Deadly Raid: Difference between revisions
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UGH IT TOOK SO LONG TO MAKE THIS CODE WORK PROPERLY. Sorry for the weird format, I took it from a past version which used a weird P/I/O subtitling and tried to make it simpler to read. Info from JP wiki, correct me if I'm wrong <3.
(UGH IT TOOK SO LONG TO MAKE THIS CODE WORK PROPERLY. Sorry for the weird format, I took it from a past version which used a weird P/I/O subtitling and tried to make it simpler to read. Info from JP wiki, correct me if I'm wrong <3.) |
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| [[Image:DeadlyRaid.png]] | | [[Image:DeadlyRaid.png]] | ||
| '''[Special Active]''' Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. <br> This skill | | '''[Special Active]''' <br>Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. <br>This skill has 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat. However, each overheat stack will also proportionally increase the damage to yourself. | ||
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== Skill Information == | == Skill Information == | ||
{ | {{{!}} cellpadding=5 border=1 style="border-collapse: collapse;" | ||
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | |||
! Skill Level !! Required Level !! Damage | {{!}} rowspan=4 {{!}} '''Skill Level''' | ||
{{!}} rowspan=4 {{!}} '''Required Level''' | |||
{{!}} rowspan=4 {{!}} '''Max<br>overheat<br>stacks''' | |||
{{!}} colspan=4 {{!}} '''Damage''' | |||
{{!}} rowspan=4 {{!}} '''Max hits''' | |||
{{!}} rowspan=4 {{!}} '''MP<br>Usage''' | |||
{{!}} rowspan=4 {{!}} '''Cooldown''' | |||
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | |||
{{!}} colspan=3 {{!}} '''Normal''' | |||
{{!}} colspan=1 {{!}} '''Overheat ''' | |||
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | |||
{{!}} '''Physical''' | |||
{{!}} colspan=2 {{!}} '''Magical''' | |||
{{!}} rowspan=2 {{!}} '''Overheat<br>impact<br>(Magical)''' | |||
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | |||
{{!}} '''Punch''' | |||
{{!}} '''Impact''' | |||
{{!}} '''Explosion''' | |||
{{!}}- align="center" | |||
{{!}} align="left" {{!}} 1 | |||
{{!}} rowspan=2 {{!}} 45 | |||
{{!}} rowspan=9 {{!}} 3 | |||
{{!}} 50% | |||
{{!}} 471% | |||
{{!}} 627% | |||
{{!}} 785% | |||
{{!}} rowspan=9 {{!}} 3 from the punch,<br>2 from the impact and<br>1 from the explosion,<br>''without overheat''.<br><br><br>With overheat, the<br>explosion is replaced by<br> the "overheat impact";<br>then, for each stack,<br>the max hits are 4 + 3 + 1,<br>5 + 3 + 2 and 6 + 3 + 3,<br>respectively | |||
{{!}} rowspan=9 {{!}} 100 MP | |||
{{!}} rowspan=9 {{!}} 10 Seconds | |||
{{!}}- align="center" | |||
{{!}} align="left" {{!}} 2 | |||
{{!}} 52% | |||
{{!}} 492% | |||
{{!}} 655% | |||
{{!}} 820% | |||
{{!}}- align="center" | |||
{{!}} align="left" {{!}} 3 | |||
{{!}} 48 | |||
{{!}} 54.5% | |||
{{!}} 513% | |||
{{!}} 683% | |||
{{!}} 856% | |||
{{!}}- align="center" | |||
{{!}} align="left" {{!}} 4 | |||
{{!}} 52 | |||
{{!}} 57% | |||
{{!}} 535% | |||
{{!}} 712% | |||
{{!}} 891% | |||
{{!}}- align="center" | |||
{{!}} align="left" {{!}} 5 | |||
{{!}} 56 | |||
{{!}} 59% | |||
{{!}} 556% | |||
{{!}} 740% | |||
{{!}} % | |||
{{!}}- align="center" | |||
{{!}} align="left" {{!}} 6 | |||
{{!}} 60 | |||
{{!}} 61% | |||
{{!}} 572% | |||
{{!}} 768% | |||
{{!}} % | |||
{{!}}- align="center" | |||
{{!}} align="left" {{!}} 7 | |||
{{!}} 64 | |||
{{!}} 63.5% | |||
{{!}} 598% | |||
{{!}} 796% | |||
{{!}} 997% | |||
{{!}}- align="center" | |||
{{!}} align="left" {{!}} 8 | |||
{{!}} 68 | |||
{{!}} 66% | |||
{{!}} 619% | |||
{{!}} 825% | |||
{{!}} 1032% | |||
{{!}}- align="center" | |||
{{!}} align="left" {{!}} 9 | |||
{{!}} 72 | |||
{{!}} 68% | |||
{{!}} 641% | |||
{{!}} 853% | |||
{{!}} 1068% | |||
{{!}}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Only Punches that chained with Overheat Impact will receive Overheat Bonus | *Only Punches that chained with Overheat Impact will receive Overheat Bonus (+10)%. | ||
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down. | *When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down. | ||
**Such as [[Revolver Cannon - Original Piercing Ammo|Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]]. | **Such as [[Revolver Cannon - Original Piercing Ammo|Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]]. | ||
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*Because of the increasing overheat penalties for each extra punch, '''Deadly Raid''' has the most severe overheat damage of any of [[Weapon Taker]] and [[Veteran Commander]]'s skills and combos (when used at full power). As such, '''Deadly Raid''' does an exceptional amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PVP. | *Because of the increasing overheat penalties for each extra punch, '''Deadly Raid''' has the most severe overheat damage of any of [[Weapon Taker]] and [[Veteran Commander]]'s skills and combos (when used at full power). As such, '''Deadly Raid''' does an exceptional amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PVP. | ||
**This can be bypassed by having the [[Shadow Technique of Mercenary - Victory]] passive, easily making it the strongest 100MP skill in the game. | **This can be bypassed by having the [[Shadow Technique of Mercenary - Victory]] passive, easily making it the strongest 100MP skill in the game. | ||
**At level 8 (current KR max) and with max overheat stacks, it deals absurd 7206% total damage, which is more than most 300 MP skills post-ST revamp. | |||
***The current max damage is also higher than the pre-ST revamp maximum, which was around ~4.2k% total. | |||
<br> | <br> |