Fireball Mastery: Difference between revisions
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{{Languages|Fireball | {{Languages|Fireball Mastery}} | ||
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! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative | ||
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| [[High Magician]] || Lv. 20 || 35 || 3 || [[Freezing Point | | [[High Magician]] || Lv. 20 || 35 || 3 || [[Freezing Point Investigation]] | ||
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== Tips and Details == | == Tips and Details == | ||
* This skill only applies to fireballs in combos and [[Chain Fireball]]. [[Flame | * This skill only applies to fireballs in combos and [[Chain Fireball]]. [[Circle Flame]] is unaffected. | ||
* When maxed out, quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only [[Grand Archer]]s with their [[Hawk Eye]] skills has longer range combos. | * When maxed out, quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only [[Grand Archer]]s with their [[Hawk Eye]] skills has longer range combos. | ||
* This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana. | * This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana. | ||
<br> | <br> | ||
== | == Alternative Names == | ||
{{AlternateLanguages | |||
|Color={{ColorSelNA|Character|Aisha}} |KR= ?? |KRName=Fireball Study | |||
}} | |||
<br> | <br> | ||
{{HMSkills}} | |||
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