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Impact Detonation: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Impact Detonation}}
{{Languages|Impact Detonation}}
{{ForceSkillTabs
<div style="float: right;">{{#ev:youtube|KjRmrn-Igh8|300}}</div>
|Character=Chung
}}
{{#ev:youtube|CmvQPMzEaoU|400|right}}
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:IDetonation.png]]
| [[File:IDetonation.png]]
| '''[Active]''' Chung aims forward and fires a barrage of shots. Upon impact the shots will detonate, damaging any nearby targets.
| {{SkillType|SA|T}} Shoot cannonballs in rapid succession.
|-
|
| {{SkillText|Cannonball|3 to 6}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSelNA|CharLight|Chung}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
! Class              !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
|-
| [[Chung|Guardian]] || Lv. 20 || 15            || 2                || [[Detonation]]
! Class !! Level Required
|-
| [[Shelling Guardian]] || 30
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSelNA|CharLight|Chung}}"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=3 | Damage (Magical) !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSelNA|CharLight|Chung}}"
! Shots 1-2 !! Shots 3-5 !! Final Shot
|-
|-
| align="left" | 1 || rowspan=3 | 15 || 511% || 255% || 639% || rowspan=25 | 3-6 || rowspan=25 | 80 MP || rowspan=25 | 7 Seconds
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan="3" | Max Hits !! colspan=2 | Cannonball Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
| align="left" | 2 || 522% || 261% || 653%
! rowspan=2 | {{tt|Cannon Hit|Unlisted}} !! colspan=2 | Continuous Shelling !! rowspan=2 | Additional Shelling !! colspan="2" | Continuous Shelling !! rowspan=2 | Additional Shelling<br>(0~3 Cannonballs) !! rowspan=2 | Initial !! rowspan=2 | Additional
|-
|-
| align="left" | 3 || 534% || 266% || 667%
! Initial !! Final Blast !! Initial !! Final Blast
|-
| colspan="12" | '''Normal'''
|-
|-
| align="left" | 4 || 16 || 545% || 272% || 682%
| {{PvE}} || 56% || 844% || 965% || 247% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 ~ 3 || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
|-
|-
| align="left" | 5 || 18 || 557% || 278% || 696%
| {{PvP}} || 33.5% || 322% || 367% || 94%
|-
| colspan="12" | '''[Enhanced]'''
|-
|-
| align="left" | 6 || 20 || 568% || 284% || 711%
| {{PvE}} || 56% || 1013% || 1158% || 296% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0 ~ 3 || rowspan=2 | 3 || rowspan=2 | 0 ~ 3 || rowspan=2 | 80 MP || rowspan=2 | 9 Seconds
|-
|-
| align="left" | 7 || 22 || 580% || 289% || 725%
| {{PvP}} || 33.5% || 386% || 440% || 113%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Chung|Impact Detonation|Heavy, Light|cd=9|mp=80|mp2=70}}
<br>
 
== Total Damage ==
{{Damage
|dmg=1013, 1158, 296
|pvp_dmg=386, 440, 113
|hits=2, 1, 0
|hits_max=2, 1, 3
|heavy=true
}}
 
{{Damage
|dmg=1013, 1158, 296*1.05
|pvp_dmg=386, 440, 113*1.15
|hits=2, 1, 0
|hits_max=2, 1, 3
|heavy=true
|passive1=Modified Warhead
|prefix=red
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
| align="left" | 8 || 24 || 591% || 295% || 739%
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]<br>With Enhanced Cannonballs
|-
|-
| align="left" | 9 || 26 || 603% || 301% || 754%
! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: range_total_damage}} || {{#var: range_total_damage_heavy}} || {{#var: red_range_total_damage_passive1}} || {{#var: red_range_total_damage_heavy_passive1}}
|-
| {{PvP}}
| {{#var: range_total_damage_pvp}} || {{#var: range_total_damage_heavy_pvp}} || {{#var: red_range_total_damage_passive1_pvp}} || {{#var: red_range_total_damage_heavy_passive1_pvp}}
|}
*Damage ranges from 0~3 additional cannonballs consumed.
*Does not include '''Cannon Hit'''.
<br>
 
== Related Skills ==
{{SkillTable|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
MAM.png; Mobile Shelling;
}}
<br>
 
