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Attributing Equipment/zh-hans: Difference between revisions

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== Element Abilities ==
== 元素能力 ==
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual enchanting a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible.
元素效果分为两种:一种是立即见效的,一种是可堆叠层数的。当你附属性时,你只能在这两种结晶里面各选一个打上属性。举个例子,你能先打火结晶再打光结晶,但是先打地结晶再打光结晶这种事是不可能的。
*Mobs can randomly spawn with 1 or 2 elemental enchants and they have a much higher chance of activating it. They can also gain magical or physical defenses.
*怪物也有可能随机携带一到两种元素属性,并且发动元素攻击的概率很高。
** On harder difficulties they spawn more frequently.
**在中等或者困难难度的副本里这种怪物将会变多。


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=== Stacking Elemental Effects ===
=== 可堆叠层数的元素能力 ===
These elements' effects can be stacked up to three times each, hence the name of their group. The afflicted will have a tiny exclamation marks on top of the status effect bubble which indicate how strong the infliction; for example, if a weapon has 3 fire slots and inflicts thrice successfully within each infliction's time-frame, there will be 3 tiny exclamation marks on the bubble and the burn deals 180% of the weapon's attack power over 10 seconds.
这些元素的效果可以叠加三成。受到元素攻击减益的敌人将在头上显示出所处的状态以及叠加层数。例如,在Lv.3的火元素攻击下,敌人头上将会显现出一个灼伤图标并在10秒内减少武器攻击力180%的血量。


'''Weapon Attack = Magic Attack + Physical Attack (Does not include upgrades)'''
'''武器攻击力 = 物理攻击力 + 魔法攻击力 (跟装备的强化等级无关)'''


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