground smash(KU) and backflip. | | Y combo involving = Stab -> Pull, followed by a ground smash(KU) and backflip. | ||
| | | | ||
{{CY}} | {{CY}} Phys. Schaden 100%<br> | ||
{{CY}} | {{CY}} Phys. Schaden 120%<br> | ||
{{CX}} | {{CX}} Phys. Schaden 150%<br> | ||
|- | |- | ||
| '''{{CY}}{{CY}}{{CY}}{{CX}}(HOLD)''' | | '''{{CY}}{{CY}}{{CY}}{{CX}}(HOLD)''' | ||
| Y combo involving = Stab -> Pull -> Stab(x2) -> Spear Charge(HOLD) -> Charged Stab. | | Y combo involving = Stab -> Pull -> Stab(x2) -> Spear Charge(HOLD) -> Charged Stab. | ||
| | | | ||
{{CY}} | {{CY}} Phys. Schaden 100%<br> | ||
{{CY}} | {{CY}} Phys. Schaden 120%<br> | ||
{{CY}} | {{CY}} Phys. Schaden 70% (x2)<br> | ||
{{CX}} | {{CX}} Phys. Schaden 50% + Phys. Schaden 75% ~ 225% (x3)<br> | ||
|- | |- | ||
| '''{{CX}}{{CX}}{{CX}}{{CX}}~{{CX}}''' | | '''{{CX}}{{CX}}{{CX}}{{CX}}~{{CX}}''' | ||
| Basic X combo involving = Spin -> Spin -> Spin(Stoic) -> Spin ~ Spin (Max x3). | | Basic X combo involving = Spin -> Spin -> Spin(Stoic) -> Spin ~ Spin (Max x3). | ||
| | | | ||
{{CX}} | {{CX}} Phys. Schaden 150%<br> | ||
{{CX}} | {{CX}} Phys. Schaden 220%<br> | ||
{{CX}} | {{CX}} Phys. Schaden 120% (x2)<br> | ||
{{CX}} | {{CX}} Phys. Schaden 120% + 50% (x2)<br> | ||
{{CX}} | {{CX}} Phys. Schaden 120% + 150%<br> | ||
|- | |- | ||
| '''{{CX}}{{CX}}{{CD}}{{CX}}{{CX}}''' | | '''{{CX}}{{CX}}{{CD}}{{CX}}{{CX}}''' | ||
| X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU) | | X combo involving = Spin -> Spin -> Stab(Pull) -> Ground Slam(KU) | ||
| | | | ||
{{CX}} | {{CX}} Phys. Schaden 150%<br> | ||
{{CX}} | {{CX}} Phys. Schaden 220%<br> | ||
{{CD}}{{CX}} | {{CD}}{{CX}} Phys. Schaden 100% + 20%<br> | ||
{{CX}} | {{CX}} Phys. Schaden 220%<br> | ||
|- | |- | ||
| '''{{CU}}{{CY}}''' | | '''{{CU}}{{CY}}''' | ||
| Single jump Upper-swing that does not knocks targets up. | | Single jump Upper-swing that does not knocks targets up. | ||
| | | | ||
{{CU}}{{CY}} | {{CU}}{{CY}} Phys. Schaden 100%<br> | ||
|- | |- | ||
| '''{{CU}}{{CX}}''' | | '''{{CU}}{{CX}}''' | ||
| Single jump Uppercut that knocks targets up. | | Single jump Uppercut that knocks targets up. | ||
| | | | ||
{{CU}}{{CX}} | {{CU}}{{CX}} Phys. Schaden 220%<br> | ||
|- | |- | ||
| '''{{CDR}}{{CY}}{{CX}}(HOLD)''' | | '''{{CDR}}{{CY}}{{CX}}(HOLD)''' | ||
| After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD). | | After/While running, Stab(x2) -> (HOLD) Stab(x3)(KD). | ||
| | | | ||
{{CDR}}{{CY}} | {{CDR}}{{CY}} Phys. Schaden 70% (x2)<br> | ||
{{CX}} | {{CX}} Phys. Schaden 76% ~ 250%<br> | ||
|- | |- | ||
| '''{{CDR}}{{CX}}''' | | '''{{CDR}}{{CX}}''' | ||
| After/While running, Ground Slam(KU). | | After/While running, Ground Slam(KU). | ||
| | | | ||
{{CDR}}{{CX}} | {{CDR}}{{CX}} Phys. Schaden 220%<br> | ||
|- | |- | ||
| '''{{CDR}}{{CU}}{{CY}}{{CY}}{{CY}}''' | | '''{{CDR}}{{CU}}{{CY}}{{CY}}{{CY}}''' | ||
| After/While air jump, Swing -> Swing ->Swing(KD). | | After/While air jump, Swing -> Swing ->Swing(KD). | ||
| | | | ||
{{CDR}}{{CU}}{{CY}} | {{CDR}}{{CU}}{{CY}} Phys. Schaden 100%<br> | ||
{{CY}} | {{CY}} Phys. Schaden 150%<br> | ||
{{CY}} | {{CY}} Phys. Schaden 150%<br> | ||
|- | |- | ||
| '''{{CDR}}{{CU}}{{CX}}''' | | '''{{CDR}}{{CU}}{{CX}}''' | ||
| After/While air jump, stab the target's legs and pull herself behind targets. | | After/While air jump, stab the target's legs and pull herself behind targets. | ||
| | | | ||
{{CDR}}{{CU}}{{CX}} | {{CDR}}{{CU}}{{CX}} Phys. Schaden 150%<br> | ||
|- | |- | ||
| '''Movement''' | | '''Movement''' |