== Tips and Details ==
*The unlisted '''Cannon Hit''' inflicted on enemies close to you is not affected by the skill's '''[Final Enhanced]''' effect, but it is affected by the '''Heavy''' skill trait.
*The '''Additional Shelling''' takes place between the initial two '''Continuous Shelling''' hits and its final one, instead of after.
*The 3 cannonballs consumed for '''Consecutive Shelling''' cannot ever be [[Mobile Shelling]]'s enhanced cannonballs. Only the '''Additional Shelling''' is able to consume them, making it more accurate to state the skill has an initial 3 cannonball + 0~3 additional cannonball cost.
*The missiles can miss entirely if a small enemy is directly next to you, as they will be inside of '''Chung''''s Destroyer and the missiles only start dealing damage when they leave it. The '''Cannon Hit''' will usually push enemies away enough for this to be avoided, though walls or other obstacles can prevent this from helping.
*The missiles inflict heavy hitstun, preventing opponents from charging a [[Mana Break]] while being hit by them.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
|-
| align="left" | 10 || 28 || 614% || 307% || 768%
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 11 || 30 || 626% || 312% || 782%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 12 || 32 || 637% || 318% || 797%
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
*'''Impact Detonation''' added.
|-
|-
| align="left" | 13 || 34 || 649% || 324% || 811%
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
*Cannonball usage changed.
|-
|-
| align="left" | 14 || 36 || 660% || 330% || 826%
| 07/17/2014 || - || align="left" |  
*None
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 15 || 38 || 672% || 335% || 840%
| 04/20/2015 || - || colspan=2 align="left" |  
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
|-
|-
| align="left" | 16 || 40 || 683% || 341% || 864%
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*Active → Special Active.
*Moved from [[Chung]] to [[Shelling Guardian]].
|-
|-
| align="left" | 17 || 42 || 695% || 347% || 869%
| 11/16/2016 || - || colspan=2 align="left" |  
*Fixed issue where damage decreased when consuming enhanced cannonballs.
|-
|-
| align="left" | 18 || 44 || 706% || 353% || 883%
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Fixed issue where can proc Elements.
|-
|-
| align="left" | 19 || 46 || 718% || 358% || 897%
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 20 (M) || 48 || 729% || 364% || 912%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*None
|-
|-
| align="left" | 21 || rowspan=5 | -* || 741% || 370% || 926%
| 06/29/2017 || - || colspan=2 align="left" |  
*Fixed issue where Chung will move forward when using the skill in [[Tactical Field]].
|-
|-
| align="left" | 22 || 752% || 375% || 941%
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
|-
*{{buff|'''Consecutive Shelling''' damage increased.}}
| align="left" | 23 || 764% || 381% || 955%
*{{nerf|'''Additional Shelling''' damage decreased.}}
|-
| align="left" | 24 || 775% || 387% || 969%
|-
| align="left" | 25 || 787% || 393% || 984%
|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
<br>
<br>


== [[Skill Notes|Skill Note]] ==
== Alternative Names ==
<div style="float: right;">{{#ev:youtube|MlJcNDOTUYM|300}}</div>
{{AlternateLanguages
'''Name:''' Armor-Piercing / 철갑탄 (KR)
|Color={{ColorSel|CharLight|Chung}}
 
|KR=임팩트 디토네이션        |KRName=Impact Detonation
'''Description:''' Rockets pierce the target instead of exploding on contact. Changed to physical damage.
|FR=Impact |FRName=Impact
*Initial shots pierce twice. Final shot pierces thrice.
|UK=Impact Explosion
<br><br><br><br><br><br><br><br>
|JP=インパクトディトネイション|JPName=Impact Detonation
 
|CN=超强乱射加农炮 |CNName=Super Snapshot Cannon
== Tips and Details ==
|BR=Detonação à Distancia |BRName=Remote Detonation
*With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. [[Lunatic Blow]] and [[Detonation]] share this characteristic.
|DE=Einschlagsexplosion |DEName=Impact Explosion
*Targets right in front of Chung take unlisted physical damage if they make contact with the cannon before he fires.
|ES=Explosión de impacto |ESName=Impact Explosion
*This skill is boosted by [[Tactical Trooper]]'s [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
|PL=Eksplozja Uderzenia |PLName=Impact Explosion
}}
<br>
<br>
 
{{SkillNav - Shelling Guardian}}
== Trivia ==
*With the skill note, [[Impact Detonation]] can proc the [[GlitAlch|Glitter Alchemist]] 2-set effect despite being unable to before. It is unknown if this is a general change or if the skill note is required.
<br>
 
== Updates ==
*07/10/2014 KR
**Cannonball usage changed.
**Damage increased.
*07/17/2014 KR
**PvP damage decreased.
<br>
 
{{tabs
|name=s
|tab1=NA
|contents1={{ChSkills}}
|tab2=KR
|contents2={{ChungSkillsKR}}
}}
[[Category: Base Job Active Skills]]
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