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Epic NPCs: Difference between revisions

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* Each has 30% Attack Speed as well as 30% Run and Jump Speed. This enables them to react almost immediately, while recovering incredibly fast from hitstuns. This explains their ability to skill and awaken mid-combo. You should also prevent launching them into the air within combos, as they can easily use a skill or attack and counter you.
* Each has 30% Attack Speed as well as 30% Run and Jump Speed. This enables them to react almost immediately, while recovering incredibly fast from hitstuns. This explains their ability to skill and awaken mid-combo. You should also prevent launching them into the air within combos, as they can easily use a skill or attack and counter you.
* Each have about 22% Dodge, meaning that over 20% Accuracy is recommended for fighting them.
* Each have about 22% Dodge, meaning that over 20% Accuracy is recommended for fighting them.
* Each have between 5% and 10% accuracy.
* Epic NPCs all have a passive that permits extremely fast passive mana regeneration, as well as heightened MP regen when hitting, and when being hit. To prevent them from constantly mana breaking, they have a cooldown on mana break installed in their AI. Their passive mana regeneration is set at approximately 10 MP per second. Some NPCs, however, despite this mana bonus, will still have some difficulty in regenerating mana - Edan is an example, because he constantly burns mana thanks to his repeated abuse of Shadow Step and 99% chance of Emergency Escape.  
* Epic NPCs all have a passive that permits extremely fast passive mana regeneration, as well as heightened MP regen when hitting, and when being hit. To prevent them from constantly mana breaking, they have a cooldown on mana break installed in their AI. Their passive mana regeneration is set at approximately 10 MP per second. Some NPCs, however, despite this mana bonus, will still have some difficulty in regenerating mana - Edan is an example, because he constantly burns mana thanks to his repeated abuse of Shadow Step and 99% chance of Emergency Escape.  
* Epic NPC loading is similar to the dungeon system; a host is chosen (the oldest player in the room) and will act as a temporary server to the other players. Thus, while the oldest character in the room will have minimal lag against the NPCs, the other characters may find the NPCs to be fairly laggy. When making an Epic NPC hunting party, it is wise to choose a host who has good ping to the other players, as well as a strong and stable connection.
* Epic NPC loading is similar to the dungeon system; a host is chosen (the oldest player in the room) and will act as a temporary server to the other players. Thus, while the oldest character in the room will have minimal lag against the NPCs, the other characters may find the NPCs to be fairly laggy. When making an Epic NPC hunting party, it is wise to choose a host who has good ping to the other players, as well as a strong and stable connection.
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