Tactical Field - Raid: Difference between revisions
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Trivia added.
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== Trivia == | == Trivia == | ||
*The original skill, [[Tactical Field]], recovered MP and provided super armor (like [[Tactical Field - Endurance]]), but did not increase attack. | *The original skill, [[Tactical Field]], recovered MP and provided super armor (like [[Tactical Field - Endurance]]), but did not increase attack. | ||
*This skill was probably meant to have Tactical Field - Endurance's icon since the skill preview image shows Chung with super armor, which is given by Endurance. The red symbol is another indicator. | |||
*The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur. | |||
**Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before. | |||
<br> | <br> | ||
== Updates == | == Updates == | ||
*05/15/2014 KR | *05/15/2014 KR | ||
**Fixed problem that allowed allies to mana break | **Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff. | ||
*07/10/2014 KR | *07/10/2014 KR | ||
**Duration increased. | **Duration increased from 8 seconds to 10 seconds. | ||
***MP gain interval did not change, so more MP is gained. | |||
**Range increased. | **Range increased. | ||
**Execution speed increased. | **Execution speed increased. |