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Fireball Mastery: Difference between revisions

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{{Languages|Fireball Study}}
{{Languages|Fireball Mastery}}
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{| cellpadding="5"
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! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative
! Class            !! Master !! Level Required !! SP Cost per Level !! Alternative
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| [[High Magician]] || Lv. 20 || 35        || 3                || [[Freezing Point Research]]
| [[High Magician]] || Lv. 20 || 35        || 3                || [[Freezing Point Investigation]]
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== Tips and Details ==
== Tips and Details ==
* This skill only applies to fireballs in combos and [[Chain Fireball]]. [[Flame Circle]] is unaffected.
* This skill only applies to fireballs in combos and [[Chain Fireball]]. [[Circle Flame]] is unaffected.
* When maxed out, quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only [[Grand Archer]]s with their [[Hawk Eye]] skills has longer range combos.
* When maxed out, quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only [[Grand Archer]]s with their [[Hawk Eye]] skills has longer range combos.
* This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana.
* This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana.
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== Trivia ==
== Alternative Names ==
*In NA, this passive has been renamed to '''Fireball Mastery'''.
{{AlternateLanguages
|Color={{ColorSelNA|Character|Aisha}} |KR= ?? |KRName=Fireball Study
}}
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{{tabs
{{HMSkills}}
|name=s
|tab1=NA
|contents1={{HMSkills}}
|tab2=KR
|contents2={{HMKRSkills}}
}}
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