Ciel/Commands: Difference between revisions
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Shironsaki moved page Ciel/Combos to Ciel/Commands without leaving a redirect: Text replacement - "Combos" to "Commands"
Gameboy224 (talk | contribs) (Created page with "{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" |- ! width="20%" | Combo ! width="50%" |Description ! width="30%" |Damage |- | '...") |
Shironsaki (talk | contribs) m (Shironsaki moved page Ciel/Combos to Ciel/Commands without leaving a redirect: Text replacement - "Combos" to "Commands") |
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! width="30%" |Damage | ! width="30%" |Damage | ||
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| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}{{ | | '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}{{CCPX}}''' | ||
| | | Ciel makes three quick slashes with his gunblades. He then slides on the ground and shoots a bullet upwards, launching targets. Pressing X will switch to Lu who will kick the enemies mid-air. | ||
*Oddly, the bullet is just a visual effect and has no hitbox. Only enemies directly next to Ciel will be hit. | |||
| | | | ||
{{CZ}} | {{CZ}} 147% Phy. Damage<br>{{CZ}} 190% Phy. Damage<br>{{CZ}} 225% Phy. Damage<br>{{CZ}} 194% Mag. Damage<br>{{CCPX}} 397% Phy. Damage | ||
{{CZ}} | |||
{{CZ}} | |||
{{CZ}} | |||
{{ | |||
|- | |- | ||
| '''{{CX}}{{CX}}{{CX}}{{CX}}''' | | '''{{CX}}{{CX}}{{CX}}{{CX}}''' | ||
| | | Ciel fires once with each gunblade then performs a dual shot. Finish with a final leaping shot with infinite piercing. Each shot from his gunblade costs mana. Each normal bullet will only pierce through one target. | ||
| | | | ||
{{CX}} | {{CX}} 317% Mag. Damage (2 MP)<br> | ||
{{CX}} | {{CX}} 317% Mag. Damage (2 MP)<br> | ||
{{CX}} | {{CX}} 370% Mag. Damage x2 (2 MP x2)<br> | ||
{{CX}} | {{CX}} 488% Mag. Damage (2 MP)<br> | ||
* Extra melee damage - 261% Phy. Damage | |||
|- | |- | ||
| '''{{CX}}{{CX}}{{CX}}{{ | | '''{{CX}}{{CX}}{{CX}}{{CHoldZ}}{{CCPX}}''' | ||
| | | Ciel fires once with each gunblade then performs a dual shot. Follow with a held shot. It can be charged by holding Z, increasing its damage and giving it the ability to ricochet off enemies twice at full charge. Pressing X will switch to Lu who will kick the enemies in front. | ||
| | | | ||
{{CX}} | {{CX}} 317% Mag. Damage (2 MP)<br>{{CX}} 317% Mag. Damage (2 MP)<br>{{CX}} 370% Mag. Damage x2 (2 MP x2)<br>{{CHoldZ}} 248~497% Mag. Damage (3 MP)* Extra melee damage - 261% Phy. Damage<br>{{CCPX}} 397% Phy. Damage<br> | ||
{{CX}} | |||
{{ | |||
{{ | |||
|- | |- | ||
| '''{{CU}}{{CZ}}''' | | '''{{CU}}{{CZ}}''' | ||
| | | Single jump slash. | ||
| | | | ||
{{CU}}{{CZ}} | {{CU}}<br> | ||
{{CZ}} 159% Phy. Damage | |||
|- | |- | ||
| '''{{CU}}{{CX}}''' | | '''{{CU}}{{CX}}''' | ||
| | | Shoots a single bullet. | ||
| | | | ||
{{CU}}{{CX}} | {{CU}}<br> | ||
{{CX}} 317% Mag. Damage | |||
|- | |- | ||
| '''{{CDR | | '''{{CDR}}{{CZ}}''' | ||
| | | Slides and kicks the target. | ||
| | | | ||
{{CDR}} | {{CDR}}<br> | ||
{{CZ}} | {{CZ}} 82% Phy. Damage x2 | ||
|- | |- | ||
| '''{{CDR}}{{CX}}''' | | '''{{CDR}}{{CX}}''' | ||
| | | Rolls behind the enemy, shooting a bullet backwards mid-somersault. | ||
| | | | ||
{{CDR}}{{CX}} | {{CDR}}<br> | ||
{{CX}} 409% Mag. Damage | |||
|- | |- | ||
| '''{{ | | '''{{CDRU}}{{CZ}}{{CX}}''' | ||
| | | Ciel makes an upward slash and then throws out two grenades. The grenades cost mana. | ||
| | | | ||
{{ | {{CDRU}}<br> | ||
{{CX}} | {{CZ}} 82% Phy. Damage x2<br> | ||
{{CX}} 210% Mag. Damage x2 (4 MP)<br> | |||
* Extra melee damage - 295% Phy. Damage | |||
|- | |- | ||
| '''{{ | | '''{{CDRU}}{{CX}}{{CX}}{{CX}}{{CX}}{{CCPZ}}''' | ||
| | | Ciel boosts himself upwards and shoots down three times. Pressing Z will switch to Lu who will launch herself downwards, smashing the ground with her claw. Lu will automatically angle herself towards the closest enemy. | ||
| | | | ||
{{ | {{CDRU}}<br>{{CX}} 278% Mag. Damage<br>{{CX}} 296% Mag. Damage<br>{{CX}} 296% Mag. Damage<br>{{CX}} 296% Mag. Damage<br>{{CCPZ}} 296% + 295% Phy. Damage<br>(Dungeon Modifier = 1.2) | ||
{{CX}} | |- | ||
{{CX}} | | Recovery {{CZ}}/{{CX}} | ||
{{CX}} | | Perform a twist spin hitting targets both in front and behind, pushing targets away. | ||
{{CZ}} | | | ||
{{CZ}}/{{CX}} 100% Phy. Damage | |||
|} | |} | ||
<br> | <br> |