Heavy Railgun: Difference between revisions
From Elwiki
Skill note corrected.
IceSoulMOG (talk | contribs) |
(Skill note corrected.) |
||
Line 5: | Line 5: | ||
|- | |- | ||
| [[Image:SI_HEAVYRAILGUN.png]] | | [[Image:SI_HEAVYRAILGUN.png]] | ||
| '''[Special Active]''' Chung loads his cannon | | '''[Special Active]''' Chung loads his cannon and fires a super fast cannonball that pierces through all targets in its path. | ||
|} | |} | ||
<br> | <br> | ||
Line 21: | Line 21: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSelNA|CharLight|Chung}}" | |- style="background:{{ColorSelNA|CharLight|Chung}}" | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage !! colspan=2 | Max | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSelNA|CharLight|Chung}}" | |- style="background:{{ColorSelNA|CharLight|Chung}}" | ||
! Shell<br>(Physical) !!Explosions<br>(Magical) !! Shell !! Explosion | ! Shell<br>(Physical) !!Explosions<br>(Magical) !! Shell !! Explosion | ||
|- | |- | ||
| align="left" | 1 || rowspan= | | align="left" | 1 || rowspan=2 | 30 || 931% || 1075% || rowspan=18 | 1 || rowspan=18 | 2 || rowspan=18 | 1 || rowspan=18 | 200 MP || rowspan=18 | 15 Seconds | ||
|- | |- | ||
| align="left" | 2 || 961% || 1110% | | align="left" | 2 || 961% || 1110% | ||
Line 58: | Line 58: | ||
|- | |- | ||
| align="left" | 17 || 73 || 1415% || 1634% | | align="left" | 17 || 73 || 1415% || 1634% | ||
|- | |||
| align="left" | 18 || 76 || - || - | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Note]] == | == [[Skill Notes|Skill Note]] == | ||
<center>{{quotation|Railgun's straightway shots are hard to be utilized in a midst of a battle field with a lot going on around you. Therefore, I modified the functions by reducing the speed a little while greatly improving the sensors! Amazingly, the damage power is still intact! - Hamel Combat Instructor Miru}}</center> | <center>{{quotation|Railgun's straightway shots are hard to be utilized in a midst of a battle field with a lot going on around you. Therefore, I modified the functions by reducing the speed a little while greatly improving the sensors! Amazingly, the damage power is still intact! - Hamel Combat Instructor Miru}}</center> | ||
'''Name:''' Autosensing Shot / 자동감응탄 | |||
'''Name:''' Autosensing Shot / | |||
'''Description | '''Description''': Heavy Railgun travels curved paths. | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*Any foes struck by the initial hit will explode and be launched into the air. These secondary explosions damage the target anything near it, so this skill is most effective against tightly packed groups. | |||
*The shot does ''not'' travel across the entire map. | |||
*The shot does | |||
*The recoil from the shot will push Chung backwards 100 range. | *The recoil from the shot will push Chung backwards 100 range. | ||
* | *The shell explodes at the end of its range. Hitting with it requires proper spacing; if done correctly, you can get three hits (one shell, two explosions) on a single target. | ||
<br> | <br> | ||
== Updates == | == Updates == | ||
* 07/28/2011 KR | *07/28/2011 KR | ||
** Reduced ammo consumption, 3 → 1. | **Reduced ammo consumption, 3 → 1. | ||
** Decreased damage output. | **Decreased damage output. | ||
** Decreased blast radius. | **Decreased blast radius. | ||
* 03/29/2012 KR | *03/29/2012 KR | ||
** Increased damage output. | **Increased damage output. | ||
** Decreased MP consumption, 200 MP → 175 MP. | **Decreased MP consumption, 200 MP → 175 MP. | ||
* 02/14/2013 KR | *02/14/2013 KR | ||
** Removed speed decrease from skill note. | **[https://www.youtube.com/watch?v=EYBOJ2NWQoE Removed speed decrease from skill note]. | ||
** Chung will step back before firing. | **Chung will step back before firing. | ||
*06/27/2013 KR | |||
**MP usage changed to 200 MP. | |||
*07/10/2014 KR | *07/10/2014 KR | ||
**Damage | **Damage increased. | ||
*11/06/2014 KR | *11/06/2014 KR | ||
** | **Shell damage decreases over time. | ||
<br> | <br> | ||