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X Crash: Difference between revisions

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1,131 bytes added ,  27 August 2014
KR tab added, Updates added.
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(KR tab added, Updates added.)
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{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
| [[Image:RFSactive1.png]]  
| [[Image:RFSactive1.png]]  
| '''[Special Active]''' Raven dashes forward and slashes with his claw, then jumps by the enemy as he slashes again, creating an "X"; the slashes then explode, launching opponents into the air.
| '''[Special Active]''' Raven dashes forward and slashes with his claw, then jumps by the enemy as he slashes again, creating an "X." Then, the slashes explode.
|}
|}
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! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative
! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative
|-
|-
| [[Reckless Fist]] || Lv. 20 || 55            || 5                || [[Arch-Enemy]]
| [[Reckless Fist]] || Lv. 20 || 55            || 5                || [[Archenemy]]
|}
|}
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
|- style="background:#D3D3D3"
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! Claw !! Explosion !! Claw !! Explosion !! Claw !! Explosion !! Claw !! Explosion
! Claw !! Explosion !! Claw !! Explosion !! Claw !! Explosion !! Claw !! Explosion
|-
|-
| 1 || rowspan="2" | 55 || 191% || 143% || 244% || 122% || rowspan="20" | 2 || rowspan="20" | 4 || rowspan="20" | 2 || rowspan="20" | 6 || rowspan="20" | 100 || rowspan="20" |  10 Seconds
| 1 || rowspan=2 | 55 || 191% || 143% || 244% || 122% || rowspan=7 | 2 || rowspan=7 | 4 || rowspan=7 | 2 || rowspan=7 | 6 || rowspan=7 | 100 || rowspan=7 |  10 Seconds
|-
|-
| 2 || 205% || 154% || 262% || 131%
| 2 || 205% || 154% || 262% || 131%
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|-
|-
|}
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3"
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:#D3D3D3"
! colspan=2 | Normal !! colspan=2 | Awakening !! colspan=2 | Normal !! colspan=2 | Awakening
|- style="background:#D3D3D3"
! Claw !! Explosion !! Claw !! Explosion !! Claw !! Explosion !! Claw !! Explosion
|-
| 1 || rowspan=2 | 55 || - || - || - || - || rowspan=7 | 2 || rowspan=7 | 4 || rowspan=7 | 2 || rowspan=7 | 5 || rowspan=7 | 100 || rowspan=7 |  10 Seconds
|-
| 2 || - || - || - || -
|-
| 3 || 58 || - || - || - || -
|-
| 4 || 62 || - || - || - || -
|-
| 5 || 66 || - || - || - || -
|-
| 6 || 70 || 286% || 215% || 366% || 183%
|-
| 7 || 74 || 302% || 226% || 386% || 193%
|-
|}
</tabber>
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== Tips and Details  ==
== Tips and Details  ==
*Very useful for dodging while dealing damage as Raven lands on the other side of the opponent after landing.
*Very useful for dodging while dealing damage as Raven lands on the other side of the opponent after landing.
*Also useful for combo'ing as you can easily catch an opponent afterwards.
*Also useful in combos as you can easily catch an foe afterwards.
*The X shaped explosion will be located where you perform your second claw swipe, despite the distance from your first claw swipe.
*The X-shaped explosion will be located where you perform your second claw swipe, despite the distance from your first claw swipe.
*There is a glitch where if X Crash is interrupted, it will perform it later. This has been patched, however it may still occur if there is a hefty amount of lag.
*If [[X Crash]] is interrupted, a glitch may cause it to be performed later. This has been patched, however it may still occur if there is a hefty amount of lag.
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== Trivia ==
*Though the ''06/12/2014 KR'' update increased the damage, the total damage increased only outside of awakening. Total damage slightly decreased in awakening because number of explosions was reduced by 1.
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== Updates ==
== Updates ==
* 3/29/2012
*03/29/2012
**Base damage decreased.
**Base damage decreased.
**Total damage during awakening increased.
**Total damage during awakening increased.
*7/4/2013 KR
*07/04/2013 KR
**Changes so explosions do not lift but give hitstun
**Changed explosions' launch to hitstun.
 
*06/12/2014 KR
**Damage increased.
**Visual effect changed.
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