Anonymous

Epic NPCs: Difference between revisions

From Elwiki
No edit summary
Line 12: Line 12:
* Each have about 22% Dodge, meaning that over 20% Accuracy is recommended for fighting them.
* Each have about 22% Dodge, meaning that over 20% Accuracy is recommended for fighting them.
* Epic NPCs all have a passive that permits extremely fast passive mana regeneration, as well as heightened MP regen when hitting, and when being hit. To prevent them from constantly mana breaking, they have a cooldown on mana break installed in their AI. Their passive mana regeneration is set at approximately 10 MP per second. Some NPCs, however, despite this mana bonus, will still have some difficulty in regenerating mana - Edan is an example, because he constantly burns mana thanks to his repeated abuse of Shadow Step and 99% chance of Emergency Escape.  
* Epic NPCs all have a passive that permits extremely fast passive mana regeneration, as well as heightened MP regen when hitting, and when being hit. To prevent them from constantly mana breaking, they have a cooldown on mana break installed in their AI. Their passive mana regeneration is set at approximately 10 MP per second. Some NPCs, however, despite this mana bonus, will still have some difficulty in regenerating mana - Edan is an example, because he constantly burns mana thanks to his repeated abuse of Shadow Step and 99% chance of Emergency Escape.  
* Epic NPC loading is similar to the dungeon system; a host is chosen (the oldest player in the room) and will act as a temporary server to the other players. Thus, while the oldest character in the room will have minimal lag against the NPCs, the other characters may find the NPCs to be fairly laggy. When making an Epic NPC hunting party, it is wise to chose a host who has good ping to the other players, as well as a strong and stable connection.
* Epic NPC loading is similar to the dungeon system; a host is chosen (the oldest player in the room) and will act as a temporary server to the other players. Thus, while the oldest character in the room will have minimal lag against the NPCs, the other characters may find the NPCs to be fairly laggy. When making an Epic NPC hunting party, it is wise to choose a host who has good ping to the other players, as well as a strong and stable connection.
* Epic NPCs, being monsters, will not pick up any items.
* Epic NPCs, being monsters, will not pick up any items.
* Debuffs will affect Epic NPCs exactly the same way they do monsters in dungeons - for instance, [[Status Effects|Leg Wound]] will not prevent NPCs from dashing.
* Debuffs will affect Epic NPCs exactly the same way they do monsters in dungeons - for instance, [[Status Effects|Leg Wound]] will not prevent NPCs from dashing.