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Armor Break: Difference between revisions

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(Congratz. The description didn't mention the Physical Defense only part at all.)
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
__NOTOC__
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill5i.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill5i.png]]<br />
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Bash an enemy's softspot with a chance of completely crippling their Physical Defense down to 0.<br>
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Bash your enemy with the hilt of your sword giving a chance of breaking their armor that nullifies their Physical Defense Power for 5 seconds.
|}
|}


<br>


== Prerequisites  ==


{{PreStart}}
== Requirements  ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreRow|Class=Sword Knight|Master=5|SP=40|Skill=SQ guide|Req=N/A}}
|-
 
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center>
{{PreEnd}}  
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Skill Requirement'''</center>
|-
| [[Sword Knight]]
| <center>Lv5</center>
| <center>40SP, [[Skill Quest]]</center>
|}


<br>


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">Damage</span>  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage'''</center>
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">Chance</span>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px;" | '''Duration'''<br>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP</span><br>  
<span style="font-weight: bold;">MP</span><br />
| style="border-style: solid; border-width: 1px;" | '''CD'''<br>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
|-
<span style="font-weight: bold;">Cooldown</span><br />
| style="border-style: solid; border-width: 1px;" | 1
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Chance of Success'''</center>
| style="border-style: solid; border-width: 1px;" rowspan="3" | 200%
| style="border-style: solid; border-width: 1px;" | 20%<br>  
| style="border-style: solid; border-width: 1px;" rowspan="7" | 7s<br>  
| style="border-style: solid; border-width: 1px;" rowspan="7" | 30<br>  
| style="border-style: solid; border-width: 1px;" rowspan="7" | 10s
|-
| style="border-style: solid; border-width: 1px;" | 2
| 40%<br>
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 1
| rowspan="5" | 60%<br> <br>
| style="border-style: solid; border-width: 1px;" rowspan="1" | 200% Physical Damage
| rowspan="7" style="border-style: solid; border-width: 1px; text-align: center;"| 1
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>30MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>10 Seconds</center>
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>20%</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 2
| 250%
| rowspan="1" | 200% Physical Damage
| style="border-style: solid; border-width: 1px;" | <center>40%</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 3
| 300%
| rowspan="1" | 200% Physical Damage
| style="border-style: solid; border-width: 1px;" | <center>60%</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| style="border-style: solid; border-width: 1px;" | 4
| 350%
| rowspan="1" | 250% Physical Damage
| style="border-style: solid; border-width: 1px;" | <center>60%</center>
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
| style="border-style: solid; border-width: 1px;" | 5 (M)
|  
| rowspan="1" | 300% Physical Damage
| style="border-style: solid; border-width: 1px;" | <center>60%</center>
|}
|}


<br>
<br>


== Skill Note ==
== [[Skill Note]] ==
*Increases the chance of successful break by 20%.
*Increases the chance of a successful break by 20%.


== Tips and Details  ==
== Tips and Details  ==
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