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Add/pl: Difference between revisions

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*Add nienawidzi, kiedy jego ubrania są brudne.
*Add nienawidzi, kiedy jego ubrania są brudne.
*W przeciwieństwie do innych bohaterów, Add jest niestabilny psychicznie z powodu, iż był świadkiem śmierci swoich rodziców i całe dzieciństwo spędził w izolacji.  
*W przeciwieństwie do innych bohaterów, Add jest niestabilny psychicznie z powodu, iż był świadkiem śmierci swoich rodziców i całe dzieciństwo spędził w izolacji.  
<br>
==Drzewko Umiejętności==
{{:Skill Tree: Tracer}}
<br>
==Kombo==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="20%" | Kombo
! width="40%" | Opis
! width="23%" | Obrażenia
! width="17%" | Dungeon Modifier
|-
| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
|
{{CZ}} Fizyczne Obrażenia 100%<br>
{{CZ}} Fizyczne Obrażenia 135%<br>
{{CZ}} Fizyczne Obrażenia 50% x2<br>
{{CZ}} Fizyczne Obrażenia 135%
|
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25 x2<br>
{{CZ}} 1.25
|-
| {{CZ}} {{CZ}} {{CZ}} {{CX}}
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|
{{CZ}} Fizyczne Obrażenia 100%<br>
{{CZ}} Fizyczne Obrażenia 135%<br>
{{CZ}} Fizyczne Obrażenia 50% x2<br>
{{CX}} Fizyczne Obrażenia 150%
|
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25 x2<br>
{{CX}} 1.25
|-
| {{CZ}} {{CZ}} {{CX}} {{CX}}
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|
{{CZ}} Fizyczne Obrażenia 100%<br>
{{CZ}} Fizyczne Obrażenia 135%<br>
{{CX}} Magiczne Obrażenia 135% x2<br>
{{CX}} Magiczne Obrażenia 135%
|
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CX}} 1 x2<br>
{{CX}} 1
|-
| {{CX}} {{CX}} {{CX}}
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*12/26/2013 KR: Command speed becomes slightly faster.
|
{{CX}} Magiczne Obrażenia 175%<br>
{{CX}} Magiczne Obrażenia 175%<br>
{{CX}} Magiczne Obrażenia 225%
|
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1
|-
| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}}
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
|
{{CX}} Magiczne Obrażenia 175%<br>
{{CX}} Magiczne Obrażenia 175%<br>
{{CZ}} Fizyczne Obrażenia 50% x2<br>
{{CZ}} Magiczne Obrażenia 135% x2~9<br>
{{CZ}} Magiczne Obrażenia 50%
|
{{CX}} 1<br>
{{CX}} 1<br>
{{CZ}} 1.25 x2<br>
{{CZ}} 1 x2~9<br>
{{CZ}} 1
|-
| {{CU}} {{CZ}}
| Uses dynamos to create a high frequency which continuously damages targets.
|
{{CU}} <br>
{{CZ}} Fizyczne Obrażenia 100%
|
{{CU}} <br>
{{CZ}} 1.25
|-
| {{CU}} {{CX}}
| Jumps and twirls dynamos around him, knocking down targets.
|
{{CU}} <br>
{{CX}} Magiczne Obrażenia 70% x3
|
{{CU}} <br>
{{CX}} 1 x3
|-
| {{CDR}} {{CZ}} {{CZ}} {{CZ}}
| Pushes targets forward with a frequency hit and lifts targets, then blast them away.
|
{{CDR}} <br>
{{CZ}} Fizyczne Obrażenia 50% x4<br>
{{CZ}} Magiczne Obrażenia 200%<br>
{{CZ}} Fizyczne Obrażenia 400%
|
{{CDR}} <br>
{{CZ}} 1.25 x4<br>
{{CZ}} 1<br>
{{CZ}} 1.25
|-
| {{CDR}} {{CX}} {{CX}} {{CX}}
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|
{{CDR}} <br>
{{CX}} Magiczne Obrażenia 150%<br>
{{CX}} Fizyczne Obrażenia 200%<br>
{{CX}} Fizyczne Obrażenia 400%
|
{{CDR}} <br>
{{CX}} 1<br>
{{CX}} 1.25<br>
{{CX}} 1.25
|-
| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}}
| Triple particle blasts in the air without knocking down.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*14 May 2014 KR: Ability to activate DP combos removed.
|
{{CDR}}{{CU}} <br>
{{CZ}} Magiczne Obrażenia 120% <br>
{{CZ}} Magiczne Obrażenia 120% <br>
{{CZ}} Magiczne Obrażenia 120%
|
{{CDR}}{{CU}} <br>
{{CZ}} 1<br>
{{CZ}} 1<br>
{{CZ}} 1
|-
| {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}]
| Single frequency hit that let Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|
{{CDR}}{{CU}}<br>
{{CX}} Magiczne Obrażenia 70% x3<br>
{{CX}} Magiczne Obrażenia 175.6%~350%
|
{{CDR}}{{CU}}<br>
{{CX}} 1<br>
{{CX}} 1
|}
<br>
== Air Float ==
[[File:AirFloat.jpg|thumb|150px|Add while afloat.]]
By pressing {{CU}} {{CU}}, Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing {{CU}} again.
<br>
== Air Dash ==
[[File:AddAirDash.jpg|thumb|150px|Add's flight.]]
Unlike the other characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward.
<br><br>
In order to use Air Dash:
*Dash off a platform
*Dash after using Air Float
*Jump, then dash
*Dash and press {{CU}} twice.
<br>
By pressing {{CU}} again while 'flying', Add can execute another forward jump, providing more coverage.
<br>
<br>


{{Characters PL}}
{{Characters PL}}
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