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{{Languages|Calculated Strike}}
{{Languages|Calculated Strike}}__NOTOC__
__NOTOC__
<div style="float: right;">{{#ev:youtube|iCS4dFq6aJY|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
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| [[Image:NWPassive2.png]]
| [[File:NWPassive2.png]]
| '''[Passive]''' By training with her Erendil, Rena learn to plan out her attack beforehand. This passive activates whenever [[Night Watcher]] hits an enemy five times with her Erendil. When this passive is active, [[Trapping Ranger]] ZZZZZ's knockdown is lowered and the final hit no longer knocks down. [[Night Watcher]] ZXXX's final hit damage is increased, and further increased with every Erendil attack when this passive is active. 
| {{SkillType|P}} Deliver a critical attack with a calculated strike. Using Erendil skills will decrease cooldown for Special Active skills.
|-
|
| {{color|#FFCC00|Erendil Skills|b=1}}
*[[Fatality]] ([[Fatality/ModA|A]]), [[Call of Ruin]] ([[Call of Ruin/ModA|A]]), [[Furious Engage]], [[Eradication]]
|}
|}
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== Requirements ==
== Requirements ==
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|- style="background:#90EE90"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
! Class             !! Master !! Required Level !! SP Used per Level !! Alternative
|-
! Class !! Level Required
|-
|-
| [[Night Watcher]] || Lv. 20 || 50            || 4                || [[Vital Point Piercing]]
| [[Night Watcher]] || 35
|}
|}
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== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:#90EE90"
|-
! Skill<br>Level || Required<br>Level || ZZZZ[Z]<br>(KD Reduction) || colspan="2" | ZXX[X] (Damage Increase) || HP Recovery || Max Enhancement<br>Stack || Duration
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critical Increase {{stat|u}} !! rowspan=2 | Maximize Increase {{stat|u}} !! colspan=3 | On Erendil Skill Use
|-
|-
| align="left" | 1 || rowspan="2" | 50 || -1 x [Stack] || 4 x (4 + [Stack])% || 20% ~ 56% || [Stack] x 0.3% || rowspan="8" | 10 Stacks || rowspan="8" | 10 Seconds
! Special Active Skills<br>Total Cooldown Decrease !! Reactivation Cooldown
|-
|-
| align="left" | 2 || -2 x [Stack] || 6 x (4 + [Stack])% || 30% ~ 84% || [Stack] x 0.45%
| colspan="7" | {{PvE}}
|-
|-
| align="left" | 3 || 53 || -3 x [Stack] || 8 (4 + [Stack])% || 40% ~ 112% || [Stack] x 0.6%
| align="left" | 1 || 35 || 9% || 9% || rowspan="4" | 7 Seconds || rowspan=4 | 3 Seconds
|-
|-
| align="left" | 4 || 57 || -4 x [Stack] || 10 x (4 + [Stack])% || 50% ~ 140% || [Stack] x 0.75%  
| align="left" | 2 || 51 || 11% || 11%
|-
|-
| align="left" | 5 || 61 || -5 x [Stack] || 12 x (4 + [Stack])% || 60% ~ 168% || [Stack] x 0.9%  
| align="left" | 3 || 59 || 13% || 13%
|-
|-
| align="left" | 6 || 65 || -6 x [Stack] || 14 x (4 + [Stack])% || 70% ~ 196% || [Stack] x 1.05%  
| align="left" | 4 || 93 || 15% || 15%
|-
|-
| align="left" | 7 || 69 || -7 x [Stack] || 16 x (4 + [Stack])% || 80% ~ 224% || [Stack] x 1.2%
| colspan="7" | {{PvP}}
|-
|-
| align="left" | 8 || 73 || -8 x [Stack] || 18 x (4 + [Stack])% || 90% ~ 252% || [Stack] x 1.35%  
| align="left" | 1 || 35 || 9% || 9% || rowspan="4" | 3.5 Seconds || rowspan=4 | 6 Seconds
|-
| align="left" | 2 || 51 || 11% || 11%
|-
| align="left" | 3 || 59 || 13% || 13%
|-
| align="left" | 4 || 93 || 15% || 15%
|}
|}
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The damage calculation above is the actual damage calculation.


