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Wally's Underground Laboratory/zh-hans: Difference between revisions

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'''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning.
'''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning.
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! style="background-color: {{ColorSelCN|Village|2}}; background-image: linear-gradient(to bottom, #eee, {{ColorSelCN|Village|2}}); color:#FFFFFF;" | '''Tactics'''
! style="background-color: {{ColorSelCN|Village|2}}; background-image: linear-gradient(to bottom, #eee, {{ColorSelCN|Village|2}}); color:#FFFFFF;" colspan="12" | '''Tactics'''
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|[[File:Nasod Inspector pattern CN.png|705px]]
{{!}}[[File:Nasod_Inspector_pattern.png|705px]]


The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough approximate. An example of how the chart works: when the Nasod Inspector reaches 70% HP, he will activate Magic Defense mode and will regain HP to 90%.
The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough approximate. An example of how the chart works: when the Nasod Inspector reaches 80% HP, he will activate Magic Defense mode and will regain HP to 100%.


The Nasod Inspector is always super armored and thus will not be stunned by attacks. It can however be frozen temporarily with Light Enchantment (petrifying) on weapons, Awakening, or freezing attacks like Blizzard Shower.
The Nasod Inspector is always super armored and thus will not be stunned by attacks. It can however be frozen temporarily with Light Enchantment (petrifying) on weapons, Awakening, or freezing attacks like Blizzard Shower.
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A more advanced strategy is to knock Nasod Inspector's HP to just above a threshold where it will activate a defense mode and regenerate, then freeze it and deal enough damage to knock it down to the threshold of a different defense mode causing it to skip that phase.
A more advanced strategy is to knock Nasod Inspector's HP to just above a threshold where it will activate a defense mode and regenerate, then freeze it and deal enough damage to knock it down to the threshold of a different defense mode causing it to skip that phase.
*The first HP threshold is roughly 17 HP Bars on Normal.
*The HP thresholds are 35.9, 31.2, 17.9, and 7.4 Bars.
*The HP thresholds for Hell Mode are 25.9, 19.5, 13.1, and 7.1 Bars.
**Knocking it from over 35.9 to under 31.2 will cause it to skip Magic Defense phase.
**Knocking it from over 25.9 to under 19.5 will cause it to skip Magic Defense phase.
**Knocking it from over 17.9 to under 7.4 will cause it to skip Physical Defense phase.
**Knocking it from over 13.1 to under 7.1 will cause it to skip Physical Defense phase.
*An alternative to freezing the Nasod Inspector is to wait till it tries one of its downward cannon slam attacks, it cannot cancel out of that animation allowing players to use multiple skills before it can activate or change defense modes.
*An alternative to freezing the Nasod Inspector is to wait till it tries one of its downward cannon slam attacks, it cannot cancel out of that animation allowing players to use multiple skills before it can activate or change defense modes.
**It is possible for it to "System Crash" and activate "Physical Defense Mode" at the same time if the skill chain reduces a large amount of HP while failing to kill it.
**It is possible for it to "System Crash" and activate "Physical Defense Mode" at the same time if the skill chain reduces a large amount of HP while failing to kill it.
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If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase.
If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase.
*Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference.
*Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference.
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