Archenemy: Difference between revisions
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*The skill doesn't have much of a dungeon use (with some exceptions such as [[5-2|Chloe]]), but can be very handy in PvP. | *The skill doesn't have much of a dungeon use (with some exceptions such as [[5-2|Chloe]]), but can be very handy in PvP. | ||
*With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo. | *With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo. | ||
*Raven's indirect moves will not | *Some of Raven's indirect moves will not launch the javelins. Examples: Spikes from XXvX, >>^X and the ground impact from >>^XX. | ||
*Each javelin also resets the KD amount from the attack you used to launch the javelin. Let's say you use the normal Z attack, which has 1 KD value. The javelin that attacks your opponent after this attack will reset 1 KD value. | *Each javelin also resets the KD amount from the attack you used to launch the javelin. Let's say you use the normal Z attack, which has 1 KD value. The javelin that attacks your opponent after this attack will reset 1 KD value. | ||
{{OTSkills}} | {{OTSkills}} |