Airelinna - Nymph/zh-hans: Difference between revisions

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== 细节与贴士 ==
== 细节与贴士 ==
[[Image:LWS AIRELINNA Fairy.png|right|200px|thumb|'''森林精灵'''|250px]]
[[Image:LWS AIRELINNA Fairy.png|right|200px|thumb|'''森林精灵'''|250px]]
* The damage multiplier of this aura will not benefit skills that deal their damage within invincibility frames as it is unable to 'hit' the recipients when they are invincible.
*与[[Airelinna - Sylph/zh-hans|月神之祝福 - 风之精灵]]不同,'''木之精灵'''的光圈每秒“攻击”友方一次并赋予1秒的Buff。所以当使用卡屏技能时,光圈无法“攻击”到无敌的目标,导致Buff会在1秒后消失,无法全程支援大部分卡屏技能。
** This makes this skill more favorable to use with combos over Special Actives.
**所以,在'''木之精灵'''的光圈内使用连段或主动技远比使用卡屏技能划算。
* The attack/movement/jump speed bonus will stack with the character's natural attack/movement/jump speed, permitting for very quick basic combos and skills and improving DPS drastically.
*'''木之精灵'''增加的动作速度、移动速度和跳跃高度会与角色面板属性叠加,大大加快连段速度并提高秒输出。
* For only the caster, it is possible to move out of delays from skills and awakening.
*当使用者在'''木之精灵'''的范围内时,可以无视卡屏。
** This is because normally, being hit during a delay would allow you to move. The caster is constantly receiving a negative hit, and thus can move in the middle of others' skills and awakening delays.
**因为当被卡屏时被其他人攻击的话,卡屏效果就会自动解除。而'''木之精灵'''是被击的判定,所以使用者可以敌人的无视卡屏。
** Party members may still receive healing and speed boosts, but they cannot move out of delays, even though they are being "hit."
**但是在'''木之精灵'''范围内的队友无法无视卡屏,虽然他们也在一直被“攻击”。
* It is possible to dodge the effects of Airelinna if the caster's Accuracy is lower than the recipient's Evade, this applies to the caster themselves as well.
*当回避率高于使用者的命中率时,有可能会闪避掉'''木之精灵'''的效果,就算自己是使用者也一样。
* Healing is based on character's maximum health.
*'''木之精灵'''每秒恢复的HP基于玩家的HP最大值。
** Healing effects stack with multiple Airelinnas, but attack/movement/jump speed does not.
**当多个'''木之精灵'''叠加在一起时,恢复HP的效果可以叠加,但增加动作速度、移动速度和跳跃高度的效果无法叠加。
** Airelinna will no longer heal being stunned (i.e. [[Sharp Fall]]) or being frozen from [[Binding Circle]].
**'''木之精灵'''无法为[[Status_Effects/zh-hans|击晕]](如被[[Sharp Fall/zh-hans|强力践踏]]攻击和[[Status_Effects/zh-hans|时空静止]][[Binding Circle/zh-hans|约束之环]]的Debuff)状态的目标恢复HP。
*** In the past, this was possible because the healing effect of Airelinna is a minus damage(i.e -(-340)= +340), therefore is considered a hit. Hits will cancel stun, delay, or binding.
***这是为了防止'''木之精灵'''的“攻击”取消击晕和约束的效果。
*** Even though this is treated as a hit, it will not generate mp for people within the field under normal circumstances.
***虽然'''木之精灵'''在不停“攻击”,但是无法恢复“被击方”的MP。
*** It will build awakening, but only for the caster, it does so by 'hitting' all allied targets in its field of effect.
***但是当队友不停被'''木之精灵“攻击”时,能够恢复使用者的觉醒条。
**** Having multiple people in Arielinna increases the rate it builds awakening for the caster.
****'''木之精灵'''范围内的队友越多,觉醒恢复效果越好。
**** The caster will gain approximately 30% of an awakening bead per person assuming everyone stays under it for the full duration.
****假设队友全程在'''木之精灵'''的范围内,每个队友能够恢复使用者30%个觉醒珠。
* Airelinna can activate the effects of certain set equipment and titles that proc when the player is hit.
*'''木之精灵'''能够触发某些装备或称号的被击效果。
** These 'hits' do not count against the player(s) in any way score-wise, meaning it will not interfere with acquiring titles such as Magic of Splendor.
**但这些被击不会计算在通关结算的被击数上,所以不会影响一些限定被击数的称号(如辉煌的魔法)的取得。
*** This allows players to mana break (including in the middle of a skill) and trip over immediately.
***在'''木之精灵'''的范围内随时可以断蓝,就算在使用技能时也一样。
* Extremely useful in the Challenge mode of [[Henir's Spacetime]] as recovery items cannot be used.
*'''木之精灵'''在[[Henir%27s_Time_and_Space/zh-hans|赫尼尔时空]]挑战模式中十分实用,因为那里无法使用消耗品。
* In an unbalanced Team PvP match (such as 2v3), if the user is on the team with the lesser amount of members, then s/he will also recover 3 MP per pulse.
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