== Tip and Details ==
==Updates==
[[Image:PriorPlannedBlow.PNG|frame|right|alt=Alt text|The three stages of Calculated Blow. From left to right, the images are as follows: Stage 1 (1-4 stacks), Stage 2 (5-9 stacks), and Stage 3 (10 stacks)]]
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
*5 hits with Erendil are necessary to activate the passive.
|-
*A swirl of wind around Rena indicates the passive has activated.
! colspan=2 | Date !! colspan=2 | Changes
*The fifth hit will become the first stack. Any additional hits will add one stack.
|-
**The maximum number of stacks is 10
! KR !! NA !! PvE !! PvP
**The magnitude of the swirls is dependent on the number of stacks, shown in three stages.
|-
*The attacks with Erendil of [[Evoke]], [[Call of Ruin]], [[Eldrasil`s Rage]] and [[Furious Engage]] will also count toward the passive.
| 08/09/2012 || 07/31/2013 || colspan=2 align="left" |  
*The bolded attacks of [[Trapping Ranger]]'s ZZZZ'''Z''' or [[Night Watcher]]'s ZXX'''X''' will deactivate deactivate the passive.
*'''Calculated Strike''' added.
**Meaning the stacks will be used for the last hit of those combo, and you will need to stack up again.
|-
**The deactivating hits will count as one hit for activating the passive.
| 02/05/2015 || - || colspan=2 align="left" |
**ZZZZ'''Z''' does two hits. The second hit is the hit that will deactivate the passive.
*{{nerf|HP Recovery decreased.}}
**The damage increase calculation for ZXX'''X''' written in the skill description is incorrect.
*{{nerf|ZZZZ'''Z''' Command Knockdown Reduction decreased.}}
*{{nerf|ZXX'''X''' Command Damage Increase decreased.}}
|-
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|ZXX'''X''' Command Damage Increase decreased.}}
*Tooltip improved.
|-
| 09/14/2017 || - || colspan=2 align="left" |
*Fixed issue where ↑↑Z'''X''' is not affected by the skill.
|-
| 04/19/2018 || 05/16/2018 || colspan=2 align="left" |
*{{buff|Cooldown Reduction when using Erendil Skill effect added.}}
|-
| 05/17/2018 || 06/14/2018 || colspan=2 align="left" |
*{{nerf|Erendil Skill Cooldown Reduction effect no longer works on Hyper Active.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|Critical Increase effect added.}}
*{{buff|Maximize Increase effect added.}}
*{{nerf|Old '''Calculated Strike''' effects removed.}}
*Changed Cooldown Reduction Method.
|-
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |
*{{buff|Reactivation Cooldown decreased.}}
|-
| 07/04/2019 || 07/17/2019 || colspan=2 align="left" |
*{{nerf|Cooldown Reduction decreased.}}
*{{nerf|Reactivation Cooldown increased.}}
|-
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |
*{{buff|Reactivation Cooldown decreased.}}
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|'''Critical Increase''' increased.}}
*{{buff|'''Maximize Increase''' increased.}}
|}
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<br>


<tabber>
== Alternative Names ==
NA=
{{AlternateLanguages
{{NWSkills}}
|Color={{ColorSel|CharLight|Rena}}
|-|
|KR=계산된 일격        |KRName=Prior Planned Blow
KR=
|FR=Attaque méthodique |FRName=Methodical Attack
{{NWSkillsKR}}
|IT=Attacco metodico |ITName=Methodical Attack
</tabber>
|UK=Methodical Attack
|JP=知略の一撃 |JPName=Tactical Strike
|CN=预先攻击 |CNName=Advance Attack
|DE=Methodischer Angriff |DEName=Methodical Attack
|ES=Ataque metódico |ESName=Methodical Attack
|PL=Rozmyślny Atak |PLName=Deliberate Attack
}}
<br>
{{SkillNav - Night Watcher}}
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