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Vibe Shot: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Vibe Shot}}
{{Languages|Vibration Shot}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI VIBRATIONSHOT.png]]
| [[File:GrandArcherPassive2.png]]
| '''[Passive]''' Makes Rena's arrows able to cause wind vibrations, inflicting damage to nearby enemies, maximum 3 targets.
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"  
! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative                        !! Skill Requirement
|-
|-
| [[Grand Archer]] || Lv. 20 || 60            || 5                || [[Inducing Nature|Nature's Sense]] || [[Skill_Quest#Level_60_Layer_Skill_.28Level_Requirement:_60.29|'''Level 60 Layer Skill Quest''']]   
! Class !! Level Required
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90"
! Class           !! Master !! Level Required !! SP Cost per Level !! Alternative        !! Skill Requirement
|-
|-
| [[Grand Archer]] || Lv. 20 || 60             || 5                || [[Inducing Nature]] || [[Skill_Quest#Level_60_Layer_Skill_.28Level_Requirement:_60.29|'''Level 60 Layer Skill Quest''']]   
| [[Grand Archer]] || 60
|}
|}
</tabber>
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:#90EE90"
|-
! Skill Level !! Required Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Regen<br>when Hit !! Max Number<br>of Targets
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critial Increase {{Stat|U}} !! rowspan=2 | Maximize Increase {{Stat|U}} !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives)
|-
! Chance !! Damage (Magical) !! MP Gain When<br>Attacking Increase !! Max Targets Hit Limit !! Reactivation Cooldown
|-
|-
| align="left" | 1 || rowspan="2" | 60 || 4% || 100% || +2% || rowspan="5" | 3
| colspan=9 | {{PvE}}
|-
|-
| align="left" | 2 || 6% || 108% || +3%
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 3428% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
|-
| align="left" | 3 || 63 || 8% || 115% || +4%
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
|-
| align="left" | 4 || 67 || 10% || 123% || +5%
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
| colspan=9 | {{PvP}}
|-
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 257% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
|-
| align="left" | 5 || 71 || 12% || 130% || +6%
|}
|}
<br>
==Related Skills==
{{SkillTable|
RenaSkill1.png; Backflip Shot;
RenaSkill7.png; Siege Mode;
SnipingRangerSkill1.png; Arc Shot;
SnipingRangerSkill5.png; Shooting Magnum;
GrandArcherSkill1.png; Stigma Shot;
GrandArcherSkill8.png; Point Fire;
SnipingRangerSkill1.png; Arc Shot/Mod;
SnipingRangerSkill5.png; Shooting Magnum/Mod;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The damage written in the description is incorrect. The actual damage is 45% less than the written damage.
*The vibrations count as commands and do not inflict hitstun.
**NA 06/25/14 - Vibe shot damage fixed.
*The vibrations add to your [[Awakening Mode|awakening gauge]] like a regular hit.
*The vibrations do not generate MP for Rena.
*The vibrations cannot trigger [[Attributing Equipment|elemental effects on weapons]].
**However, they DO generate MP for the opponent.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations cannot trigger elemental effects on weapons.
*If skill points are invested in [[Enhanced Bowstring|Arrow Mastery]]:
**The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
**The vibration will gain the damage boost from [[Enhanced Bowstring|Arrow Mastery]].
*When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.
<br>
<br>


== Updates ==  
==Updates==
*7/4/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
**[[Vibration Shot]] now also increases MP gain on hits. Similar effect to [[Inducing Nature]] but half the effectiveness.  
|-
*6/25/2014 NA
! colspan=2 | Date !! colspan=2 | Changes
**[[Vibration Shot]] damage fixed to deal the damage written.
|-
! KR !! NA !! PvE !! PvP
|-
| 12/17/2009 || 07/20/2011 || colspan=2 align="left" |
*'''Vibe Shot''' added.
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*{{buff|MP Gain Increase effect added upon activation.}}
|-
| 06/25/2014 || - || colspan=2 align="left" |
*Damage fixed to deal the damage written.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Activation Chance decreased.}}
*{{nerf|MP Gain Increase when attacking decreased.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|Hitstun increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*Tooltip error fixed.
|-
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |
*{{nerf|Hitstun removed.}}
|-
| 04/05/2018 || - || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Activation Chance increased.}}
|-
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |
*{{nerf|Reactivation Cooldown added.}}
*Now counts as a command.
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|'''Critical Increase''' effect added.}}
*{{buff|'''Maximize Increase''' effect added.}}
|}
<br>
<br>


<tabber>
== Alternative Names ==
NA=
{{AlternateLanguages
{{GASkills}}
|Color={{ColorSel|CharLight|Rena}}
|-|
|KR=진동 사격|KRName=Vibration Shot
KR=
|FR=Flèche vibrante |FRName=Vibrating Arrow
{{GASkillsKR}}
|UK=Vibrating Arrow
</tabber>
|JP=振動射撃 |JPName=Vibrating Shot
|CN=震动射击 |CNName=Vibrating Shot
|DE=Vibrierender Pfeil |DEName=Vibrating Arrow
|ES=Flecha vibradora |ESName=Vibrating Arrow
|IT=Freccia Vibrante |ITName=Vibrating Arrow
|BR=Disparo Vibratório |BRName=Vibrating Shot
|PL=Wibrująca Strzała |PLName=Vibrating Arrow
}}
<br>
{{SkillNav - Grand Archer}}
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