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Meteor Shower: Difference between revisions

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== Requirements  ==
== Requirements  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE;"
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
! Class                !! Master !! Level Required !! SP Cost Per Level !! Alternative
! Class                !! Master !! Level Required !! SP Cost Per Level !! Alternative
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE;"
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! colspan="2" | Number of Meteors !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! colspan="2" | Number of Meteors !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#EE82EE;"
|- style="background:{{ColorSelNA|CharLight|Aisha}}"
! Impact !! Explosion
! Impact !! Explosion
! Minimum !! Maximum
! Minimum !! Maximum
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== Updates ==
== Updates ==
*1/17/2013 KR
*01/17/2013 KR
**This skill no longer leaves a trail of flame with a simple one-time activation (normal Special Actives are not continuous).
**This skill no longer leaves a trail of flame with a simple one-time activation (normal Special Actives are not continuous).
***Holding the skill button now causes the effect to drag, all while consuming MP at a set rate based on skill level and length of time for completion.
***Holding the skill button now causes the effect to drag, all while consuming MP at a set rate based on skill level and length of time for completion.
**Meteors are much faster and are spawned closer together.
**Meteors are much faster and are spawned closer together.
*7/4/2013 KR
*07/04/2013 KR
**Projectile/Explosion’s damage is same now.
**Projectile/Explosion's damage is same now.
**Projectile/Explosion’s damage decreased. (283%, 106% -> 133%, 133%)
**Projectile/Explosion's damage decreased. (283%, 106% -> 133%, 133%)
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{{EMKRSkills}}
{{EMKRSkills}}
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