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Mobile Shelling: Difference between revisions

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Tips and Details added, Updates section added.
(Tips and Details added, Updates section added.)
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| [[Image:MAM.png]]<br>  
| [[Image:MAM.png]]<br>  
| '''[Passive]''' Chung enters a reversed [[Siege Shelling|Siege Shelling]] stance after pressing {{CD}} while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance.
| '''[Passive]''' Chung enters a reversed [[Siege Shelling]] stance after pressing {{CD}} while in Siege stance. These cannonballs are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate. Chung can also shuffle slowly in either direction while in Mobile Shelling stance.
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|}
<br>  
<br>  
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="5" | Reverse Siege
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage<br>(Magical) !! colspan="3" | Aim Range !! rowspan="2" | Range Increase<br>(From 1260)
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! colspan="3" | Aim Range !! rowspan="2" | Range Increased<br>(From 1260) !! rowspan="2" | Shot Damage<br>(Magical)
! Upward !! Downward !! Depth
|- style="background:#99CCFF"
! Upwards !! Downwards !! Widewards
|-
|-
| align="left" | 1 || rowspan="2" | 35 || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0% || 317%
| align="left" | 1 || rowspan="2" | 35 || 317% || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0%
|-
|-
| align="left" | 2 || 2.5% || 331%
| align="left" | 2 || 331% || 2.5%
|-
|-
| align="left" | 3 || 38 || 5% || 346%
| align="left" | 3 || 38 || 346% || 5%
|-
|-
| align="left" | 4 || 42 || 7.5% || 360%
| align="left" | 4 || 42 || 360% || 7.5%
|-
|-
| align="left" | 5 || 46 || 10% || 374%
| align="left" | 5 || 46 || 374% || 10%
|-
|-
| align="left" | 6 || 50 || 12.5% || 388%
| align="left" | 6 || 50 || 388% || 12.5%
|-
|-
| align="left" | 7 || 54 || 15% || 403%
| align="left" | 7 || 54 || 403% || 15%
|-
|-
| align="left" | 8 || 58 || 17.5% || 417%
| align="left" | 8 || 58 || 417% || 17.5%
|-
|-
| align="left" | 9 || 62 || 20% || 431%
| align="left" | 9 || 62 || 431% || 20%
|-
|-
| align="left" | 10 || 66 || 22.5% || 445%
| align="left" | 10 || 66 || 445% || 22.5%
|-
|-
| align="left" | 11 || 70 || 25% || 460%
| align="left" | 11 || 70 || 460% || 25%
|-
|-
| align="left" | 12 || 74 || 27.5% || 474%
| align="left" | 12 || 74 || 474% || 27.5%
|}
|}
|-|
|-|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="5" | Reverse Siege
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage<br>(Magical) !! colspan="3" | Aim Range !! rowspan="2" | Range Increase<br>(From 1260)
|- style="background:#99CCFF"
! colspan="3" | Aim Range !! rowspan="2" | Range Increased<br>(From 1260) !! rowspan="2" | Shot Damage<br>(Magical)
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Upwards !! Downwards !! Widewards
! Upward !! Downward !! Depth
|-
|-
| align="left" | 1 || rowspan="2" | 35 || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0% || 336%
| align="left" | 1 || rowspan="2" | 35 || 336% || rowspan="12" | 15° || rowspan="12" | 15° || rowspan="12" | 25° || 0%
|-
|-
| align="left" | 2 || 3% || 351%
| align="left" | 2 || 351% || 3%
|-
|-
| align="left" | 3 || 38 || 6% || 366%
| align="left" | 3 || 38 || 366% || 6%
|-
|-
| align="left" | 4 || 42 || 9% || 381%
| align="left" | 4 || 42 || 381% || 9%
|-
|-
| align="left" | 5 || 46 || 12% || 396%
| align="left" | 5 || 46 || 396% || 12%
|-
|-
| align="left" | 6 || 50 || 15% || 412%
| align="left" | 6 || 50 || 412% || 15%  
|-
|-
| align="left" | 7 || 54 || 18% || 427%
| align="left" | 7 || 54 || 427% || 18%
|-
|-
| align="left" | 8 || 58 || 21% || 442%
| align="left" | 8 || 58 || 442% || 21%
|-
|-
| align="left" | 9 || 62 || 24% || 457%
| align="left" | 9 || 62 || 457% || 24%
|-
|-
| align="left" | 10 || 66 || 27% || 472%
| align="left" | 10 || 66 || 472% || 27%
|-
|-
| align="left" | 11 || 70 || 30% || 487%
| align="left" | 11 || 70 || 487% || 30%
|-
|-
| align="left" | 12 || 74 || 33% || 502%
| align="left" | 12 || 74 || 502% || 33%
|}
|}
</tabber>
</tabber>
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== Tips and Details ==
== Tips and Details ==
*''After 07/10/2014 KR update:'' The missiles pierce twice and explode after traveling a set distance.
**Due to the explosion at the end, with proper spacing, it is possible to hit a single target twice with the same missile.
*One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - [[Tactical Field - Endurance|Endurance]] and [[Tactical Field - Raid|Raid]] fully reloads all red cannonballs upon activation.
*One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - [[Tactical Field - Endurance|Endurance]] and [[Tactical Field - Raid|Raid]] fully reloads all red cannonballs upon activation.
*[[Converted Warhead|Modified Warhead]] applies to this skill.
*[[Converted Warhead|Modified Warhead]] applies to this skill.
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*Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs.
*Activating [[Chung's_Features#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs.
*It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon.
*It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon.
*Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling'''.
*Unlike Siege Shelling, you cannot cancel into skills while in '''Mobile Shelling.'''
**Falling off a platform will cancel the stance.
**Falling off a platform will cancel the stance.
*When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon.
*When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon.
*Due to its low firing rate, players can easily get out of your combo when using '''Mobile Shelling'''.
*Due to its low firing rate, players can easily get out of your combo when using '''Mobile Shelling.'''
<br>
 
== Updates ==
*07/10/2014 KR
**Fires tangible projectiles.
**Damage increased.
**Range increased.
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