Chaos Cannon: Difference between revisions
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**This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double [[6-7|Ran]] encounter in Henir. | **This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double [[6-7|Ran]] encounter in Henir. | ||
*Both rockets can hit a single foe if its hitbox is wide enough. [[5-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head. | *Both rockets can hit a single foe if its hitbox is wide enough. [[5-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head. | ||
*''After 07/10/2014 KR update:'' After the eight default shots, up to two extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs. Red cannonballs are prioritized over blue and | *''After 07/10/2014 KR update:'' After the eight default shots, up to two extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs. Red cannonballs are prioritized over blue and for each one used in a pair, the shot is 5% stronger. | ||
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