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Flying Impact: Difference between revisions

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! scope="col" style="border-style: solid; border-width: 1px" | Skill Level  
! scope="col" style="border-style: solid; border-width: 1px" | Skill Level  
! scope="col" style="border-style: solid; border-width: 1px" | Damage
! scope="col" style="border-style: solid; border-width: 1px" | Damage (Physical)
! scope="col" style="border-style: solid; border-width: 1px" | MP Usage
! scope="col" style="border-style: solid; border-width: 1px" | MP Usage
! scope="col" style="border-style: solid; border-width: 1px" | Cool Down   
! scope="col" style="border-style: solid; border-width: 1px" | Cool Down   
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|style="border-style: solid; border-width: 1px" | 2  
|style="border-style: solid; border-width: 1px" | 2  
|style="border-style: solid; border-width: 1px" | ?% per hit<br>
|style="border-style: solid; border-width: 1px" | 121% per hit<br>
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|style="border-style: solid; border-width: 1px" | 3  
|style="border-style: solid; border-width: 1px" | 3  
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==Tips and Details==
==Tips and Details==
*Best used on opponents right in front of you so that at the end of the spin they are repeatedly stabbed by the still sword.
*Best used on opponents right in front of you so that at the end of the spin they are repeatedly stabbed by the still sword.
*A rebalancing patch changed Flying Impact's damage from Magical to Physical.
*With the [[Skill Note]], it's stronger then [[Shockwave]], but exact damage has yet to be tested (So far, 32 hits can be achieved, thus 6144%).
*With the [[Skill Note]], it's stronger then [[Shockwave]], but exact damage has yet to be tested (So far, 32 hits can be achieved, thus 6144%).


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